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Hi there ! I think the reason everyone says they should be put in a drop pod or any transport is because they lack transports themselves, and aren't really tough enough to make it alive to the other side of the board (4+ save and 6+ FNP). But yeah they have Scout and Crusader, but only if you take them as part of the standard Skitarii Maniple, which is easy to achieve as it's just 2 Troop choices. Infiltrators do have Infiltration though (no way).
Vanguards are really cheap and should be a nice asset once they reach the enemy, their basic weapons can wound anything twice on a 6 to wound, and they have that sweet debuff to whoever is locked in combat with them. You can use their Imperatives to boost their WS too ! Other than that they're not really melee monsters, best to combine their charge with another one of your choppy units.
Infiltrators don't debuff Toughness, they reduce in a 6" bubble WS, BS, I and Ld by one point. Still really nice but don't mistake it. If you run them to use on melee I'd recommend equipping them with Flechette Blasters and Taser Goads, so you have the bonus attack from the pistol (the other loadout is an Assault weapons). And Taser means you hit THREE TIMES on a 6 to hit in melee, and it gives +2 S too. They're quite pricey and not really resilient, although they come with a 4+, 6++ and 5+ FNP but with T3. Move 9" most of the time too.
If you're into it you could read about the Dragoons too, they're cheap and can really make their points back when used well. Seems good in a melee-oriented army !
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