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![[Post New]](/s/i/i.gif) 2017/01/11 19:20:09
Subject: Long Fang terminator options quirk
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Regular Dakkanaut
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Quick question. I know this can't be RAI but I'd like to know if RAW.
We've established that purchasing upgrades goes from top to bottom and that you can't jump around. I know some disagree with this, but that's a topic for another day.
Starting with a Wolves Longfang pack:
Longfang
BP, CS, Grenades, Power armor
1.) Any Longfang may take Items from the Heavy weapons list
Longfang
BP, CS, Grenades, Power Armor, Heavy bolter
2.) Any MODEL may upgrade to a pack leader
Pack Leader
BP, CS, Grenades, Power Armor, Heavy bolter
3.) Pack Leader may upgrade to terminator - replaces BP, CS, Grenades, Power Armor, gaines Power weapon + Storm Bolter
Terminator Pack Leader
Heavy Bolter, Storm bolter, Power weapon
4.) May take items from the Terminator weapons list
Terminator Pack Leader
Heavy Bolter, Storm Shield
At both the pack leader and terminator steps the entry says "May only Take Items from..." but except for the BP, CS and PA, it dosen't have you loose items previously bought.
Have I missed a step or is this Valid?
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![[Post New]](/s/i/i.gif) 2017/01/11 21:19:08
Subject: Long Fang terminator options quirk
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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Firstly we've not established that purchasing upgrades house strictly from top to bottom.
Secondly by taking the heavy bolter you no longer have the bolt pistol required to be swapped as part of the terminator armour option.
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![[Post New]](/s/i/i.gif) 2017/01/11 21:24:15
Subject: Long Fang terminator options quirk
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Regular Dakkanaut
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Thanks. I did not realize it was replaced.
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![[Post New]](/s/i/i.gif) 2017/01/12 04:52:35
Subject: Long Fang terminator options quirk
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Ragin' Ork Dreadnought
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RAW and RAI aside, I'm not exactly sure WHY you would want to do this. What benefit do you gain by giving a Heavy Bolter to a Pack Leader? He's more expensive, doesn't shoot any better, and... just... WHY?
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![[Post New]](/s/i/i.gif) 2017/01/12 05:11:46
Subject: Long Fang terminator options quirk
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Regular Dakkanaut
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Because I've got to find a damn use for my DA terminators with plasma cannons. Also having relentless is nice.
Using munchkin-ing you could do a terminator with a special weapon buy buying and trading a meltabomb first... to many points to be worth it though when you can get a combi for 5.
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![[Post New]](/s/i/i.gif) 2017/01/12 06:33:58
Subject: Long Fang terminator options quirk
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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MattKing wrote:Because I've got to find a damn use for my DA terminators with plasma cannons. Also having relentless is nice.
Using munchkin-ing you could do a terminator with a special weapon buy buying and trading a meltabomb first... to many points to be worth it though when you can get a combi for 5.
Melta bombs are neither boltgun nor Melee weapon to trade for a special weapon, so that rules that out.
Furthermore the Terminator armour option states, "If Terminator armour is chosen, may only take items from the Terminator Weapons list."
If it were true that options were strictly a top-down exercise this would be a pointless statement, given it comes after the Wolf Guard Pack Leader's option to take items from the Melee Weapons and/or Ranged Weapons lists.
We have precedent in the Space Marine draft FAQ that model profile-dependent options must remain valid against the end model profile.
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This message was edited 2 times. Last update was at 2017/01/12 06:36:31
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![[Post New]](/s/i/i.gif) 2017/01/12 13:19:58
Subject: Long Fang terminator options quirk
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Regular Dakkanaut
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Melta bombs are listed as a mele weapon in the back of the book, and are the second upgrade option for the longfang ancient. the WGPL has the option to get them later but the ancient (which can be upgraded to WGPL) has them first.
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This message was edited 1 time. Last update was at 2017/01/12 13:23:07
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![[Post New]](/s/i/i.gif) 2017/01/12 18:54:50
Subject: Long Fang terminator options quirk
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Longtime Dakkanaut
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MattKing wrote:Melta bombs are listed as a mele weapon in the back of the book, and are the second upgrade option for the longfang ancient. the WGPL has the option to get them later but the ancient (which can be upgraded to WGPL) has them first.
Grenades are listed as a separate section from melee weapons in the rulebook (ranged weapons, then melee weapons, then grenades), and melta bombs are listed as a type of grenade.
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![[Post New]](/s/i/i.gif) 2017/01/12 19:07:21
Subject: Re:Long Fang terminator options quirk
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Regular Dakkanaut
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This message was edited 2 times. Last update was at 2017/01/12 19:08:31
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![[Post New]](/s/i/i.gif) 2017/01/12 19:31:00
Subject: Long Fang terminator options quirk
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Hurr! Ogryn Bone 'Ead!
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I miss the Wolf Guard Terminator with Cyclone Missile Launcher and Assault Cannon.
Second Edition Typo, you were actually able to do this and fire both in the same turn.
Mind you, you could also have a 20 strong Would Guard Terminator Squad that could travel over 18 inches a turn (assuming the Rune Priest got the psychic power Gate), not that I ever did this of course *looks innocent*
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![[Post New]](/s/i/i.gif) 2017/01/12 19:33:33
Subject: Long Fang terminator options quirk
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Regular Dakkanaut
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Right? It used to be so much fun marching waves of Heavy weapon terminators slowly toward the enemy until they ran in terror....
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This message was edited 1 time. Last update was at 2017/01/12 19:33:49
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![[Post New]](/s/i/i.gif) 2017/01/12 20:09:03
Subject: Re:Long Fang terminator options quirk
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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And yet they have their own separate section in the rulebook, are found under the Special Issue Wargear list elsewhere in the codex and do not even have the Melee rule.
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![[Post New]](/s/i/i.gif) 2017/01/12 20:27:42
Subject: Long Fang terminator options quirk
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Regular Dakkanaut
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100% true. I'm simply replying to the statement of "they're not melee weapons" by pointing to a list titled: Melee Weapons.
Such are the quirks of GW rule sets.
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![[Post New]](/s/i/i.gif) 2017/01/12 20:59:52
Subject: Long Fang terminator options quirk
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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Evidence to the suggest they are not Melee weapons is substantially more compelling.
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![[Post New]](/s/i/i.gif) 2017/01/12 21:08:08
Subject: Long Fang terminator options quirk
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Regular Dakkanaut
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... I'm not sure how to respond to that. If you want to make this into a more strict RAI argument you could say that codex rules trump BRB rules and therefore we cannot consider the grenades section. But a list that says Melee weapons - indicating that the following items are to be considered melee weapons - is somewhat compelling of an argument by itself. What makes a heavy flamer a heavy weapon? It doesn't have heavy in the special rules. It's on the heavy weapons list. If we start not trusting the lists the whole system falls apart.
All hail the mighty lists!
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![[Post New]](/s/i/i.gif) 2017/01/12 21:10:35
Subject: Long Fang terminator options quirk
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Lieutenant General
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GW has stated in the past where summaries and rules contradict, the rules take precedence.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/01/12 21:16:12
Subject: Long Fang terminator options quirk
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Longtime Dakkanaut
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MattKing wrote:... I'm not sure how to respond to that. If you want to make this into a more strict RAI argument you could say that codex rules trump BRB rules and therefore we cannot consider the grenades section. But a list that says Melee weapons - indicating that the following items are to be considered melee weapons - is somewhat compelling of an argument by itself. What makes a heavy flamer a heavy weapon? It doesn't have heavy in the special rules. It's on the heavy weapons list. If we start not trusting the lists the whole system falls apart.
All hail the mighty lists!
How would it possibly be a codex trumps BRB issue when the melta bombs themselves are listed in the main rulebook in the grenades section?
EDIT: See Ghaz' post - this has come up before with contradictions between a list and rules themselves.
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This message was edited 1 time. Last update was at 2017/01/12 21:17:15
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![[Post New]](/s/i/i.gif) 2017/01/12 21:17:38
Subject: Long Fang terminator options quirk
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Regular Dakkanaut
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Because they're listed in the codex on the melee weapons list.
Automatically Appended Next Post: Look, there's really nowhere this can go.
The arguments are simply: X is on the list of Y therefore X is a type of Y.
Vs: X is on the list of Y but this does not mean X is a type of Y.
Feel free to keep going but I'm bowing out. I'm not a fan of repeating debates.
Besides, My initial question was answered with the first reply.
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This message was edited 1 time. Last update was at 2017/01/12 21:26:48
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![[Post New]](/s/i/i.gif) 2017/01/12 21:40:43
Subject: Long Fang terminator options quirk
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Automated Rubric Marine of Tzeentch
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That's their melee profile for use in melee combat, it doesn't make them a "melee weapon," it makes them usable in combat using that profile. They're still grenades per the rules.
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