Hi All,
I wanted to make a strong list that utilises one of my favourite super heavies - the Typhon Heavy Siege Tank. I'd like this list to be competitive (I know that ITC ruling wouldn't allow the Typhon), so it would be great to hear some feedback
Renegades and Heretics (CAD)
Command Squad - (Warlord in here) Covenant of Nurgle - 55 pts
Plague Zombies x10 - 30 pts
Plague Zombies x10 - 30 pts
Plague Zombies x10 - 30 pts
Wyvern x2 - Heavy Flamers - 110 pts
Griffon x2 - Heavy Flamers - 70 pts
Rapier Destroyers x3 - Militia Training, Extra Crew - 79 pts
Iron Warriors (CAD) - VoTLW on Everything Obviously
Sorcerer - 60 pts (Needed
HQ and no spare points)
Obliterator - 70 pts
Obliterator - 70 pts
Havocs x5 - Autocannon x4 - 115 pts
Typhon Heavy Siege Tank (Oooo baby) - Lascannon Sponson - 390 pts
Khorne Daemonkin (CAD)
Herald - 55 pts
Bloodletters x8 - One Bloodreaper - 85 pts
Bloodletters x8 - One Bloodreaper - 85 pts
Khorne Daemonkin (Gorepack) Has to be done
Bikers x3 - Melta x2 - 96 pts
Bikers x3 - Melta x2 - 96 pts
Flesh Hounds x5 - 80 pts
Flesh Hounds x5 - 80 pts
Flesh Hounds x5 - 80 pts
Flesh Hounds x5 - 80 pts
Total - 1846
How It Works
So, the renegades and the havocs hold the backline and provide fire support for the forward section of the army (gorepack, typhon, deep-striking bloodletters, oblits). 3 units of zombies can be hard to dislodge from cover and objective camping (not to mention the army-wide obsec, save for the gorepack). Depending on what army I'm facing, the hounds will either rush forwards asap to tarpit enemies, or they'll use their 50mm bases to bubblewrap my board edge and feth with alpha strikes. The Typhon will instil tangible fear in the opponents heart, whilst also only having one turn to shoot at it before all of their heavy anti tank units become locked down by hounds or blown to pieces by the barrage of templates. All of this, whilst still generating blood tithe!
The herald will join the havocs so that they can generate tithe, the warlord will join the rapiers to gain artillery toughness 7, and the sorcerer....well. Maybe he can go with some zombies and use shriek as a desperate measure.
Pros
- Board Control
- Objective grabbing
- Vindicators scare people. The Typhon causes heart attacks.
- Lots of units in opponents deployment turn 1
- Alpha strikes neutered by large amounts of large bases
- Very good anti tank and anti horde
- Decent
AA from the havocs and even rapiers (twin linked)
- Lots of fearless obsec
- 9 ignores cover templates (8 from wyverns 1 from god machine of rape)
- Lots of
MSU's to stress opponent
Cons
- Melee power is good but not amazing
- Daemon 5++ won't save the hounds enough
- Most of the tanks are built from paper (chimera chassis) - this can be mitigated by hiding them in cover as they're barrage
- Not many tough units
- The
HQ's are all barebones
- Typhon didn't take armoured ceramite (melta will make me cry)
So, there we go. What're your thoughts? Any ways of improving this?
Cheers