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Made in gb
Tough Traitorous Guardsman




Hi All,

I wanted to make a strong list that utilises one of my favourite super heavies - the Typhon Heavy Siege Tank. I'd like this list to be competitive (I know that ITC ruling wouldn't allow the Typhon), so it would be great to hear some feedback

Renegades and Heretics (CAD)

Command Squad - (Warlord in here) Covenant of Nurgle - 55 pts

Plague Zombies x10 - 30 pts
Plague Zombies x10 - 30 pts
Plague Zombies x10 - 30 pts

Wyvern x2 - Heavy Flamers - 110 pts
Griffon x2 - Heavy Flamers - 70 pts
Rapier Destroyers x3 - Militia Training, Extra Crew - 79 pts

Iron Warriors (CAD) - VoTLW on Everything Obviously

Sorcerer - 60 pts (Needed HQ and no spare points)

Obliterator - 70 pts
Obliterator - 70 pts

Havocs x5 - Autocannon x4 - 115 pts

Typhon Heavy Siege Tank (Oooo baby) - Lascannon Sponson - 390 pts

Khorne Daemonkin (CAD)


Herald - 55 pts

Bloodletters x8 - One Bloodreaper - 85 pts
Bloodletters x8 - One Bloodreaper - 85 pts

Khorne Daemonkin (Gorepack) Has to be done


Bikers x3 - Melta x2 - 96 pts
Bikers x3 - Melta x2 - 96 pts
Flesh Hounds x5 - 80 pts
Flesh Hounds x5 - 80 pts
Flesh Hounds x5 - 80 pts
Flesh Hounds x5 - 80 pts

Total - 1846

How It Works


So, the renegades and the havocs hold the backline and provide fire support for the forward section of the army (gorepack, typhon, deep-striking bloodletters, oblits). 3 units of zombies can be hard to dislodge from cover and objective camping (not to mention the army-wide obsec, save for the gorepack). Depending on what army I'm facing, the hounds will either rush forwards asap to tarpit enemies, or they'll use their 50mm bases to bubblewrap my board edge and feth with alpha strikes. The Typhon will instil tangible fear in the opponents heart, whilst also only having one turn to shoot at it before all of their heavy anti tank units become locked down by hounds or blown to pieces by the barrage of templates. All of this, whilst still generating blood tithe!

The herald will join the havocs so that they can generate tithe, the warlord will join the rapiers to gain artillery toughness 7, and the sorcerer....well. Maybe he can go with some zombies and use shriek as a desperate measure.

Pros
- Board Control
- Objective grabbing
- Vindicators scare people. The Typhon causes heart attacks.
- Lots of units in opponents deployment turn 1
- Alpha strikes neutered by large amounts of large bases
- Very good anti tank and anti horde
- Decent AA from the havocs and even rapiers (twin linked)
- Lots of fearless obsec
- 9 ignores cover templates (8 from wyverns 1 from god machine of rape)
- Lots of MSU's to stress opponent

Cons
- Melee power is good but not amazing
- Daemon 5++ won't save the hounds enough
- Most of the tanks are built from paper (chimera chassis) - this can be mitigated by hiding them in cover as they're barrage
- Not many tough units
- The HQ's are all barebones
- Typhon didn't take armoured ceramite (melta will make me cry)

So, there we go. What're your thoughts? Any ways of improving this?

Cheers

This message was edited 1 time. Last update was at 2017/01/17 19:26:55


 
   
Made in gb
Longtime Dakkanaut




Well. To get a few more points, I would drop the KDK down to allied and lose one unit of letters.(possibly demoting the other to cultists). That gets you armoured ceramite at least.

I've found that with only a few upgrades a sorcerer goes from tax to effective toolbox unit.

DFTT 
   
Made in gb
Tough Traitorous Guardsman




Thats a fair shout. It'd be really nice to take the sorc on a bike to take advantage of his force weapon and witchfires. I'll have a little play around with KDK as allies!
   
Made in us
Sinister Chaos Marine





Props to you for bringing the Typhon! It's one of my favorite pieces to field for all of the reasons you've listed. If anything, it just pulls all firepower to it every single game I play in my gaming group. (It has a reputation for grabbing Slay the Warlord form across the board ... which makes friends throw tantrums.)

That being said, I rarely pay for many upgrades on it. With the base cost at 350, it tends to draw vastly more hate. In my experience, one of two things happen: 1.) Typhon is a destroy-at-all-costs target and you can draw your opponents army out using it. 2.) The Typhon is strangely ignored and can operate without issue. In both of these cases, I've found that sinking points into it has been largely underwhelming. You really just need the Str 10, Ignores Cover, AP1 plate to make your point and get things done. Armored Ceramite can be useful to you anticipate either Drop pod melta or some other crafty troop to get close enough to make a difference. Even then, the Typhon -is- super heavy, so it will take a -lot- of said melta to finish it off.

I've seen mine destroy an opponent's warlord from across the table in a 15k Apoc game right off the bat, and I've seen it dropped on my Grav-cents + Tigurius and evaporate. Regardless of which way it goes, it can work to your advantage if you're savvy.
   
Made in gb
Tough Traitorous Guardsman




 Elroniel wrote:
Props to you for bringing the Typhon! It's one of my favorite pieces to field for all of the reasons you've listed. If anything, it just pulls all firepower to it every single game I play in my gaming group. (It has a reputation for grabbing Slay the Warlord form across the board ... which makes friends throw tantrums.)

That being said, I rarely pay for many upgrades on it. With the base cost at 350, it tends to draw vastly more hate. In my experience, one of two things happen: 1.) Typhon is a destroy-at-all-costs target and you can draw your opponents army out using it. 2.) The Typhon is strangely ignored and can operate without issue. In both of these cases, I've found that sinking points into it has been largely underwhelming. You really just need the Str 10, Ignores Cover, AP1 plate to make your point and get things done. Armored Ceramite can be useful to you anticipate either Drop pod melta or some other crafty troop to get close enough to make a difference. Even then, the Typhon -is- super heavy, so it will take a -lot- of said melta to finish it off.

I've seen mine destroy an opponent's warlord from across the table in a 15k Apoc game right off the bat, and I've seen it dropped on my Grav-cents + Tigurius and evaporate. Regardless of which way it goes, it can work to your advantage if you're savvy.


I think I have a plan, given what you've said i'd probs be better off with a force multiplier. So, I'll drop the sponsons and ceramite, and drop something elsewhere, then take a sky shield landing pad and pop the typhon onto it :p Put the rapiers up as well and bubble wrap with zombies, and you've got insane hitting power accompanied by 4++ and cc immunity (bubblewrap). With 48" range, if the pad was popped up against the deployment zone the typhon would have a commanding view of the battlefield, and could also surge forward dukes of hazard style if you wanted to thunderblitz any poor sod.
   
Made in us
Sinister Chaos Marine





Absolutely! I have the image of the Typhon going Monster Truck on some marines in my head now, so thanks for that!
   
 
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