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![[Post New]](/s/i/i.gif) 2017/01/11 20:45:50
Subject: [1850] - Thousand Sons - War Cabal
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Fresh-Faced New User
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Ahriman-230
Rubric Marines-150
Rubric Marines-150
Rubric Marines-150
Scarab Occult Terminators- Soulreaper cannon, Hellfyre missile pack -300
Scarab Occult Terminators- Soulreaper cannon, Hellfyre missile pack -300
Scarab Occult Terminators- Soulreaper cannon, Hellfyre missile pack -300
Sorceror- MoT, Votlw, melta bomb, astral grimoire- 110
Sorceror- MoT, Votlw-75
Sorceror - MoT, Votlw- 75
Any suggestion are welcome, trying to find a way to get 1k sons to work, re-rollable 2+ termie saves and 3+ invuns should help make them hard to kill
Automatically Appended Next Post: Does nobody have anything?
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This message was edited 1 time. Last update was at 2017/01/12 05:30:27
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![[Post New]](/s/i/i.gif) 2017/01/12 13:36:57
Subject: [1850] - Thousand Sons - War Cabal
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Fresh-Faced New User
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I've been struggling with this as well, if you go back in time you can look at my list, but my basic thought is with SaP you need to do as much as you can to "Speed up" the Sons. With this list aside from a Single Unit being jump Infantry every turn until your opponent Nukes that sorcerer you foot slogging the whole way. I'd find room for some Rhinos for the Marines and Disks for the Sorcerers, and maybe hope for Walker of the Webway to Deep Strike a Unit of the Terminators. But just my thoughts, You may be right, durability may outweigh Mobility in the end, only time will tell! Cheers
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![[Post New]](/s/i/i.gif) 2017/01/12 13:52:13
Subject: [1850] - Thousand Sons - War Cabal
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Stealthy Kroot Stalker
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isn´t the buff for taking the 9 units rerolling Inv saves of 1 not all saves?
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![[Post New]](/s/i/i.gif) 2017/01/12 14:54:44
Subject: [1850] - Thousand Sons - War Cabal
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Sinister Chaos Marine
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rawne2510 wrote:isn´t the buff for taking the 9 units rerolling Inv saves of 1 not all saves?
It's re-rolling save of 1, with no type mentioned; thus, all saving throws of 1 can be rerolled.
In terms of the list, I've been looking at something similar but I pulled the Soulreaper Cannons from my SOT since I feel like they don't make as much of a difference for the amount of points. You can either grab some mastery levels/familiars for your Sorc's or even a few rhino's for the Rubrics with those points. I'd keep the Hellfyres as they make a decent back up for popping tanking when Psych rolls don't go your way.
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![[Post New]](/s/i/i.gif) 2017/01/12 15:31:04
Subject: [1850] - Thousand Sons - War Cabal
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Longtime Dakkanaut
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Having read some examples, I think ahriman may be too expensive for this. Casting lots of low warp charge spells with multiple sorcerors should work out more points effective than megazapping with Ahriman.
(But I feel the desire to take him..)
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![[Post New]](/s/i/i.gif) 2017/01/12 16:36:06
Subject: [1850] - Thousand Sons - War Cabal
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Sinister Chaos Marine
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Captyn_Bob wrote:Having read some examples, I think ahriman may be too expensive for this. Casting lots of low warp charge spells with multiple sorcerors should work out more points effective than megazapping with Ahriman.
(But I feel the desire to take him..)
I have to agree with the thought of not taking him ... but every time I start to work it out on my own, I find that with ML4 he just has so much better chance of getting useful things (Heretek, Tz table) to leave him off. Seems like having Ahriman get any of the haywire Witchfires plugs so many holes in the TS forces, that it's almost criminal -not- to take him. Then you also have his Warlord Trait to move your Rubrics/ SOT in the beginning, possibly saving you from having to buy rhino to get killed. I feel like he's a crutch ...
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