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Made in gb
Dakka Veteran





United Kingdom

Hi everyone!

I played my first ever game of AoS yesterday, and I loved it! The guy I played against was also playing his first game, and there were a couple of things we were slightly confused about. These are very basic questions, and the answers are probably very obvious, but they are the things we weren't sure about so I was nominated to ask the experts. That's you fellers, by the way.

1) Is it correct that a unit which is in combat with another unit can still shoot in the shooting phase? Do they have to shoot at whoever they are fighting, of can they shoot at anyone they can see?

2) When shooting, how much of the target model does the shooting model need to be able to see?

3) During combat, when do you remove casualties? Do you wait until both sides have attacked to remove them, or do you have one unit attack, remove casualties, then have the remaining models in the second unit attack?

4) When you have multiple combats happening across the battlefield, it seemed to me that both players could choose the order that their units attacked in. So if you have two combats happening - combat A and combat B, does the order in which the units make their attacks in have to go Attacking unit A, Defending unit A, Attacking unit B, Defending unit B? Or could you go Attacking unit A, Defending unit B, Attacking unit B, Defending unit A?

5) This is a more specific one. With Drycha Hamadreth's (absolutely amazing) flitterflies attack, does Drycha need to have line of sight to all the units she is attacking?

Sorry if these are really daft questions, or if the rules make the answers completely obvious to you guys (they weren't obvious to us!) They're just things that we weren't 100% sure on at the time.

Another question for Sylvaneth players - how the hell do you transport those damn fiddly models? Also, how many Citadel Woods do you have? If you play all the rules for the faction, you seem to need about nine of the things at least, and you seem to be able to summon more! They're hardly the easiest thing to transport as well.

Thanks for taking the time to read this.
   
Made in es
Brutal Black Orc




Barcelona, Spain

 feltmonkey wrote:
Hi everyone!

I played my first ever game of AoS yesterday, and I loved it! The guy I played against was also playing his first game, and there were a couple of things we were slightly confused about. These are very basic questions, and the answers are probably very obvious, but they are the things we weren't sure about so I was nominated to ask the experts. That's you fellers, by the way.

1) Is it correct that a unit which is in combat with another unit can still shoot in the shooting phase? Do they have to shoot at whoever they are fighting, of can they shoot at anyone they can see?

2) When shooting, how much of the target model does the shooting model need to be able to see?

3) During combat, when do you remove casualties? Do you wait until both sides have attacked to remove them, or do you have one unit attack, remove casualties, then have the remaining models in the second unit attack?

4) When you have multiple combats happening across the battlefield, it seemed to me that both players could choose the order that their units attacked in. So if you have two combats happening - combat A and combat B, does the order in which the units make their attacks in have to go Attacking unit A, Defending unit A, Attacking unit B, Defending unit B? Or could you go Attacking unit A, Defending unit B, Attacking unit B, Defending unit A?

5) This is a more specific one. With Drycha Hamadreth's (absolutely amazing) flitterflies attack, does Drycha need to have line of sight to all the units she is attacking?

Sorry if these are really daft questions, or if the rules make the answers completely obvious to you guys (they weren't obvious to us!) They're just things that we weren't 100% sure on at the time.

Another question for Sylvaneth players - how the hell do you transport those damn fiddly models? Also, how many Citadel Woods do you have? If you play all the rules for the faction, you seem to need about nine of the things at least, and you seem to be able to summon more! They're hardly the easiest thing to transport as well.

Thanks for taking the time to read this.


1) Yes the can. They can shoot at whomever they can see, which most of the time will be only the enemy unit in CQC as they will block line of sight.
2) It depends on what you truly interpret for seeing in shooting. I myself would require to see at least the model's head, anything less is already fairly sketchy.
3) Once you have made all the unit's attacks you remove the models. So you activate and make all the attacks, then they remove models.
4) No. Combats would go this way: Bob and Sarah play. Bob has units A and B, Sarah has units 1 and 2. Bob has the initiative (it's his turn) and activates (makes fight) unit A. Then Sarah activates either unit 1 or 2. Combats in AoS don't favour the first guy, so making multiple assaults can be detrimental for your army... and I've sounded like a patronizing asshad with this, but I like this because it's a clear wording, methinks.
5) Don't remember the exact wording but I think yes, she needs to.
   
Made in gb
Dakka Veteran





United Kingdom

Thanks for the answers!
   
Made in us
Crazy Marauder Horseman





Lord Kragan wrote:

Combats in AoS don't favour the first guy, so making multiple assaults can be detrimental for your army.


Being brand new to the game, this statement doesn't make any sense to me. How would going first not be advantageous, and how would using an ability to allow a unit to attack twice be detrimental?
   
Made in us
Fresh-Faced New User




Maryland, US

I think that what he meant was that if you charge two separate instances in one turn, then you will get to go first in one, but the enemey will get to go first in the other. So just charging, purely on its own merit does not give you a bonus in any given combat. So while going first or going twice are definitely beneficial, starting an "even" number of combats might not be as helpful as you would expect

This message was edited 1 time. Last update was at 2017/01/23 14:30:03


 
   
Made in us
Crazy Marauder Horseman





Volund wrote:
I think that what he meant was that if you charge two separate instances in one turn, then you will get to go first in one, but the enemey will get to go first in the other. So just charging, purely on its own merit does not give you a bonus in any given combat. So while going first or going twice are definitely beneficial, starting an "even" number of combats might not be as helpful as you would expect


Oh ok, I think I see what was intended. Basically, staggering assaults can be more beneficial than charging everything at once?
   
Made in us
Lone Wolf Sentinel Pilot





 Dark_Apostle_Spartachris wrote:
Lord Kragan wrote:

Combats in AoS don't favour the first guy, so making multiple assaults can be detrimental for your army.


Being brand new to the game, this statement doesn't make any sense to me. How would going first not be advantageous, and how would using an ability to allow a unit to attack twice be detrimental?

By "multiple assaults" they mean having multiple instances of close combat, not having a unit being able to attack multiple times in a round. "Assaults" is a way of saying charges or combats. If there's only a single combat going on then yes, it does favor the player that goes first, but having multiple combats going at once lowers that benefit. Perhaps a bit of hyperbole on the part of the OP, but yes, multiple assaults will mean less advantage from having the initiative.
   
Made in es
Brutal Black Orc




Barcelona, Spain

 kingbobbito wrote:
 Dark_Apostle_Spartachris wrote:
Lord Kragan wrote:

Combats in AoS don't favour the first guy, so making multiple assaults can be detrimental for your army.


Being brand new to the game, this statement doesn't make any sense to me. How would going first not be advantageous, and how would using an ability to allow a unit to attack twice be detrimental?

By "multiple assaults" they mean having multiple instances of close combat, not having a unit being able to attack multiple times in a round. "Assaults" is a way of saying charges or combats. If there's only a single combat going on then yes, it does favor the player that goes first, but having multiple combats going at once lowers that benefit. Perhaps a bit of hyperbole on the part of the OP, but yes, multiple assaults will mean less advantage from having the initiative.


Exactly. In my experience you want to either a) Defeat them in detail, and thus suffer minimum loses by charging a limited ammount of units. or b) grab a massive unit, buff them to kingdom come, and watch an epic slapfight ensue.
   
 
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