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Made in gb
Pyromaniac Hellhound Pilot






Hi, I was wondering what happens if an infiltrating model has literally no area that it can set up in. I've been thinking about adding some genestealer cult allies to my horde guard army. As they're allies of convenience, I could foresee a situation where, with bad rolls on the cult ambush table, a squad couldn't be set up anywhere on the board. What happens then? Is it destroyed or placed in reserve or something?

Can't find any answer in the main rule book. Any help would be appreciated!

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

See BRB p132, "Not Enough Room." Simple enough.

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The Grimdark Future 8500 1500 6000 2000 5000


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Made in us
Norn Queen






Also on 1 6x4 table at 2kish points it would be near impossible.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in gb
Pyromaniac Hellhound Pilot






does 'not enough room' really apply here though? There would be physical space on the tabletop, just that the infiltrate denial bubbles (from both armies) will prevent the GSC units from setting up.

To compound the problem, the 'subterranean uprising' formation is not allowed to be placed into reserve (at least under normal circumstances) and must set up on the first turn via cult ambush.

I have reread the cult ambush table though and I realised that it's usually over 9 inches away at the worst possible result. This situation could easily occur though if the enemy has infiltrators and I face another horde army.

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Made in us
Not as Good as a Minion





Astonished of Heck

The condition for "Not Enough Room" is also seconded in the Reserves section which talks about not being able to deploy the unit.

So, unless your unit is a Infiltrating Immobilized Vehicle without Deep Strike, you should be fine.

It would be a challenge to set up, though. It would require both players to either have a full deployment zone, the Infiltrators be CTA with a lot of your army, and/or your opponent having Infiltrators/Skull Probes interfering with their deployment.

Remember, Infiltrators can still deploy in their Deployment Zone (though, why is a strategic consideration) or Outflank, so it is not completely lost.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Norn Queen






Each players deployment zone is 12 inches from center line. That is a 2 ft x length area where no enemy models should exist unless their entire army is made up of infiltrators at which point they are leaving gaps in their own deployment zone.

either way, even if you cannot deploy your infiltrators up to 12 inches away from the enemy model that still places you on the center line of the table 12 inches forward from your own deployment zone.

This message was edited 1 time. Last update was at 2017/01/30 09:38:00



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in gb
Stealthy Kroot Stalker





Firstly you must have to put some models down in you army before the infiltration phase. Make sure you have enough room to put your models between 2 units. remembering the RSC rolls worst option is what 9" away. Your deployed units will stop your opponent from deploying within 12"-18" so there will be loads of space for you.
   
Made in gb
Pyromaniac Hellhound Pilot






I accept there might be ways to prevent it happening and it's highly unlikely to occur, but theoretically is there any ruling for I'd it did? Would it be a highly unlikely way to get subterranean uprising units into reserve?

For the record though, I couldn't afford to leave a >9 inch hole in my deployment zone as my guard army has over 150 models. Even if I did, it'd be tough to fit 50 or so cultists into whatever space was created.

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in gb
Stealthy Kroot Stalker





Isn´t GSC ambush different to a infiltrate deployment or is it still considered deploying but after infiltrators. As infiltrators deploy alternately
   
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Not as Good as a Minion





Astonished of Heck

 rawne2510 wrote:
Firstly you must have to put some models down in you army before the infiltration phase.

No, there is no such requirement. However, it is a good idea.

 rawne2510 wrote:
Make sure you have enough room to put your models between 2 units. remembering the RSC rolls worst option is what 9" away. Your deployed units will stop your opponent from deploying within 12"-18" so there will be loads of space for you.

Still not always possible. If the Infiltrators are CTA with what you have on the board, you need almost enough room for your opponent to put THEIR Infiltrators in that spot (possible if you lose the Infiltrator Initiative roll).

And that assumes that the game is small enough that you aren't filling the deployment zone. I have seen some Apocalypse Games across 3 tables where the IG player didn't have enough room for his non-Infiltrating models, much less any of his Infiltrating units.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in gb
Stealthy Kroot Stalker





Then maybe you need to consider leaving some of the rest of your army off the board in reserve otherwise you start losing units because you want to have a combination of armies that don´t work together.

A horde army with an infiltrating army that is not battle brothers
   
Made in gb
Pyromaniac Hellhound Pilot






My question was whether the units are put into ongoing reserve or are just lost outright though. I assume it's not clear seeing as it's not been answered...

I agree I might have to rethink, if it's the latter, which is a shame cos there's some decent synergy between an aggressive horde and a defensive one.

This message was edited 1 time. Last update was at 2017/01/30 21:06:55


Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Not as Good as a Minion





Astonished of Heck

 DoomMouse wrote:
My question was whether the units are put into ongoing reserve or are just lost outright though. I assume it's not clear seeing as it's not been answered...

I agree I might have to rethink, if it's the latter, which is a shame cos there's some decent synergy between an aggressive horde and a defensive one.

It actually is pretty clear, so long as you look at what has been referenced. Look at "Not Enough Room" and "Preparing Reserves", and you'll find all your answers.

"Ongoing Reserves" is only applied after the first game turn has started, not during deployment. The only time something is lost during Deployment is if you cannot fit it on the board during deployment AND it cannot move after it deploys.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
 
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