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Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

As it says show off your random looking and or unusual objective markers,add a little bit on how you made it and out of what,if you can remember.
I like making themed markers to make use of some of the odd bits i have about,or just to add some variety to a force,example being a chaos princes treasures,anyone who would like to copy my markers go ahead,and any fresh ideas on tyranid objective marker ideas would be sweet.

"My Collection So Far"


1st up Fuel Objective markers. usually used in loot missions where a certain amount must be gathered before the enemy side does the same,and or in citys of death games,where if placed in a fortification or building grants the "torrent" special rule.usable by all but a couple of armys.

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Next up Scrap markers. again used in loot missions,makes for good ork mekboy bits,easy to make using bits of broken electronics gears ripped off of motors etc,straws for pipes,bbs from airsoft for cannonballs you get the idea.

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Ammo Stash/Dump Markers,used in both citys of death & loot missions,or to represent single use weapons like the demo charge,or add effects such as re-rolls to hit.

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Random Use markers,such as water rations for arid moons deserts etc,adding extra turns once collected.
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Night Vision Scanners adding dice to distance that can be seen in night fighting ruled games.
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Observation points,Strategic Asset Used on scout missions where a certain amount would have be to reached,before evacuation taking vital info back to the main force.
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Weapons Markers,again used in loot missions,and or tech gathering missions for inquisitors,skitarii.
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Booby Traps,Used in Citys of death to make building explode upon entering.
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Chaos Markers,used as summoning points,or add special rules such as fear,fearless,counter attack etc.
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Treasure used in loot missions,or as a nice addition or a daemon princes goodys.
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Necron Resurrection Orbs read picture description in my album objective markers to find out how i made it and its use.
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Lastly the few Tyranid objective markers i could think of making and one of them is don't really count being the infestions.
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This message was edited 3 times. Last update was at 2017/03/04 20:58:44


 
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Boosting Ultramarine Biker






Cardiff,Wales.

Davor wrote:Great job there. Depending on how 8th edition goes, I will borrow these ideas you have. Thank you for sharing. Really like them.

Cool and it's okay.
D4V1D0 wrote:I went quick and easy with mine.


Some better and more themed markers are on the ever-expanding to do list

Seen them before cannot for the life of me remember there name,pretty sure there from a sororitas army mark holy places i'am guessing?
hungryp wrote:I think you may have an objective marker problem .

I sculpted and cast a bunch of these mushrooms for another user a few years back, and put a set together for my own Ork objective markers.


Then I also put these together for another user.




I have more than a few objective markers yeah,kinda made another few since posting this,will post them in the future after some other models get painted.
Mushrooms huh that's well fantasy in my mind there poisonous or somesuch.

John Prins wrote:Tau objective markers from spare tau parts.


In need of more floaty objectives,nice drones and paintjob,burst cannons are lower halfs ?

Sauragnmon wrote:Nothing uber-fantastic here.. I did the bases with brown, and the putty around the base of the crystals as well.


Crystals there nice,will be making a set of my own in the future for a small necron army using the green plastic sprue that will be left over. tiberium-markers huh,gotta love command&conquer.
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Boosting Ultramarine Biker






Cardiff,Wales.

Skawt wrote:Nice thread idea. I just started making some for my nids, uses the spore mine bits from the drop pod kit

Spore mine bits huh sounds good let me know how they turn out.
D4V1D0 wrote:
 u971 wrote:
Seen them before cannot for the life of me remember there name,pretty sure there from a sororitas army mark holy places i'am guessing?


I just found them in my old bitz box. I think they came from either the fortress of redemption or imperial sector building sprues.

Imperial sector box set looks nice,always wanted to build a medium size manufactorum on a base,but went another way and bought a few boxes of some of the new game workshop stuff instead and some older more expensive models,next year most likely will buy one,hopefully GW won't randomly discontinue them in that time.

John Prins wrote:
 u971 wrote:

John Prins wrote:Tau objective markers from spare tau parts.


In need of more floaty objectives,nice drones and paintjob,burst cannons are lower halfs ?


Yep! I converted plastic stealth to use Crisis suit burst cannons, so had the stealth ones left over. Just a matter of flipping the parts around a bit.


Made another tau objective marker,out of a old O,Shovah i dropped and killed long time ago,metal shield part,likely make a couple of crashed drones in snow or somesuch seen a few good looking ones around the place,and have spare 40mm bases for them,but no drones yet,needed the last pack i bought for my ethereal's guards.

New Objective Marker Set Below,Theme:Snow & City Ruins.(sprue bricks) Read each Pictures Description for some ideas on there rules and or uses.


Tau Force Field Strategic Asset Marker.
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Holy Place Objective Marker.
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Vox Radio Objective Marker.
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Small Ammo Stash Objective Marker.
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Power Pack Objective Marker.
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This message was edited 1 time. Last update was at 2017/02/07 22:17:31


 
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Boosting Ultramarine Biker






Cardiff,Wales.

theCrowe wrote:Love these. Objective markers can make all the difference imaginatively to a game.

I really should be all over the 40k objective market scene but for some reason all my objective marker love has gone to Battletech single-hex micro scale objectives. Bunkers, comms tower, fuel yard, that sort of thing. Not sure if that's really what you want to see.

Just looked though some of your battletech stuff damn they some good objective markers! loving the re-purposed bottlecaps tops vent thingys,sentry guns & tiny little dioramas voted on a few.

Gunzhard wrote:
Here are mine:


And these:

Nice I have some of them bits the hive node mainly,thinking of doing something like a little diorama with a couple of termagants and some bits floating in goo in the center,similar to yours but with more leviathany colors,and likely a snow theme.
Love the little table with stuff on it ,see some space marine missiles on there to nice.
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Boosting Ultramarine Biker






Cardiff,Wales.

Flinty wrote:Here are my Guard objectives. Turret, stash and comms array.


Ooo well nice jealous of your turret,always wanted to make a set of 3 as alien style sentry guns to use in citys of death,but could never obtain the bits needed,cool comms array,again you have something i would like to make,likely make myself in the future but would scratch build a dish and use a bigger base when i eventually make my one,lacking aerials atm but they could be improvised.

theCrowe wrote:
 u971 wrote:
theCrowe wrote:Love these. Objective markers can make all the difference imaginatively to a game.

I really should be all over the 40k objective market scene but for some reason all my objective marker love has gone to Battletech single-hex micro scale objectives. Bunkers, comms tower, fuel yard, that sort of thing. Not sure if that's really what you want to see.

Just looked though some of your battletech stuff damn they some good objective markers! loving the re-purposed bottlecaps tops vent thingys,sentry guns & tiny little dioramas voted on a few.


Well thanks, I really appreciate that. I'll post this one just by way of example.



This little fuel yard is made up of lots of bits of junk. The big tanks are some upturned birthday candle holders with the spikes cut off. The fence is a stack of regular paper staples. The gate is some plastic net from supermarket garlic. The trees are bits of tree roots (they make the best miniature trees) the little guy is a z-scale figure.
Most all of my objectives are made of junk, some have bits of recycled 40k bits which you might recognise. Glad you enjoyed the gallery. I've been working on some hex-map airfields, bridge, factory and radar station too recently. I'll post pics when they're painted up.

Still no 40k objectives in my collection. I should get to work.

An awesome Tyranid objective would be a guy in a blood stained lab-coat carrying a large formaldehyde jar with some kind of Nid-foetus in it.

Damn thats some good recycling yeah seen a door off an old imperial tank on the drinkcaps bunker as doors,look perfect in scale for the little bunker,garlic net - i have some of that in my bits box also its going to turn into 40k style fences in the future,when i get back to terrain that is,several small 40k armys to paint before that.

As for the tyranid idea sounds awesome as it would likely look,but bit much conversion for me to do at the moment,but has given me a brainwave of small tyranid bits floating in funky colored goo in lab jars as objectives,will use clear pen tube sliced up with some tiny control panel and some reinforcement on both ends of the tube,have to wait on that one though,after a few more squads are painted will likely generate another 10,or more unusual and or different looking themed objective markers to add to my growing collection.

Kellevil wrote:

Nice Crate/box did you make it? looking for some myself but none look 40k enough for my tastes,that looks just right though,also cool sensors that chaos one looks well funky.

Ynneadwraith wrote:Neat! These are all really cool I've been meaning to make some objective markers for my exodites actually. Got some trees on the way for a cool idea I had

Basically, the native Indians used to (probably still do) hang up animal skulls they'd hunted on specific trees in each territory. This acted as both a warning to invaders, and a method for letting others know which animals were available to hunt (and how many had been hunted recently, preventing over-hunting).

As my exodites hunt humans, I thought I'd do a similar grimdark thing for them...

Think cannibals meet shrikes

Suddenly predator jumps into my mind,remembering it's thing for trophy skulls,am aware of such hunting totems in tribal and warrior squads/groups,sounds like its going to turn out creepily morbid,be great for more than one army to orks and as you said humans and dark eldar would look appropriate especially for marking territory or for a backround when taking pictures.

Non related to the above replys,voted on a few pictures of anyone that posted there markers on here,since i have not seen a bad one yet.
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Boosting Ultramarine Biker






Cardiff,Wales.

Thought i would keep this thread alive,surely dakka has more than a handful of people making themed objective markers.
x3 Additional Scrap Markers,But next batch are going to be a bit different ,few ideas rattling around,will have to wait and see.
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Boosting Ultramarine Biker






Cardiff,Wales.

 theCrowe wrote:
It'd be awesome to pull together a really orky set for kb_lock's Dakka klan project. https://www.dakkadakka.com/dakkaforum/posts/list/656634.page
All donations welcome, and he'll even pay for shipping.

Sort of intrigued by said project,looked into in it,and i say maybe but will be in the unknown hazy future,When i eventually get around to painting my ork army,and then to do the above would need several more ork thingys to make objective markers,have very few ork parts,not many alien objective markers either there should be more,there will be more,in time i will see to that.
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Cardiff,Wales.

@ Scarper , Cool little dioramas very sci fi.
@A Town Called Malus , Damn they are some well painted grots liking the ones that strangling the other well funny.

Should have posted these at an earlier time they could be used as objective markers or alone as one bigone,medium size sci fi containers easily be used as is for said purpose [made from milk bottle tops]

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Cardiff,Wales.

@ sockwithaticket ,Forge World Scanner huh, don't see to many of them things nice paintjob on the guardsman,kinda unusual alot of these marker diorama they all look soo,interactive,unlike a number of mine

@A Town Called Malus ,Ahh My bad! assumed they were yours,also assumed they were conversions or sculpted.
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Cardiff,Wales.

New Markers for my Collection See Below,Since people like the numbered versions,i created some,besides my imperial guard has a lack of wooden crates,so i'am remedying that.
@ A Town Called Malus ,you and me both.

Numbered Crate Objective Markers >
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Named Baseless Crate Objective Markers>
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Random Markers,Siege Supplies & Loot > see images description for useage details and stuff.
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Boosting Ultramarine Biker






Cardiff,Wales.

@ scottshoemaker ,Sell those huh,well that's cool kinda wondering how much you charge now ,unlikely to ever part with mine,well maybe the easier scrap based markers,but not the more fancy ones.
@ Winter,Ohh i like them especially the icy water effect,nicely done,Barrels,another wooden thing there should be alot more of,nothing like a winters theme to add more feeling to other wise dull objects,makes you feel cold just looking at it.

Update on this thread,I intend to keep it going but am taking a break from making small 25mm based sets as i'am simply sick of making them,no surprise there how many i have made recently,so it's time to increase the scale and size of my next couple of sets up to 40mm,many more ideas for unusual and thought provoking pieces but need bigger bases,as it happens currently working on a couple of said markers likely post them sometime next week,after that will have to wait a good while longer to see what i create next,at least until i finish this months space marine challenge entry that is.

Edit:Just completed said 40mm markers,but they have spawned a couple of battlefield objectives,and turned out better than expected,so i'am going to make mini versions of them to accompany the bigger things i have made not posting till done so you all just going to have to wait

This message was edited 1 time. Last update was at 2017/03/03 14:32:55


 
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Cardiff,Wales.

City Of Death Tyranid & Imperial Marker Set's (Completed) See below and check images description for its use/rules etc,and my blog to find out how exactly they were made.

First up something really alien looking."The Tyranid Digestion Pool Cluster"


Too Alien for you,as if there was such a thing,then how about something more Sci fi Necromunda with the. "Bunker Vent & Heatsink Complex"


Full Collection Below.


Edit:Completed another 2 sets of markers plus some little things,will post in a few days of this edit.

This message was edited 3 times. Last update was at 2017/03/11 14:41:09


 
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Cardiff,Wales.

Comms Nexus & Toxic Pool Cluster (NBC) Markers Completed,Check images Descriptions for Rules,My Lab Link at the bottom of my posts for how and what i made them out of.

Comms Nexus.


Toxic Pool Cluster (NBC)


Dataslates.

This message was edited 4 times. Last update was at 2017/03/14 00:02:42


 
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Cardiff,Wales.

@DaggerAndBrush , Autumn fantasy theme huh interesting not seen many of them,have a nice atmosphere about your pictures,nice little marker collection too especially that table/box with deck of cards & candle on,nice tiny mushrooms on the summoning platform/artifact marker,they look very realistic.

@goblinpaladin ,That Coffin looks awesome would like one or more of them myself,wondering if you made it or bought it also cool sword in the stone,kinda want to make a 40k version of that now,but a power sword of course.

Notes on this thread:My next markers will be a long while off and be 60mm in size,But i will likely post smaller little things here and there to keep this thread alive,and so that others can also post there markers and inspire the rest of us to make something different.
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Boosting Ultramarine Biker






Cardiff,Wales.

@Guildenstern ,And lots more idea's to come.

@goblinpaladin,Some cool models in that shop especially the animals i want some of them dogs now to serve as trusty imperial commanders pets,thanks for the link some real tempting stuff to buy there.

@Batō ,Going for more of a mini diorama direction,they are more interactive and interesting than a pile of some resin you have seen elsewhere,loving the magnetization and modular design of your markers,along with the different uses they have i see deathworld maneating mantraps,servo skulls multi use,power generator,teleport homer,sensors or possibly night vision beacons,your markers have alot of uses,likely follow your modular design in the future and make a marker that serves as several objectives in one model,ohh and nice use of the ammo dump drop canisters also.

Thread Update,Completed my challenge entry for this month,and will most likely soon start work on some more markers soon,well when my local shop decides to restock superglue that is! going for archeotech next,have many ideas on how best to represent such a thing all modular in design,will again have to wait and see what I come up with.

This message was edited 1 time. Last update was at 2017/03/22 16:21:27


 
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Cardiff,Wales.

@ theCrowe
What are them weird shaped containers,they look familiar somehow,Cool crate design never thought of having dangly bullets hanging out of them,
jealous of them tank shells too never been able to get hold of some myself,always knew they would make for cool looking objective markers,intrested to see how you paint them all up,
Voted on more of your stuff,while unrelated to markers them ork killakans of yours are just soo awesome cannot express fully how cool i think they are ,would love to make versions of my own based on yours,have the right bits too,but fresh out of 40mm bases atm.

Marker related,the markers i will make next require a few more bits than i currently have,and no superglue meaning no progress on the next marker/s yet ,should be back in stock soon though,then i will post some WIP of my own before completion.
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Nahh you deserve them votes,and yeah just checked how long ago you posted them custom kans,it's just well weird they have not got more votes,guess it really is hard to get votes,lazy wannabe wargamers that seem to hover around the site I suspect,that extra 2 clicks is just too much for them,and no never had a vauxhal likely must have seen them on a brothers car.
As for when you get them painted,your not alone i have several boxes of half or unfinished projects.

Lots of Superglue on the way more markers be coming soon!
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Cardiff,Wales.

(Modular) Archeotech Objective Marker.[Finished]

Comprised of a multitude of parts,most scratch built for the marker,Starting with x4 Various Size Tables (Object Placement),x2 Saints Skulls (Holy Relics)
x2 Artificer Weapons (Master Crafted Items) x2 Chaos Artifacts,Tome/Book & Servo Skull (Summoning,Info,Magic/Powers) x2 Datapoints (Info,Obital Strike,Comms) x1 Experiment Jar (Poison,Study,Mission)
x4 Tyranid Parts,Poison Sacs & Skulls (Poison,Mission) x1 60mm Industrial Base.

As Always Check the Images Description for Mission & Special Rules for the Marker.

3 Variations of the Marker.


Dedicated parts used.

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More Archeotech/Necromunda Objective Markers (25mm)
As for what is next thinking 60mm Tyranid Armory or Some Small Chaos themed marker,skull piles chaos trees etc,yet to decide.

Edit: Raincheck on the Nid Armory checked my bits,in need of a couple more before I make that thing,chaos stuff it is.

Saints bones (holy)


Datapoint (Orbital Strike,Study)


Boltgun & Chaos Jewelry (Loot)

This message was edited 1 time. Last update was at 2017/04/07 10:46:07


 
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Cardiff,Wales.

Some WIP Pics (Necromunda) ,Leaving the Chaos Markers for when chaos is a thing,likely do some Nurgle Markers when the new ones are released.
Focusing on the above Necromundian/Underhive theme,Only Heavy Industrial Bases,pipes,razor wire,steel grate flooring etc,have already finished more than half of them,will be as follows.
Water (Funds/Credits) Worth 5credits if captured,Table of Knifes (Melee Upgrades) Smoke Grenades (Concealment) Ammo Various (Credits/Reloads) Table of Grenades (Explosives Reload) Flamer Fuel (Credits or Ammo) Autocannon Shells (Credits/Reload) Promethium Caches/Barrels (Credits/Buying)

Will post them when I complete some non marker related stuff,Won't take long a few days,tend to take all my pictures in batches,will be making them into a collage being as there are many,save clogging up my gallery with pics,easier for viewers to see all at once,more convenient and less messy,likely keep the Fuel Caches separate though as they are more important to the whole games Mechanics.

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Cardiff,Wales.

Necromunda Supplies,Objective Markers (Completed) Rules/Effect Listed next to the Items in Question.
Ammo (Reload/Credits) Flamer Fuel (Reload/Credits) Autocannon Ammo (Reload/Credits) Water Stash (Credits)
Smoke Grenades (Concealment) Table of Knifes (Melee Upgrade) Table of Grenades (Explosives) Promethium Cache (100credits per 3barrels,25 for x3 fuelcans) 3=One Cache.

Working on my next Set's already posting what in my Blog/Lab link in my post at the bottom.



Promethium Cache.


@ theCrowe,Damn They look different nice work on both the paintjob and on your markers,awesome themes and uses,especially that dirty bomb,Likely make my own sometime would go nice with my toxic pool cluster,i spy some battle for macragge transfers on them supplies got some of them spare awaiting use myself.
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Cardiff,Wales.

@ theCrowe Seems Garlic Net has alot of uses for this sorta thing,Super gluing is far from easy with the amount needed though your skin will suffer,Paint i used if your intrested tin bits uhh,warplock bronze,drybrushed leadblecher,washed nuln oil all over,looks to shiny otherwise.
Need some of them crates not got many of them tank handles though,maybe make some rope ones with some string,be cool to see someone elses Necromundian styled stuff your gang could use some upgrade tables,i remember that tox bomb was a melta charge cut in half with green pva in the middle,rather than use a melta bomb though would substitute one for a toxic pool,small enough to work,besides not got any melta bombs yet otherwize would have made one already.

Thread Related : Food & Water next,got a sweet little mushroom patch,and a imperial town well coming together,settlements watering hole,and cave mushrooms was a thing possible to find in necromunda so i'am making them.

Should post some Necromunda Backround on these things they all have backstory's,such as the Archeotech,meh will post some now might as well,will post it along with the relevant markers next time,both the watering hole and shrooms have similar backround info.

From the book >> ARCHEOTECH
Much of the Underhive is unexplored or inaccessible
and amongst the ruins lie factories, machines, stockpiles
of raw materials and stores of artefacts buried millennia
ago. Sudden structural catastrophes are not uncommon
in the lower parts of the hive, so it is easy to imagine
how a collapsed dome could be buried along with its
inhabitants. Over time the dome will be forgotten,
wastes leak in from above, and layers of hive dust pile
on top of the ruins. All this can remain untouched for
centuries, perhaps for millennia, until erosion or a
hivequake open up a small crawlhole into the ancient
dome.
When a tunnel into a new area is discovered it becomes
a magnet for fortune hunters. Any attempt at secrecy can
only succeed for a short while, and soon the dome will
be teeming with rivals. Inevitably there will be battles
over the spoils, and the victors will carry away the
choicest items for themselves.
Archeotech is the term given to ancient finds of
technical artefacts. The richest source of archeotech is
lost domes, but it is possible to find old machines at the
bottom of any deep layer of hive debris. The value of an
item depends very much on what it is. Old rusted
machinery is only good for scrap and will have to be
sold for the value of the metal it contains. Isotropic
crystal fuel rods, on the other hand, remain good so
long as they are unused, and can be traded for a good
price.

43-44 Vents 10 (Bunker Vent & Heatsink Complex)
The gang has found a concealed entrance into a network of ancient ventilation shafts.
When the gang fights a battle it can use these vents to position up to three fighters anywhere on the battlefield above ground
level. Models are set up at the end of the player’s first turn and cannot be placed within 8" of enemy models. This represents
the fighters working their way over and around the enemy using their secret air shafts.

11 Chem Pit 2D6 (Toxic Pool Cluster)
An extensive and highly dangerous chemical pit lies nearby. The pit is a source of constantly changing chemicals, sulphurous
deposits, and all kinds of poisonous and corrosive substances. If you want to collect chemicals from the pit you gain 2D6 credits.
The work is extremely hazardous. If you roll a double or a 6 when working out your credits then the ganger falls into the chem
pit but manages to haul himself free. He struggles back to base horrifically scarred, his skin covered with blisters. His appearance
is so foul that from now on he causes fear. No income is collected.

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Cardiff,Wales.

Finished up another large batch of Necromunda Objective Markers.
First up the Watering/Drinking hole,note the hand pump next to the well (Produces Credits,Fought Over,Added to settlements as an upgrade) Happy with some parts not so much with others.


Hive Fungus Crop,In various colors (Found Deep in Caves or Old Agri Domes,Harvested for Food & Poisons),(Can be Sold for Credits) the shrooms turned out okay,Food and Water Sorted,some extra supplies are called for.


A Table Of Ammo (Reloads,Credits),Extra Smoke Grenades (Concealment),Observation point/Firing Position (spy on enemy base,possibly find a weapon,Target Practice spot) ,Lascannon Power Pack (Power/Reload,Credits if Sold) Jerry Can of Chemical Waste (Poisoning Weaponry)


HIVE FUNGUS
Further riches can be gleaned from the mutant fungoid
life forms which grow in the dark Underhive. The
detritus of the downhive provides the ideal medium for
fungi to grow in and, as a result, Underhive supports a
substantial ecology of parasites and mutant creatures.
There are tens of thousands of varieties of fungi and
moulds, some edible or otherwise useful, others highly
toxic and downright dangerous.
Valuable fungi are much sought after. The slow growing
pearl spore forms tiny lustrous pearls within its flesh;
the colour and quality of individual stones depends
upon which pollutants the fungus grows upon as well
as its age. The most valuable of all is the Necromundan
black pearl, a single large example of which is sufficient
to keep a man in life-long luxury. Iron mould is not
valuable in itself, but grows on rust piles and detritus
saturated with sequestered iron and other metals. The
mould extracts water and bound oxygen from the
substrate leaving nodules of metal underneath.
Other fungi have medical or intoxicant properties.
Examples include the dangerous but costly icrotic slime.
The possession of living icrotic slime is one of the most
serious crimes in the Spire, and its export from
Necromunda is forbidden by Imperial decree. Spook is
a relatively common but dangerous psychic stimulant
formed from fungal spoor. More useful is the curative
Stinger mould, which has powerful recuperative
abilities as well as strong antibiotic properties.

64 Spore Cave 2D6x10
Your gang has discovered a hidden cave where many kinds of rare fungi grow, such as pearl spore and iron mould. A ganger can
harvest the fungi and sell it to local traders for 2D6x10 credits.
If you roll double 1 when harvesting fungus the collecting ganger has contracted Spore Sickness. This is a fungal disease in which
plump and colourful fungi sprout from all over the victim’s body. Spore Sickness is not lethal and recovery is automatic, but the
ganger will not be able to take part in future battles until he recovers by rolling a 4, 5 or 6 at the start of a game. Once recovered
he may fight as normal.

53-54 Drinking Hole D6x10
Your gang leader has inherited an old drinking hole in payment of an outstanding gambling debt. The hole earns a small sum
and also provides the gang with a convenient base in the local settlement. You can visit the drinking hole to collect your share
of D6x10 credits.

SMOKE GRENADES
A Smoke grenade or smoke bomb releases a cloud of oily
smoke that is impossible to see through without special
visual devices such as a photovisor.
When you throw a Smoke grenade you must aim at a
specific point of ground – this counts as a small target at
-1 to hit. Work out where the grenade lands and place a
a gas cloud template to show the extent of the smoke
cloud. You can use a patch of cotton wool to represent
this if you like. The height of the cloud is assumed to be
2".

For the Previous Equipment > Table Of Knifes.
SWORDS & KNIVES
Every Necromundan fighter carries a knife of some
kind. Heavy bladed single-edge fighting knives are
the most common type, but needle thin stilettos and
long double-edged daggers are favoured by some
fighters.
Longer blades are carried by some fighters instead of,
or as well as, their knives. Short, broad-bladed
weapons are easy to carry and are well suited to fast
and bloody combat. Longer swords are carried by
fighters who prefer this dangerous type of combat
over shooting. Fighters make use of a great variety of
other bladed weapons including cleavers and
machetes.
All of these bladed weapons are essentially similar
and they have the same weapon profile. The
principle difference is that fighters with swords are
able to parry.

As for what next,Taking a little break waiting until some stuff arrives in a few weeks,will make more then.
some ideas on what next After said break,Nurgles Favored Plagues And Blight Grenade Piles,A Necromunda Solar Powered Water Still,Additional Bunker Vents but modeled differently,
Necromunda Archeotech Dig Site,Ore and Mineral Deposits Rubys Emeralds opals etc,Slag Pile with useful bits Scrap Metals,Trading Post Marker,Table of maps,Shooting Targets.
Listed only the stuff i can build and have the parts for that can be made into objectives,there will be more idea's and always looking for more.

@theCrowe ,I was literally just not a day ago was reading that part thinking on the various stuff to make,most would call for a full on large terrain piece though,like the Mining Machinery or Settlement,not making buildings until i paint up most of my models,alot to go,
Alot of them would be good for the numbered crate system,a good few of them I could probably make though and transform into markers,like the grapnel's,ratskin map's,iso-rod,hallucinogen gas grenades,the shotgun shell assortments (tables of ammo) would serve that purpose nicely,
as for the rest,crates or some labeled boxs would be best.

Camo Cloaks,hmm maybe some hexagons cut from clear plastics glued into a kinda shield formation as optical mirrors,less advanced than tau predator style cloaking,i could probably do that to serve as imperial gangers standard sub standard stealth,thats how i would represent such a skill,
Like the Hightops idea,or stilts ooo maybe some hermes winged boots would fit that more comical side of necromunda,hook shot gun would need sculpting to properly model or just crate it as is or "on paper" equipment,as for gunfighter skill i was thinking on using a larger table with gun parts on,springs pins pipes and such to represent gunslinger skills,
Toolboxs would be easy them german airfix ones are just about big enough not that cheap though,Blueprints would be easy to make and model probably be able to get some detail painted or drawn onto them too,like them sorta like fallout3's blueprints for making new guns and equipment,
Data points with infrared scanners is a good one too i could do that with very little extra parts,just need some scanner like thingys,which i could probably improvise,a Juve book would be cool and again easy to do,imagining a fallout style bookcase with skill books on now,that would be cool in a few ways.
So many cool ideas in necromunda,a shooting range on a 100mm base could be done pretty simply and would be perfect for training some juves up to gain some xp and better skills,For that matter Shooting targets Target Practice at the end of a range or settlement hitting them gain some xp points,or shooting positions from rooftops and such where the 100mm one would not fit,
Trading post could be hard or easy to do,could literally just use a post with a sign on to serve as is,or actually make a small market with a tent or shack with tables and lots of goods on,most of them equipment's skills and structures i will likely turn into markers

One thing for sure i'am not short on objective marker inspiration and ideas.



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@Cothonian,Thanks and yeah i have a small imperial guard force but collect several armys,would have alot lot more otherwise.
@theCrowe,Cool,Books blueprints and Juve Manuals it is,I was going to do just some survival books but with a bookcase when my balsa eventually arrives will do that,
So i'am making something else,dig sites will have to wait until i get more 40mm bases,Although think i'am all out of tiny shovels so will likely put them on hold too.

Will be making some Target Practice Targets next,like the ones you shoot at with air rifles,juves gotta earn them skills,going back to ash waste basing for a bit,like the mushroom patch,
running low on garlic net,damn seem to be running out of many things this month,only have ten 25mm bases left,5 will be the target practice set,did have 40!
The last 5bases still deciding what they will become,likely keep 3 for the solar panels array for powering a necromunda scratchbuilt solar still along with the 40mm still part next month that will be made though,leaving just 2 bases for a couple of random things not sure what need to ponder.
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Target Practice Targets along with some Sign Posts.
Juves etc can train by hitting targets gaining minimal experience and eventually better skills,the sign posts are more of an addition to other sets,
Spore Cave sign adding to the hive fungus crop,The Toxic Pool sign the Toxic Pool Cluster,note the little mushroom behind the sign and small toxic pool on the other.
Also found some bike bases so i used one to make a "Chaos" Sorcerer Upgrade Marker Something a bit different and set to a specific faction.

Will be a week or more before I make anything else,as i will be finally finishing that half a marine squad that seems to not want to get painted,thanks to me making objective markers,
besides waiting on more bases and non 40k hobby materials,some will become Objective markers others won't.
But rest assured I will be back! with more markers.

Also Advice Time,Thinking on making the Necromunda Isotropic Fuel Rod,but unsure how best to represent it,i was going to go for a half buried glowy green or blue colored rod,
but i know what they actually look like being grayish metal in color,and you know not glowing,so do i go with the glowy rod in the dirt,or not glowy rod,but thinking that,will it just look like a exposed pipeworks then,this will be modeled on my last bike base by the way so you have an idea of scale,
Was thinking on an alternative to the rod in the dirt approach by placing it in some kind of containment vessel like a lead box with a lid so can see the rod inside,so which one need help.

Targets.


Sign Posts.


Chaos Sorcerer Upgrade.


Edit:Forgot to Add Image Descriptions and the Markers Trial Rules,So I Updated That.

This message was edited 1 time. Last update was at 2017/04/22 19:12:09


 
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Indeed there are will keep an eye on that thread see what comes of it,already a couple of interesting idea's and lots of detailed rules i like,although i'am sorted for my next 3 markers,couple of them sets,future markers will be more easy when my green stuff arrives though so i can mass produce tiny bits.

There will be more Necromunda and Chaos Objectives next,thinking of moving on after my next bunch,into a totally different environmental theme,most likely some jungle & woodland stuff,Vietnam style traps for a start,as well as more natural hazards tar pits indigenous maneating flora,critters and really big ants spiders etc,or something more Trench orientated with duckboards dugouts bunker doors flags and such,also i'am lacking bombs for some unknown reason,a few stacks of comically painted TNT Sticks,Bangalore Torpedo Tubes,some IED's mixed in there on the cards in the future for markers,don't have to be 40k or warhammer either,could go all sci fi steam powered nazi alternative reality style,and get a tesla coil dooms day weapon made up or a Lazarus machine.
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Cardiff,Wales.

Chaos (Nurgle) & Necromunda Markers Below,
Blight Grenade Piles,A meaty upgrade for traitor forces,along with favored plagues of nurgle (zombie plague corpse) allowing the use of zombie troops once captured,in games of Necromunda,SWA,Kill Team.
Isotropic Fuel Rod,Use in Necromunda and or Shadow war,In Necromunda it is worth alot of credits,or converts one territory into a "Outhole" Basically a Base,powering its Air pumps,Water still & Generator,in shadow war capture rewards multiple promethium caches.
Rules in the image description,also listed here for viewers.

Nurgle Objective Markers.
A Blight Grenade, also known as a Death Head of Nurgle, is a highly effective improvised grenade and chemical weapon utilized by the Plague Marines, Chaos Sorcerers and other devoted followers of Nurgle. Each is made from the decapitated head of a conquered enemy using an art the Death Guard Traitor Legion perfected long ago.
Cultivating these contagions into explosive devices designed to wound and infect over a large area, Blight Grenades expose those who are injured by the corrupted pieces of plague-ridden shrapnel to the most deadly of toxins.



Rules as Follows>> Captured in Missions (SWA,Necromunda,Kill Team) each unit being able to carry one marker each,benefit granted in the following mission,zombie juves/recruits gain Toughness & Miasma of Pestilence,But lose the ability to use Ranged weapons,
Blight Grenade rules are in the most recent relevant codex,generally S3 AP- Assault&Defensive Blast,can be taken by Non nurgle devoted units,they are about to show there devotion to there new patron by using these weapons,and will become dedicated after being exposed to nurgles blessings.

Necromunda Isotropic Fuel Rod Objective Marker.
Went with the Lead lined box Approach it came out alright,and the glowy/rusty fuel rod,anyway backstory below,rules in the image description.



ISOTROPIC FUEL ROD.
This is the basic fuel rod used to provide power for
almost everything in the Underhive. Rods come from
uphive where they are made in Hive City, and
sometimes turn up as archeotech.

Special Rules
If a gang has a fuel rod it can convert any one piece of
territory into a Settlement. The gang sets up a small
out-hole in the waste using the fuel rod to power its
air-pumps, water still and generator. The fuel rod can
be used only once.

Additional Rules.(fan rules)
Can be Sold at a Trading Post,for 60+6D6 Credits.(alot)
Dangerous Material,If dropped by a downed or fallen from height fighter,roll a D6 on a 6 the dropped rod becomes critical killing outright the carrying unit with intese radiation,no injury rolls,just dead,
as well as acting as a rad grenade contaminating the area with hard radiation,contamination works like smoke grenades,or just use a large blast marker for a randomly determined amount of turns decided on a D6,example a result of 2,contamination lasts 2turns.

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Nah made it with sprue on the bottom and top with card rims covering on one side,rod is just round airfix sprue painted blue washed nihilakh oxide,first time had a chance to use the stuff,will be seeing more of that copper rust in the future.

Actually made a bunch more markers,just not taken pics yet as i borrow an expensive camera to take them,after i post my next lot of markers,the next will be a some time away,as i will be busy next month with orks,bombs,and shadow war stuff,but when i do get back to it,will be using some green stuff,namely to make uncommonly seen amounts of supplies,such as an actual pallet or mound full of lasgun power packs 40 or more which should be interesting.
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Cardiff,Wales.

Chaos (Khorne) & Necromunda Objective Markers,See Below.




Chaos (Blood for the Blood God Skulls for the Throne)
Pools of khorne blessed boiling blood and gore slicked skulls from its throne,bestowing Furious Charge &or Rage special rules to traitor forces,
Can be used by non khornate units however after first use that unit becomes devoted,becoming a bezerker and being equipped as such,used in Necromunda,Shadow War,Kill Team Games.


Bangalore Torpedo's (Explosives) Note the little connector rings that go with the tubes,used to clear/demolish minefields,razor wire,and trench sections,along with dig trenchs.
To be used by 40/30k specialists in necromunda or shadow war,for destroying obstructions,one use only as siege equipment at the cost of a demolition charge (imperial/astra) destorying 6" of obstructions.



History/Backround:Bangalore torpedo's are an explosive charge placed within one or several connected tubes.
It is used by combat engineers to clear obstacles that would otherwise require them to approach directly, possibly under fire.

Outhole Air Pump. (Necromunda)
Follows similar rules to the bunker vents,only not in the ash wastes,this one is vital to a outholes air supply,and if destoryed it has T-6 & 4Wounds,it will destory the outhole 2battles/missions after destruction unless paid to be repaired,
Cost for repair (40credits)



The next markers will some time off in the future as i will be busy next month with other stuff.
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Cardiff,Wales.

Sweet Set you made there,a meaty amount too,the blueprints rules are just nasty but i like um,not quit making markers myself actually busy duplicating parts and making others,for some unusual green stuffed creations,love the grenade box going to make a few well when i dig out some frag&krak grenades to make molds out of that is,will require alot.
That juve book damn that's some small writing on it,also funny rules makes it all the more unusual,That toolbox it looks well proper too did you make that? Them respirators look awesome sorta gives off a ww1 feel with the gas cylinders added,would like to make something similar myself gas as the theme,LOL a Hologram! how the hell,not even going to try and guess what that is made from,so tiny and unique looking.

Plans in the works for different more interesting and even more uncommon markers,stepping up my game you could say,using masses of bits,actually already made a good deal with green stuff,but not enough,not for what i have planned anyway. Unsure which or what i will make,will have to see after this month,just some ideas below.

Auto Doc,A medical Table/Bench with Mechadendrite medical tools,and imperial markings added,raises downed fighters,and heals bad injury's such as head wounds causing fear,as a result of there ugliness.
Pallet Full of Ammo,Lasgun Power Packs,Allows access to Hotshot laspacks,having so much ammo allows the users to overcharge there packs throwing them away when burned out,knowing there are stacks more to be had.
Escape Hatches/Ambush Markers/Missile Silos,Made from the old Leman Russ Tank Doors,could be used to make many things,or represent tunnel exits for necromunda special use attacks,using tunnels to deploy deep in enemy lines.
Medical & Close Combat Servo Skulls,Servitors,also used to spy on enemy's and can be used as the mission objective holding vital information,made from mainly green stuff in a small group,2/4skulls.
Necron Spy Scarabs,Singular non hovering Scarabs used to gather information on the enemy,using there low profile to stay stealthy,likely be based alone with some crystals nearby,or in some sneaky looking pose and placement,making some for this already,could do the mold better though hard to release.
H20/Water Stores,Many Water Bottles With labeled barrel/s here and there,worth credits for resale,or reduction in gang upkeep costs,can be destroyed or captured by opposing forces.
Ork Gunslingers/Specialists Booty Box,A table with assorted bits of weaponry looking innards,along with a chest or crate of guns and favored bits,Made from various springs pipes pouches & packs with added ork guns and such,used to make orks a better shot by means of more dakka.
Automated Imperial Defenses,Auto Smoke Screens,made from vehicle smoke launchers,with small radio control sensors and or power boxes to accompany them,used automatically to protect imperial structures when a vehicle is detected within 18" one use per battle only.
Nuclear Shell Rigged to Blow on Command,Makes a Apocalyptic blast with Destroyer level damage that can banish even a daemon prince in one clean hit,made from some old plastic toy bullets i have,that would be altered to look more nukelike.


WIP of my Green Stuff Experiments,Along with the molds i made for part replication,had to make an extra lasgun power pack mold today no way will make enough as quick as needed,going to need like 30+ at least.

Bit's.


Molds.

 
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