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![[Post New]](/s/i/i.gif) 2017/01/18 22:17:34
Subject: Ghostkheel holophoton question
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Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
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The ghostkheel has a rule called holophoton countermeasures, it says that a model equipped with them can use them once per game. The question came up if you have a squad of 2+ could each model use theirs a separate time?
I was talking with a few other players and the consensus was they could but I still wanted a 2nd opinion.
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Blood for the bloo... wait no, I meant for Sanguinius! |
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![[Post New]](/s/i/i.gif) 2017/01/18 22:23:32
Subject: Ghostkheel holophoton question
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Rampaging Carnifex
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In ITC, it has been ruled that a unit of Ghostkeels may use Holophotons once per game/ per model, so a full unit of 3 would be able to activate them 3 times per game, affecting the whole unit.
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Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2017/01/18 22:23:50
Subject: Ghostkheel holophoton question
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Monster-Slaying Daemonhunter
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There's nothing preventing a unit with the same rule using it multiple times per turn. It's not a psychic power.
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2017/01/18 22:31:33
Subject: Ghostkheel holophoton question
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Longtime Dakkanaut
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Yes, each one could use theirs a separate time.
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![[Post New]](/s/i/i.gif) 2017/01/18 22:37:51
Subject: Re:Ghostkheel holophoton question
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Lieutenant General
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From the Codex Tau Empire Draft FAQ:
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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