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[1850] - Purge - As Pure as it Gets  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut







This is about as "Pure" as Death Guard builds get. You'll see why.

++Purge Detachment++
-Chaos Lord w/ Mark of Nurgle on Bike, w/ Fist and Claw & Sigil of Corruption - 165
-5 Chosen w/ Mark of Nurgle & 4 Plasma Guns - 165
-5 Chosen w/ Mark of Nurgle & 4 Plasma Guns - 165
-5 Havocs w/ Mark of Nurgle & 4 Autocannons - 130
-5 Havocs w/ Mark of Nurgle & 4 Missile Launchers - 150
-5 Havocs w/ Mark of Nurgle & 4 Missile Launchers - 150

++Purge Detachment++
-Chaos Lord w/ Mark of Nurgle on Bike, w/ Fist and Claw & Sigil of Corruption - 165
-5 Chosen w/ Mark of Nurgle & 4 Plasma Guns - 165
-5 Chosen w/ Mark of Nurgle & 4 Plasma Guns - 165
-5 Havocs w/ Mark of Nurgle & 4 Autocannons - 130
-5 Havocs w/ Mark of Nurgle & 4 Missile Launchers - 150
-5 Havocs w/ Mark of Nurgle & 4 Missile Launchers - 150

Total: 1850

You don't have Obsec, but you're a wall of unyielding T5 FNP, with enough dakka to make most armies blush. Some Havoc units took Missile Launchers instead of Autocannons to use Chem rockets, or threaten 3+ save units at range (force more Jinks, pop some Crisis Suits, etc).

This message was edited 2 times. Last update was at 2017/01/06 16:52:07


 
   
Made in gb
Dakka Veteran






No chemical flamers in a purge detachment? :(
   
Made in gb
Longtime Dakkanaut




brutal. Probably worth mixing in a couple of metlaguns in case of AV14.

DFTT 
   
Made in us
Longtime Dakkanaut







Alas for the short range on Meltas. I tweaked it some accordingly, trading speed for more pain. I now actually get to re-roll a Warlord Trait.

++CAD++ 
-Chaos Sorcerer w/ Mark of Nurgle on Palanquin w/ ML 3, Force Axe, and Familiar - 180 [Warlord]
-5 Plague Marines w/ Mark of Nurgle & 2 Plasma Guns - 150
-5 Plague Marines w/ Mark of Nurgle & 2 Plasma Guns - 150
-5 Havocs w/ Mark of Nurgle & 4 Autocannons - 130 
-5 Havocs w/ Mark of Nurgle & 4 Autocannons - 130

++Purge Detachment++ 
-Chaos Sorcerer w/ Mark of Nurgle on Palanquin, w/ ML 3, Force Axe, and Spell Familiar - 180
-5 Chosen w/ Mark of Nurgle & 4 Plasma Guns - 165 
-5 Chosen w/ Mark of Nurgle & 4 Plasma Guns - 165 
-5 Havocs w/ Mark of Nurgle & 4 Missile Launchers - 150
-5 Havocs w/ Mark of Nurgle & 4 Missile Launchers - 150
-5 Havocs w/ Mark of Nurgle & 4 Missile Launchers - 150 
-5 Havocs w/ Mark of Nurgle & 4 Missile Launchers - 150 

Total: 1850 

Note: The Sorcerers run "solo", and roll Heretech. Generally, the AV 14 vehicles that are most dangerous are Russes. If I roll a "buff" power, I swap to the primaris and steal guns instead.
   
Made in ca
Regular Dakkanaut




Wow, thats a lot of dakka. If the enemy can hide from 6 long range squads and get a charge on you, it may become a bad time. Although I cant really think of anything not scared of that many relentless heavy weapons...
   
Made in us
Dakka Veteran




My basic test for any list is "how well does it deal with Tau'Dar". I can see most of your army doing well against the scatpacks. But how does it answer the wraithknight and the riptide wing? The krak missiles are good against wraithknights. But those damn riptides. Your sorcerers should be able to roll up powers appropriate to MCs and GMCs when you see them.
   
 
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