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Made in us
Fresh-Faced Inquisitorial Acolyte




United States

So I'm involved in a narrative escalation league and the faction I decided to bring was my black templars who haven't seen the table in quite some time. One of the rewards in the campaign is securing relics that can then be used in subsequent lists and games. As Black Templars I will have access to the standard space marine relics that are available, but there have been many recent releases of alternate relics for specific chapters and I thought it might be interesting to make up some fluffy relics that would be specific to the Black Templars and see if those would fly in my league. I have a few ideas but any contributions and criticism would be welcome.

1. The holy orb of Antioch - S3, AP3, fleshbane, haywire, blast, one use only, range 8" - 15 points

3. The Adamantium cloak - gives wearer the eternal warrior special rule - 30 points

3. The Armor of Honor - terminator armor that grants the wearer 6+ feel no pain, counts the wearer as having assault grenades, and wearer and his unit may make sweeping advances - 40 points

4. Blessed Hull - this relic may be purchased for a single vehicle chosen vehicle may re-roll terrain tests and its av is never lowered from attacks with the "lance" special rule - 20 points

5. Blade of Armageddon - a mastercrafted relic blade with the armorbane special rule - 30 points

6. Holy Relic - once per game at the beginning of a single assault phase the bearer may activate this relic to add +1A and +1 to combat resolution rolls to all black templar units within 12" (may stack with black templars chapter tactics) - 35 points

This message was edited 1 time. Last update was at 2017/01/26 06:14:28


 
   
Made in us
Fixture of Dakka





That all looks pretty reasonable as far as raw rules. A couple things that jumped out at me:

Blessed Hull: This one feels just a little odd to me. The only armies that really have much in the way of lance weapons are eldar, dark eldar, and corsairs. Lance only ever matters against AV 13 or higher meaning you'll probably only put this relic on a landraider or possibly a vindicator or ironclad. Craftworlders don't generally rely on their lances all that heavily anyway, so this is no big deal to them. Dark eldar, however, have been known to build lists that revolve around taking as many lances and blasters as possible. So if you face a dark eldar player who went for blasters and/or lances instead of haywire scourges and haywire grenades, you're potentially presenting him with an indestructibility upgrade for 10 points. So depending on what your meta looks like, this upgrade is either harmlessly cheap and also mostly useless, or else it's a 10 point upgrade to potentially screw over an already sub-par army. Not sure how much it affects corsairs.

It's probably fine. It's just that it's not useful 90% of the time, reasonable 5% of the time, and arguably too good 5% of the time depending on your opponent. I realize it's a throwback to the olden days.

Armor of Honor:
The rules themselves seem fine here. How does the pricetag compare? How much is set of terminator armor normally, and how many extra points are you paying to be able to sweep and swing at initiative?

Blade of Armageddon:
How much is a relic blade normally? I thought they were 20 or 25 points, and I'm 99% sure they're at least 15 points. Meaning you're paying basically nothing (or negative points?) to mastercraft an already good weapon and give it armor bane. Again, nothing problematic ruleswise. The pricetag just looks suspicious.

Holy Relic:
*Squint* Proooobably fine. That's a pretty solid set of buffs that could be potentially devastating on the turn a bunch of BT units dive into close combat. Especially since you can (as far as I'm aware) stack it with a banner. That said, it's a one-use item that rewards melee in an army that wants to melee but isn't innately great at it. Plus it can be killed off before it's used. Probably fine. Probably.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Stealthy Kroot Stalker





Your Eternal Warrior relic appears to be 10 points cheaper than the Ecclesiarchy Relic that characters can choose if you have Celestine in your army, but does exactly the same thing. So, might be a touch too cheap.
   
Made in us
Decrepit Dakkanaut




The cloak should be 30 points like the Salamanders relic, but otherwise the list is pretty solid.

You might be able to get away with Large Blast on the grenade if you bump up the price a bit.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Fresh-Faced Inquisitorial Acolyte




United States

Thanks for the feedback. I have adjusted points values to be more in line with your suggestions. As to the relics themselves I am glad that none of them jump out as being totally unbalanced besides maybe the last one, and I threw that one in there as I couldn't really think of another good fluffy one. Any suggestions to an alternate would be welcome. As to the blessed hull. I wanted to both bring back one of the Black Templars old rules as well as sneak a dozer blade onto a landraider just because of my own crappy luck in rolling terrain tests for them. I figured that even if I am playing against a heavy lance opponent, they will know in advance that I have this relic as an option and be able to tailor to me with haywire of just high strength close combat.
   
Made in de
Happy We Found Our Primarch




All relics seem good an resonable in price and Power.

I would just suggest to increase the range of the "holy orb of Antioch" to 9" just for completnes sake. (as 9 equals 3x3 and 3 shall be the number in which he strikes down the enemys of the God Emperor )

This message was edited 1 time. Last update was at 2017/01/27 16:48:29


 
   
 
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