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Made in ca
Fresh-Faced New User




Death Company Strike Force


Death Company Chaplain
125


Death Company Dreadnaught
Meltagun + Storm Bolter
Drop Pod
160


Death Company x5
Jump Packs
Power Weapon
130


Death Company x5
Jump Packs
Power Weapon
130


Death Company x5
Jump Packs
Power Weapon
130

Lemartes, Guardian of the lost
130

10th Company Ambush Force

Scouts x5
Shotguns
Camo Cloaks
65


Scouts x5
Shotguns
Camo Cloaks
65


Scouts x5
Shotguns
Camo Cloaks
65


Scouts x5
Shotguns
Camo Cloaks
65


Looking to put together a 1000 point Death company list that can hold it's own ok. Plan is to get everyone down asap and charge in turn 2 with everything.
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

You are seriously lacking anti-tank. Maybe you only ever see infantry, but a single Death Company Dreadnought in a Drop Pod isn't enough. Even throwing Missile Launchers onto the Scouts will help.

I'd also drop the Power Weapons for Power Fists, you'll get better mileage out of them. And probably the Shotguns for Bolters just for the little extra range, because presumably you're camping objectives with them.

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in us
Locked in the Tower of Amareo




Make two squads of scouts CC scouts and give all scout sergeants meltabombs. Each DC squad needs a powerfist.

This message was edited 1 time. Last update was at 2017/01/25 20:46:07


 
   
Made in ca
Fresh-Faced New User




So I agree that more anti tank is needed. The issue is points. I can take off the camo cloaks to save some points and change a scout squad to bolters and a missile launcher. However, there aren't enough points to add a power fist to the Death Company squads (I have them in my bigger lists), or melta bombs. Though melta bombs may be easier to add if I drop the cloaks. The only issue then is I'll need to keep the scouts back initially to save their cover saves.

Just not sure what to do here.

I like the idea of the scouts getting in shotgun range t1 and it's easy to do so I'm not worried about the range so much. I'd love to add fists, etc but I don't know where I'd find the points

This message was edited 1 time. Last update was at 2017/01/26 19:52:39


 
   
 
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