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Made in gb
Tough Traitorous Guardsman




Hi All,

I've been toying with another list idea, this one is designed to show that Khorne is the true melee king! Any feedback for improvements would be greatly appreciated. I'd like this to be competitive!

FYI all of my swearing got edited to weird words xD

KD Bloodhost

Slaughtercult


Herald - 55 pts

Bloodletters w/Bloodreaper - 85 pts
Bloodletters w/ Bloodreaper - 85 pts
Possessed (Ugh) - 150 pts (Ffs)

Gorepack (Now we're talking)

Bikers - 2x Melta, Melta Bombs - 101 pts
Bikers 2x Melta, Melta Bombs - 101 pts
Flesh Hounds x 5 - 80 pts
Flesh Hounds x 5 - 80 pts
Flesh Hounds x 5 - 80 pts
Flesh Hounds x 5 - 80 pts

World Eaters Butcherhorde (Turn 1 charges feth yeah)

Chaos Warband (MoK and VoTLW on everything obviously)

Lord - Bike, Gorefather, Melta Bombs, Sigil of Corruption, Talisman of Burning Blood - 180 pts

Terminators x3 - Power Lance x3, Combi Flamer x3 - 121 pts

Bikers - Melta x2, Melta Bombs - 101 pts
Bikers - Melta x2, Melta Bombs - 101 pts
Bikers - Melta x2, Melta Bombs - 101 pts

Stupid Chaos Marines - 85 pts
Stupid Chaos Marines - 85 pts

Havocs - 85 pts (Chaos Marines)

Rhino - Perdus Rift Anomaly (Oh, you seized the initiative? Think again, dill weed!) Dirge Caster - 60 pts

Spawn - 32 pts (Gotta stay battle forged!)

Total - 1848

How It Works

So, if I have first turn (which is more likely than not because of the legacy), all of the World Eater units move forwards with their 2d6 movement, whilst the hounds scout. The chaos marines and havocs can grab objectives, so can the spawn if necessary. All of the bikers and the spawn then move their standard 12 inches, then if the bikes are within range for melta they'll take some shots at vehicles. The hounds will run, and so will the bikes if not shooting or within charge range. The lord and his bikers will get an extra 3 inch range plus the 3 inch more from movement phase, so they should charge in comfortably (especially with charge rerolls).

Then it goes as expected, charge and kill. Bloodletters and termies deep strike in, blood tithe is used to buff units with fnp or +1 attack, or summon in more hounds or letters.

If I don't secure first turn, then Ill cling to cover and LoS blocking terrain as much as possible with scout and 2d6 movement. The flesh hounds can screen (which stacks with jink??) for a 2+ cover save on the bikes (5+ interfering and the 4+ from jink).

Pros

- Mobility
- Board control
- Melee
- More units than able to destroy in time (and can regenerate with tithe)
- Ten melta's and 6 melta bombs on v fast units will scare the gak out of tanks
- Decent anti psyker with adamantium will on all world eaters and collar of khorne on hounds
- Alpha strike armies will be dropping into a murder pit of khornate bloodshed and untold terror (even terminators aren't safe from so many fething s5/s6 attacks)
- Obsec for everyone in the warband

Cons

- Not much shooting
- Opponent might cry
- No anti tank outside of bike units (savvy opponents might target them if they can)
- Flyers and fmc's will laugh as bloodletters desperately throw hellblades at them (aka theres feth all anti flyer)
- Literally everything is fearless and has furious charge (meant for the pros section lol I'm tired)

Have I missed anything? Any areas of improvement?

Cheers

This message was edited 4 times. Last update was at 2017/01/14 00:34:02


 
   
Made in us
Irked Necron Immortal





Jackson, TN

FYI: Jink does not stack like that. They are two different cover saves. You pick which one you want to use. 5+ for models in the way OR 4+ from jink.
   
Made in au
Despised Traitorous Cultist




Brisbane, Australia

Looks like a really solid list to me. that possessed tax hurts so much! 150 points! If you didn't have to take them you could almost fit in a Bloodthirtser :(

- 2000 pts < mostly  
   
Made in gb
Longtime Dakkanaut




Just ditch the slaughtercult and get more butcherhorde. It's not like they have much synergy with your list.

Why is opponent might cry listed as a con? :p

DFTT 
   
Made in us
Been Around the Block




I agree with Bob. The slaughtercult isnt really serving any purpose here. Also just go with axes on the termies.
   
Made in de
Hellacious Havoc





Hamburg

Correct me if i'm wrong, but since the the FAQ only 1 Relic per Character, thus no Gorefather & Talisman on 1 Character.

But yeah, ditch the Slaughtercult & Lances on termies - add some more CSM squads of 5. These guys, especially in the Butcherhorde, do pretty much all the heavy lifting.
   
 
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