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I'm playing in a 2v1 3K points game tomorrow against what will likely be Tau and Grey knights. I've decided to play thousand sons because this points limit will finally allow me to get the full benefits from the Favoured of Tzeentch rule.
Anyway, here's the list:
Core: War Cabal
Ahriman - 230ptsRubric marines: 9x rubric, sorcerer, Soulreaper cannon - 290 ptsRubric marines: 9x rubric, sorcerer, Soulreaper cannon, Rhino - 325 ptsRubric marines: 7x rubric, sorcerer, Rhino - 254 ptsScarab Occult terminators: Hellfyre missile rack, Soulreaper cannon - 300 ptsScarab Occult terminators: Hellfyre missile rack, Soulreaper cannon - 300 ptsScarab Occult terminators: Hellfyre missile rack, Soulreaper cannon - 300 ptsExalted sorcerer: ML3, Seer's bane, spell familiar - 240 ptsSorcerer: Terminator armour, ML3, Astral Grimoire, Aura of Dark glory, MoT, Force axe, Spell familiar - 195 ptsSorcerer: ML3, Aura of dark glory, MoT, Force sword - 140 pts
Auxiliary: Daemon engines
Forgefiend - 175 pts
Auxiliary: Daemon engines
Helbrute: Reaper autocannon, Missile launcher - 115 pts
Auxiliary: Legion armoury
Chaos vindicator: Daemonic possession - 135 pts
Total: 2999 points
The cabal is maxed out so everything gets to re-roll its saving throws of 1.
The plan is for Ahriman and a the last sorcerer to hop into the Rhino with the rubrics and have the exalted sorcerer and termi sorcerer tag along with the terminators. Forgefiend provides some much needed long range firepower. The chaos vindicator is there because I like the threat radius it provides and hopefully it'll draw some fire. And finally, the Helbrute is more of an afterthought seeing how I had 116 points left and I have a Forgeworld 1K sons Dread laying around that hasn't seen the table in forever. I haven't got a real game plan yet for what psychic powers I want to roll.
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