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Made in au
Fresh-Faced New User




Hi Dakka!

50 grots and 5 herders. Hilarious for KT? Not particularly concerned with effectiveness/winning if it's fun.

Imagine facing 55 models!! They will die so hard, but there would be lots of them to kill! Target practice?

Cheers!
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

You can bring 10 Space Marines at 200 points. Assuming they all have Bolters and excluding special weapons (which people will bring because you have points for upgrades). 10 BS4 Str4 Ap5 shots (20 at short range). That's ~4 kills per round (~8 at short range). Then include that you have 5 herders and it takes ~5 rounds of shooting (assuming distances close at the rate they tend to when I play).

This is just a very basic analysis without accounting for losses or special weapons or specialists, but you'll look a rather smarmy bugger puling these out of a case either way.

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in za
Jovial Plaguebearer of Nurgle





South Africa

I honestly dont think that would be a difficult list to beat with most stuff its just not scary its a lot of tarpits moving around

Facts are chains that bind perception and fetter truth. For a man can remake the world if he has a dream and no facts to cloud his mind. 
   
Made in au
Fresh-Faced New User




Thanks for the feedback guys. Not aiming for scary for even to win, just looking for a laugh. And hope to give my opponents a laugh too! Would you laugh if you faced 50 grots and their herders?
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

I think it would be funny, as long as I wasn't looking for a quick game.

Would you be able to get even more grots on the board by taking up to 19 per unit so you didn't have to pay for as many runtherds? That would probably be even less effective, but it would be fitting with your idea.

I imagine that once you got reduced below half your entire army would pretty much evaporate due to the gretchin's low leadership.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in au
Fresh-Faced New User




I think you only get two troops units? I'm still finding my feet with KT. And 40k to be honest haha. I see what you mean though! Even less effective would be funnier IMO.

Good point, my opponent would only need to zap 25 grots and I'd be toast. Which you'd imagine would probably take three turns, but still...
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

You're right, I forgot about the two troops limit.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in pl
Raging Ravener





Poland

Maybe you could use, say, 30 grots to charge enemies, 1 grot at a time - it could be enough to bind all enemies in close combat for the rest of the game, while the other 20 grots take care of the objectives. I haven't played in a while, but I think this could work.

my miniatures at Backwater Deathworld 
   
Made in au
Fresh-Faced New User




Interesting... They wouldn't last long but you wouldn't expect much else from them haha!
   
Made in us
Screamin' Stormboy






Grots biting ankles can do serious work. I once had a unit of 10 grots who lost their herder not only charge, but butcher a unit of 5 assault marines. I even lost a couple from overwatch and from going last. Pretty sure only 5 grots made it to the end. But they basically tripled their points value that game.

Check out my blog!
http://my40klife.blogspot.com

I've got modeling Skills!
http://www.Facebook.com/MrJ5829 
   
Made in us
Bonkers Buggy Driver with Rockets






In all seriousness 1 squad of 19x grots is 62 pts, which is enough to either keep your main force out of break tests while contesting all the objectives or at least keep their flamers occupied for a few turns, and that leaves points enough to anchor some major offensive capacity to the grots. If you want the best horde army possible in KT, an IG infantry platoon list is probably the most optimized choice, but orks aren't bad.

Also, if you give your runtherd(s) the grot prod for 5 pts he can maybe pop tanks if you give him a turn. Walkers will be a problem though due to them having WS though.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in us
Automated Rubric Marine of Tzeentch




Honestly I don't see horde armies in KT as fun. The last game I played of KT was against an ork horde and I quit KT after winning it. There was nothing fun about it. "Target practice" doesn't matter if you've only got ~10 models on the board anyway, because those 10 models don't get extra shots, your turns take just as long as they would anyway while the horde army takes much much longer because they're rolling move through cover individually for 50 models, they're rolling runs individually for 50 models, they're shooting assault 2 guns individually for 50 models, they're moving 6" over open ground individually for 50 models, rolling charges individually for 50 models. It's time consuming and dull for me as an opponent.

I got into KT because it was supposed to be a quick skirmish 40k. Now I have trust issues when people talk about playing it because if my opponent brings a horde I know I'll be so bored for the whole game.

Just to be the other side of the coin - if you and your opponents enjoy it, go nuts. But a pickup game opponent is just as likely to hate it as love it.
   
Made in au
Fresh-Faced New User




That's a very good point, moving 55 models around would be a time-consuming pain in the arse... I played KT as space wolves, had 12-ish models. Was great! And very speedy game too

Loving the feeback guys, thank you. Especially re the grot prod. I've heard of players not being able to do anything about vehicles and it costing them the game. Will definitely consider taking some grots just for numbers to prevent break tests though.

Cheers!!
   
 
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