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Made in gb
Been Around the Block





Hey folks, I can't seem to find very much on the Alpha Legion new army rules. I've read over them and I honestly think the cultist idea is just REALLY cool. They just keep coming back !!
What is the general consensus on this army line? Can it be effective?

What units would you include and how would you build them? This particular legion has really grabbed my attention if I thought I could give it a good run I would for sure do it, but would appreciate any help or thoughts / insight to it!

Thanks !!
- Alpharius...
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





The cultist aspect has been thrown into a bit of confusion recently due to a FAQ apparently. Others may be able to give you a better appraisal as I haven't looked into it in any detail.

Too much in midnight clad at the moment.

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in gb
Been Around the Block





I don't pretend to know much about the rules but I looked up what the FAQ says and I basically read it as if you roll a 4 + you get cultists back. I don't believe you would get to roll 2 dice and for each 4 you get a unit back, i.e. it doesn't stack. Whether or not you still get to roll 2 dice incase one fails is a different matter but surely it's still a good rule even if you only get 1 dice?

I'm tempted to try them out but curious how many cultist I would need haha oh dear
   
Made in us
Automated Rubric Marine of Tzeentch




It's a good rule. But it's totally pointless and redundant. The only way to get cultists in the big Alpha Legion detachment is to take a formation that already has that rule. Meaning you don't need to run Alpha Legion for that rule, because Alpha Legion add nothing to that already-existing rule and the one the Legion brings does nothing because you can't stack them.

You would only need as many cultists as you want to put in your army list, because that is exactly how many you will ever have on the table at once.

This message was edited 1 time. Last update was at 2017/01/26 20:33:44


 
   
Made in us
Fixture of Dakka





Biadetic wrote:
Hey folks, I can't seem to find very much on the Alpha Legion new army rules. I've read over them and I honestly think the cultist idea is just REALLY cool. They just keep coming back !!
What is the general consensus on this army line? Can it be effective?

What units would you include and how would you build them? This particular legion has really grabbed my attention if I thought I could give it a good run I would for sure do it, but would appreciate any help or thoughts / insight to it!

Thanks !!
- Alpharius...


My buddy is planning on running Alpha Legion in a CAD-only tournament next month. The cultist gimmick is cool, but don't limit yourself to just that! Alpha Legion also offers...

*Infiltrate on various units. This means you can plant a blob of power armor (normally an unpopular choice) 18" away from your opponent and almost guarantee you'll have a sturdy assault on turn 2. This also means you can infiltrate some multi-melta havocs near your opponent on turn one iirc. If he doesn't shoot up the havocs, you'll probably have some strength 8 AP 1 shots to toss at targets of your choice. If he does shoot them, he's not dealing with your cultists, or other power armor dudes.
*Troop chosen meaning you can load up on a bunch of special weapons and then infiltrate close enough to use them on turn one (I'm mostly thinking plasma guns here).
*The ability to take marks/daemon princes of X. Where other legions are more limited in what they can take, you can specialize your units a bit if you have the points laying around. This is especially handy as it means you can get a nurgle or tzeentch prince.
*Some really solid relics. Most legions got some good relics, but I feel ours are among the best. Imagine the relic sword in the hands of a daemon prince putting out a billion attacks. Imagine a tzeentch prince (rerollable saves) wearing the 2+ armor. How about the ability to basically jump a blob of expendable, fearless cultsits out of combat after they get charged on turn 1 so all your infiltrating units can unload on whatever you were locked in combat with?

Partly for fluff reasons, I'm planning on trying out a power armor-centric force in the near future. The idea is to take a reasonably number of chosen and havocs backed up by some very distracting blobs of cultists, maybe one distracting blob of chaos marines, and a daemon prince or two. Basically, you're trying to overload your opponent with turn 1 targets that can screen and dakka if you get first turn. The melee blob units will be problematic enough to cause my opponent stress if they're not dealt with, but they'll be large enough to require multiple units to deal with. It's an alpha striking army with lots of distracting melee units. Sort of like a drop podding army without the drop pods.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Decrepit Dakkanaut




Chosen are so good in a CAD. The nice thing with the Alpha LEGION is that they don't force you into their mega detachment, so you can get all the benefits of a CAD and not need tax units just for a universal OS you were unlikely to use.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Member of a Lodge? I Can't Say






Mindveil+Mutilator/Obliterator Formation is NASTY
Teleporting 2W termies with I4 Chainfists?
YES PLEASE
   
 
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