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Made in us
Crazed Cultist of Khorne




Skalathrax

I don't usually get on the forums to talk about my army lists, but since I have a tournament coming up and have not had time to practice with my current list, I submit it for your review! I am looking for any constructive feedback to improve it before I head to the tourney in a couple of weeks. Thanks in advance!

Khorne Lord on Juggernaught
Axe of blind fury, sigil of corruption
170pts

Kharn the Betrayer
160pts

5 terminators
4 power axes
1 reaper autocannon
1 champion with chainfist lightning claw
229 pts

3 terminators
2 lightning claws
1 champion with chainfist lightning claw
150 pts

16 cultists with autopistols and cc weapons
106 pts

8 Chaos space marines with bolt pistol cc weapons
aspiring champion has power sword
rhino
190 pts

8 Chaos space marines with bolt pistol cc weapons
aspiring champion has power sword
rhino
190 pts

8 chaos space marines with bolters
plasma gun
champion has boltgun
145 pts

2 chaos spawn
64 pts

Heldrake with baleflamer
170 pts

Vindicator with daemonic possession
seige sheild
145 pts

Maulerfiend with magma cutters
125 pts

General tactics -
The tournament is for a single CAD list at 1850 pts. No D weapons or superheavies. Probably going to include objectives and kill point matches.
I am running the World Eaters from the Traitor Legions supplement, so everything has fearless, rage, furious charge, counter attack, and adamantium will. No berzerkers since the ws 5 and chainaxes are not really needed (I think! ) and ap4 is not good enough for the points. The rules make regular marines berzerkers for the most part.
I am planning on running my lord on jugg with the spawn to soak up fire as extra wounds.
Kharn will be with the cultists running across the board to hopefully drawn fire away from everything else. He makes it to the enemy lines, bad day for them. So really he is a big attention grabber to distract from the rest of my army.
2 assaulty marine squads are anti troop eaters in cc running across the board. The 16 man unit is for holding objectives and providing cover fire. Helturkey is there to set stuff on fire and vector strike. He is my anti air currently. I don't anticipate too many other flyers atm.
Maulterfiend is a wild card for me. Never used one, but I needed anti vehicle and heard they were great. So hopefully he gets close enough to eat some tanks.
Bikes are anti vehicle or anti troop depending on what army I am up against. - dropped the bikes. Didn't do much.

Added vindicator with deamonic possession for better shooting and hopefully unit removal.

Please give me some feedback, since I have not had a chance to field test this list as of yet and the tourney is only a couple of weeks out. I am hopeful to get at least one game in against a black legion list that will be used in the tournament as well.

This message was edited 1 time. Last update was at 2017/01/22 06:11:15


Don't forget to eat your Khorne Flakes every morning! It is psychotically good! 
   
Made in gb
Longtime Dakkanaut




Looks pretty decent. I would worry that you have a it of points soaked up by terminator s which might not do much.

DFTT 
   
Made in us
Daemonic Dreadnought





Eye of Terror

Looks fine.

Help me understand the 8 man termie squad and the 16 man CSM squad. Why go so large? It would seem to me you would be better off with more smaller squads.


   
Made in us
Crazed Cultist of Khorne




Skalathrax

For the termies, 8 is Khornes number, so I was hoping that would help! I have been eyeballing them and was not sure about the unit size. I want them to be dead killy when they hit an enemy unit, and they usually die to massed fire, so maybe more is better?...

The 16 man squad is a similar thing, since I want a unit large enough to hold an objective the entire game, and dense enough to withstand enemy fire. 16 is 2 8s, so yay Khorne!

I am attempting to keep with a theme of 8. The only units that might not work or be considered flimsy is the bikers, since there are four bikes and four marines for an 8! Right? Right...?

If you guys think I should shrink or switch out the termies for 2 squads or 2 marine squads, let me know. The entire army is fearless, so I have that going for me!

Don't forget to eat your Khorne Flakes every morning! It is psychotically good! 
   
Made in us
Crazed Cultist of Khorne




Skalathrax

So I was able to play a game tonight with my before mentioned list. I went up against a Black Legion warband and barely lost. Here are the changes I am thinking about putting in:

Dropping the bikes. They did not do much. Died to a helbrute turn 2.

Splitting the termies up into 2 units, one of 5 and one of 3. Same weapons as mentioned before, only the 3 will have the lightning claws. I took a lot of massed fire, the bane of all termies, and they died basically to a man. It took 5 different units shooting at them to do it. If I had them split, they would have had to split fire even more.

The big 16 man marine unit is going to be split up into two 8 man units. Plasma gun in each. Again, fearless makes a large unit somewhat pointless, and having my opponent split focus is better. Also, more obsec!

Adding 2 rhinos to the other 2 eight man units of bolt pistol chainsword guys. They died slogging up the board. I want them to actually get into combat, so metal coffins ftw!

Kharn died to meltaguns. Still killed 2 10 man units of cultists, a land raider, and a unit of 8 berzerkers with chainaxes. Yeah!

My lord ended up killing himself with his demon weapon. I rolled a for cc and it ate his soul. I think I was not adding in his juggy correctly either, now that I think on it...

I will add the changes in after a bit. Just glad I actually got a game in!

This message was edited 1 time. Last update was at 2017/01/18 06:35:22


Don't forget to eat your Khorne Flakes every morning! It is psychotically good! 
   
 
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