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Made in gb
Fresh-Faced New User




Like many people I've found a few of the recent Imperial codex (imperial agents and deathwatch to be specific) a bit confusing and producing armies that don't really gel together. Leaving deathwatch aside I found C:IA a bit of a missed opportunity with it being able to tie together a lot of the mini dex's as well as tidying up some loose ends, rather than bring back more detachment for relatively (not perfectly) fleshed out codex.
For a while I've had a bit of a project on the back burner with rewriting codex inquisition, the release of C:IA has picked up my interest in this as well as giving a solutions to a couple of problems I was having.

Aims:
1) Tie together stand alone units and mini codex's into a single coherent force that makes sense.
2) Have to codex work as both a standalone force as well as providing specific allies as the mini codex currently provide.
3) More selfishly, to improve a couple of units that I felt lacked impact on the table notably Scions, Assassins Deathstrike missiles and because I miss him Guardsman Marbo (he went missing because the inquisition recruited him )

As an initial step I want to provide a force org of the units and a rough outline of what I'd like to achieve with them.

HQ
Inquisitors- Not to much to change here, mainly just adjust and add a few options for a bit more internal balance Also add the rule from C:IA allowing all inquisitors to have a a warlord trait whether warlord or not, seemed fluffy allowing them to give a strategic benefit to the army but the random nature stops it getting to over powering.

Troops
MT platoon- This will probably be quite a heavy rewrite as I find these guy's quite over costed for what they provide and lacking much to differentiate them from AM veterans. Main aims are bringing back special operations, making hotshot las-guns more useful and finding a way to represent the improve leadership that you would expect from the elite of the elite. Think this will be the most difficult part to balance.

Inquisition Warband- Back to the original inquisition codex as the new one just seems too clunky, though will probably steal the changes to acolytes and jokero from the new codex.


Elites
Assassins- Not too much to change here apart from making the Vindicare a boost to his output and maybe an increase to durability, need to find some sort of delivery method for the Eversor possibly a way of simulating the one man drop pods they're sometimes deployed could do with some ideas in this area.
Operative Marbo- Seems as good a way as any to bring him back, thinking it would fit in with the Rambo theme with him being leverage out of retirement in some Catachan backwater by an inquisitor. Maybe given some new toys by his new employers.

Fast Attack
Valkyrie/ Vendetta- Go back to making it pretty much the same plane with a different weapon load out so the Vendetta can actually carry something useful but not make it as cheap as previous editions.
Officer of the fleet- Unsure of bringing this in but kind of liked the idea of it from C:IA just make him an independent character so he's not stuck on his own.

Heavy Support
Land Raiders- Bring all three to same chassis for simplicity, give flamestorm cannons torrent so they can hit stuff but make it the most expensive option, tinker with points values.
Deathstrike missle- Increase it's effect against MC's and vehicles with out it being an automatic pick up your models and go home if it manages to fire. Thinking a couple of rules to simulate radiation and EMP effects, ie. reduce toughness of models that are hit and vehciles that are hit are stunned for a turn while they "reboot" their systems.

LOW
Adeptus Custodes
Sisters of silence

I think this force org could put up a CAD that just about makes sense (maybe not the deathstrikes but the make more sense in the detachment to follow) and covers most of the bases with anti-infantry/vehicle/air/MC.

The following deatchment is meant for allowing you to pick and choose elements so they can be used similar to C:IA but with out some of the conflicts you get with the new FAQ.

Munitorum requisition

HQ 0-3
Troops 0-3
Elites 0-3
Fast attack 0-3
Heavy support 0-3
LOW 0-3

Command Benfits:
Requisitioned resource: These units have been requested with a plan in mind, there for are treated as being members of the same faction for battle brothers, while independant characters benefit from all the rules relating to deployment belonging to a unit they join.

I know this goes against work done by the FAQ, but apart from the Culexus and sisters of silence I don't think there's anything particularly horrific that could be put in an allies drop pod, nor would that many armies benefit too much from riding in Valkyries or Land Raiders, infact if priced right might make ruststalkers and repentia see a little more use.


Once again cheers for any ideas or feed back, I nkow its just thought experiment and won't see much use beyond my circle of friends but I may as well produce something as polished as possible.

   
 
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