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Made in gb
Stinky Spore



UK

Hi all, apologies if this is the wrong section new to hobby, new to the forum, I'm building an army and wanted a few suggestions as to how it's going to look to some people with more experience

HQ ghazghkull
Nobz, 10, eavy armor big choppa, waaagh banner and a boss pole

Trukk boys, 11, nob big choppa and boss pole x3

2 squads 14 lootas + 1 mek each

Morkanaught +mek inside

Finally I'm torn with either
A- deff dread or
B- reinforced rams on the trukks + a trukk for ghaz and his Nobz

I'll mostly br playing against nekron, IG, BA, and tyranid, we will mostly be playing kill point games until I have a few games and some experience behind me. We have a green on 1500 point armies however an allowance of 30 points over is allowed.

If anyone has some tips or idea to swap out I'd love to hear them, thankyou in advance, Goat~

If it stomps or makes a loada noise, giv it more dakka 
   
Made in gb
Lesser Daemon of Chaos





UK

Rule of thumb with orks is boyz before toys.

Your nob squad + ghaz doesn't need that many points put into it. Ghaz's klaws plus a few big choppas or pklaws will already destroy most targets in one round of combat. Ghaz + 10 big choppas is a overkill against anything but the hardest targets. You're putting 50 pts into a unit that can already hold its own in combat. I would at least half the number of choppas. Also the eavy armour is a bit of a waste when ghaz is there with 2+ to soak up all the non ap2 shots. The only times the nobz will take wounds is when theyre in CQC (not a problem - ghaz will eat anything), when Ghaz uses them to dodge a lascannon (where they wont get a save anyway), or when the trukk explodes (nobz have 2 wounds each - an explosion is not really a problem).

So a bit of trimming points on the nobz will save you roughly 60-70 points, so you might be able to get both the trukk for ghaz and the deff dread.

Also I would swap out the meks in your loota squads with regular lootaz - the best use for these guys is to sit back in cover and shoot while your vehicles charge forwards, so you won't be close enough to repair, plus you'll have one less deffgun in each squad. MOAR DAKKA!

For future reference, I would have put this post in the army list section

Chaos undivided: 8300, Tau empire: 5600, Ork speed freaks: 1750

 
   
Made in nl
Longtime Dakkanaut






I would use ghazz as a Mega armoured warbozz + lucky stick personally especially in relatively low point games. Gazz is just a bit too expensive, n a lucky stick + mega armour is too good to pass by.
Note that ghazz isn't a HQ but a LOW.


Automatically Appended Next Post:
 hippyjr wrote:

Also I would swap out the meks in your loota squads with regular lootaz -


Those meks are probably there for somewhat mitigating mob rule, since meks are characters.


Automatically Appended Next Post:
I do not like nob units, but they will be better when used in a transport. Also go for power klaws instead of big choppa's, they make all the difference.


Automatically Appended Next Post:
Your army could really use a few lone deffcopta's as objective grabbers and overwacht redirectors.

This message was edited 5 times. Last update was at 2017/01/25 21:59:49


Inactive, user. New profile might pop up in a while 
   
Made in it
Waaagh! Ork Warboss




Italy

 hippyjr wrote:
Rule of thumb with orks is boyz before toys.

Not anymore, now with orks you should maximize the number of warbikes, meganobz, tankbustas, mek gunz, maybe lootas. Trukks and single koptas are also important. Several competitive lists have no boyz at all. Troop bikers, gretchin or just a couple of min squads of boyz in trukks are the best troop choices. Maybe a trukk spam with 4-5 units of boyz, but you'll never need more than 40-50 boyz in total.

 
   
Made in nl
Longtime Dakkanaut






This isn't my usual style but this is how I would field your list while remaining close to it to the models you already have. The warbozz goes with the smaller boyz squad. The grots are there to screen some loota's or stay on a backfield objective. The Deffkopta is there to grab objectives fast, or to redirect over watch.


++ Combined Arms Detachment (Orks: Codex (2014) v61) (1528pts) ++

+ HQ (125pts) +

····Warboss w/ Mega Armour (125pts) [Gift: Da Lucky Stikk, Mega Armour, Power Klaw, Twin-linked Shoota]

+ Elites (219pts) +

····Nobz (219pts) ['Eavy Armour for Mob]
······Boss Nob [Choppa, Slugga]
······Nob [bosspole, Power Klaw, Slugga]
······5x Nob [Bosspole, Choppa, Slugga]
······Trukk [Reinforced Ram, Rokkit Launcha]

+ Troops (454pts) +

····Boyz (135pts)
······Boss Nob [Bosspole, Power Klaw, Slugga]
······9x Boy [9x Slugga]
······Trukk [Reinforced Ram, Rokkit Launcha]

····Boyz (142pts)
······Boss Nob [Bosspole, Power Klaw, Slugga]
······11x Boy [11x Slugga]
······Trukk [Rokkit Launcha]

····Boyz (142pts)
······Boss Nob [Bosspole, Power Klaw, Slugga]
······11x Boy [11x Slugga]
······Trukk [Rokkit Launcha]

····Gretchin (35pts) [10x Gretchin]
······Runtherd [Grabba stik]

+ Fast Attack (30pts) +

····Deffkoptas (30pts)
······Deffkopta [Twin-linked Rokkit Launcha]

+ Heavy Support (700pts) +

····Lootas (210pts) [14x Loota]
······Mek [Choppa, Slugga]

····Lootas (210pts) [14x Loota]
······Mek [Choppa, Slugga]

····Morkanaut (280pts) [Kustom Force Field]

This message was edited 1 time. Last update was at 2017/01/25 21:54:25


Inactive, user. New profile might pop up in a while 
   
Made in gb
Stinky Spore



UK

Thankyou for the replies, just dropping the eavy armor alone is enough (40pts) to put the nobs in a trukk with ghaz, thankyou for pointing that out, and power klaw are 25 pts each...big choppa is 5... I figured I'd go with those so I don't have to attack last with my Nobz and get damage down fast, for now I'm going to be playing kill point game no objectives to hold, again thankyou for your replies you've already helped me pump more in

If it stomps or makes a loada noise, giv it more dakka 
   
Made in gb
Lesser Daemon of Chaos





UK

The thing with big choppas is you are still likely to hit last due to orks initiative being so low - a pklaw or 2 means that even the opponents heaviest tanks can't ignore your trukkboyz because of a hidden klaw that can (and will) put a dent in their nice shinies. Also the advice to play Ghaz as a Mega-armour + lukky stick boss is definitely worth doing, will save you 100+pts and you'll end up with a unit that will serve you just as well as ghaz.

 Blackie wrote:
 hippyjr wrote:
Rule of thumb with orks is boyz before toys.

Not anymore, now with orks you should maximize the number of warbikes, meganobz, tankbustas, mek gunz, maybe lootas. Trukks and single koptas are also important. Several competitive lists have no boyz at all. Troop bikers, gretchin or just a couple of min squads of boyz in trukks are the best troop choices. Maybe a trukk spam with 4-5 units of boyz, but you'll never need more than 40-50 boyz in total.


True, missed the part of OPs post about wanting to know what the army will look like down the line My comment was assuming the list contained all of his models (bar the deff dread), so was trying to make efficient wargear alterations to squeeze the walker in.

Chaos undivided: 8300, Tau empire: 5600, Ork speed freaks: 1750

 
   
Made in gb
Stinky Spore



UK

So maybe
HQ warboss + mega armor + pk +lucky stick
Nobz, 10, 4 pk + boss pole
In trukk with ram + rokits for a total 440

If it stomps or makes a loada noise, giv it more dakka 
   
Made in ru
!!Goffik Rocker!!






I'd suggest to stay away from regular nobz and walkers of any kind out from extremely casual games or if you want to purposefuly handicap your army.
   
Made in fi
Locked in the Tower of Amareo





 hippyjr wrote:
The only times the nobz will take wounds is when theyre in CQC (not a problem - ghaz will eat anything), when Ghaz uses them to dodge a lascannon (where they wont get a save anyway), or when the trukk explodes (nobz have 2 wounds each - an explosion is not really a problem).


Or enemy moves around. Ghaz can only tank if he's closest. Fine against static IG gunline maybe but many armies will simply move at the flank/rear and pepper them there.

Though still expensive especially with all the AP4 or better shots out there.

2024 painted/bought: 109/109 
   
Made in nl
Longtime Dakkanaut






Goatron wrote:
So maybe
HQ warboss + mega armor + pk +lucky stick
Nobz, 10, 4 pk + boss pole
In trukk with ram + rokits for a total 440


I would advice against this list. There is not much need for 5 power klaws in a unit really unless you are planning on fighting titan equivalents.
Just 1 or 2 power klaws usually is killy enough to win combat or at least cause some serious damage. Large quantities of power klaws will just result in being shot down in your opponents turn because you can't be locked in combat when you obliterate anything you touch.

This is also one of the reasons why I don't like my warboss to be hanging around with nobz they are killy (and overpriced) enough on their own.

This message was edited 1 time. Last update was at 2017/01/26 15:11:37


Inactive, user. New profile might pop up in a while 
   
 
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