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![[Post New]](/s/i/i.gif) 2017/01/06 09:26:41
Subject: Glaive Heavy beam and deflagrate rules
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Regular Dakkanaut
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Hi,
I just had a quick question about the legion glaive and the heavy beam + deflagrate rules. If I hit a unit of troops that have a single wound, and every one in the actual beam is removed as a casualty (say it was 2 men) would this inflict 2 more wounds on the rest of the unit even though they weren't under the beam? As the Deflagrate rule says the additional hits must still be on units within range, which if they aren't actually under the 1 inch beam though still within the 48 inches range would they still be eligible? The fluff of the exploding flesh implies they would but RAW seems a bit confusing
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![[Post New]](/s/i/i.gif) 2017/01/06 10:30:33
Subject: Glaive Heavy beam and deflagrate rules
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Been Around the Block
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The additional hits are allocated to the unit automatically as a result of unsaved wounds being caused as per Deflagrate's wording.
The only exception IMO would be if the beam could only have hit those 2 specific models before going out of range.
If it were me, I would do a range check with the weapon after the wounds were caused, and any models in that unit up to the number of unsaved wounds that are still in range would be subject to the additional wound rolls.
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![[Post New]](/s/i/i.gif) 2017/01/18 12:33:41
Subject: Glaive Heavy beam and deflagrate rules
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Jovial Plaguebearer of Nurgle
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I agree with Freakish 100 percent on this one. just measure and obviously you cant damage more than the max distance of the weapon.
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Facts are chains that bind perception and fetter truth. For a man can remake the world if he has a dream and no facts to cloud his mind. |
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![[Post New]](/s/i/i.gif) 2017/01/19 23:45:38
Subject: Re:Glaive Heavy beam and deflagrate rules
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Changing Our Legion's Name
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I'm 50/50 on this. Those extra deflagrate wounds are basically coming from the disintegrated model (creating a chain reaction), so even if you're at max effective range, a guy standing another foot away would likely be affected. I guess I might be trying to logic my way out of a paper bag here, but i'd say if there are still guys in the unit, they could be affected. I wouldn't argue this, though, if someone felt strongly elsewise, as I see the whole "you can't wound models out of your range, regardless of how many failed saves there are" in the example of shooting a unit partially in-range of your bolters.
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~7000 pts
W-L-D: 10-0-1
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![[Post New]](/s/i/i.gif) 2017/01/20 00:42:06
Subject: Re:Glaive Heavy beam and deflagrate rules
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Road-Raging Blood Angel Biker
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Chapter Master Zoidberg wrote:I'm 50/50 on this. Those extra deflagrate wounds are basically coming from the disintegrated model (creating a chain reaction), so even if you're at max effective range, a guy standing another foot away would likely be affected. I guess I might be trying to logic my way out of a paper bag here, but i'd say if there are still guys in the unit, they could be affected. I wouldn't argue this, though, if someone felt strongly elsewise, as I see the whole "you can't wound models out of your range, regardless of how many failed saves there are" in the example of shooting a unit partially in-range of your bolters.
I will help you get to 100/0 on this then:
Models in the targeted unit must still be in range in order for these additional hits to take effect. These additional hits do not themselves inflict more hits
Copy and pasted straight from the deflagrate rules.
So if the dude is 49" away, the glaives deflag cannot hurt it.
Also OP - the glaives beam removes the closest models, not the models that are physically under a beam, I'd say more often than not the models you are removing as causalities wouldn't all have been under the beam.
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This message was edited 2 times. Last update was at 2017/01/20 00:44:09
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![[Post New]](/s/i/i.gif) 2017/01/20 12:50:59
Subject: Re:Glaive Heavy beam and deflagrate rules
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Changing Our Legion's Name
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Excellent. I don't use volkite weaponry as a DG player, so thanks for clearing that up!
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~7000 pts
W-L-D: 10-0-1
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