decided to make a van saar gang - more old school sci-fi aesthetic, more scary, realistic and
wysiwyg.
here is my leader
heavy with missile launcher
heavy with grenade launcher
an assault ganger
an all rounder (dat van saar combat and shooting)
another assault fellah. double fireman action.
meat shield 1
and meat shield 2
as a gang build for playing i've gone for as much aoe as i can muster, with an assault blob backed up by long range snipe horror.
Automatically Appended Next Post: as an aesthetic i wanted deep sea diver / fire crew / hazmat feel. the juves equipment looks more cobbled / hand me down, the real gangers get coats, more official gear. these fellows scratch a living making forays into the sump and it's surrounding pools and wells to find old tech, rare fungus and hunting mutant bounties.
Automatically Appended Next Post: heres my delaque gang. - as soon as i saw these alternatives i knew i had to have it. i’m a bit obsessive about making wild conversions, but keeping scale as accurate as possible.
other than the leader no real conversions other than a limb here and there.
leader: shadow skull sun:
i wanted to maximise arrogance and swagger in each model.
he’s 95% finished. when i can solve the back pack to melt gun pipe problem in an élan way he’ll be done
my first heavy:
great model, just a weapon swap needed.
a spare heavy for when i roll dat sniper rifle / specialist / whatever. again wanted maximum cockiness in head angle
my gangers:
a weapon swap / blade add here and there. nothing major.
then the meat squad juves:
completely different build to the van saar, cheaper lighter options to help speed play and as many juves as i can fit.
squad goals:
can’t wait to start playing , painting etc.