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Khorne Daemonkin vs. World Eaters Chaos Space Marines  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Should I play Khorne Daemonkin or World Eaters?
Khorne Daemonkin
World Eaters

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Made in ca
Cultist of Nurgle with Open Sores




Canada

The name says it all. So I guess I'll ask two questions,

1) Overall, which do you think is more competitive, Khorne Daemonkin or World Eaters?

2) Given the models I have access to, which army do you think I should be playing? Here's the list:

HQ
Kharn
Lord Kranon
Lord on Juggernaut
Two Bloodthirsters (my favourite models)
Abaddon the Despoiler (currently in shambles)
Ahriman
Typhus
2 Sorcerers

Troops
25 Chaos Space Marines
8 Khorne Berzerkers
20 Bloodletters
90 Cultists/Imperial Guard renegades

Elites
10 Terminators
Helbrute

Fast Attack
3 Spawn
3 Bikers
4 Rhinos
2 Renegade Chimeras

Heavy Support
Land Raider
2 Defilers (my other favourite models)
3 Obliterators
3 Chaos Rapiers
1 Renegade Basilisk

So, what a random collection of Chaos huh? Here are a few problems I'm having.
With Khorne Daemonkin:
1) I don't have any Flesh Hounds.
2) I can't play Kharn, obliterators, havocs, rapiers, etc.

With World Eaters:
1) I don't have a Daemon Prince to utilize Dark Apotheosis with.
2) It's hard to get my bloodthirsters into the list and they are my favourite models.

The dilemma is I love the blood tithe mechanic way more than the chaos boon mechanic. I love the feeling of collecting blood tithes and summoning a bloodthirster, it's just super fun. But in order to get the most use out of my whole collection I know that I should play World Eaters. I'm also scared that the World Eaters are not in fact better than Khorne Daemonkin. So I'd like to hear your opinion on which army you think is better.
At the end of the day, I know I can play either World Eaters or Khorne Daemonkin, but I just want to decide in my mind which one I am going to focus on developing. Because if I go with Daemonkin that means i gotta buy a bunch of flesh hounds which will do basically nothing for my World Eaters. And if I choose World Eaters, I won't invest in flesh hounds and I'll focus my time and energy on my current collection of World Eater models. I simply cannot decide, so here is a poll and let me know what you would recommend!

   
Made in us
Decrepit Dakkanaut




Khorne Daemonkin is basically Codex: Gorepack (and Brazen Onslaught if you love Termicide like I do).

Ergo, go with World Eaters.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in lu
Rampaging Khorne Dreadnought






Seems to me you're pretty much 50/50 on terms of competiveness , collection and style. I would consider the future. CSM are set up to receive more attention from GW as well as FW. With any luck it won't matter as they will give us combined formations like in gathering storm. So for now I'd focus on world eaters, if only for the vain hope of GW giving us Angron some day.
   
Made in gb
Longtime Dakkanaut




I'm weighing up the same dilemma.

I'm being restricted to no battle brothers, which makes things worse...

It comes down to flesh hounds tho. They are what I want to field, so I have to take KDK. MoK spawn just don't cut it.

If I had free choice, it would be world eaters +gorepack or world eaters + sorceror cabal.
Or all 3.

DFTT 
   
Made in ru
!!Goffik Rocker!!






You got no khornedogs => go for csm.

If you have khornedogs, go for csm + kdk gorepack. Khornedogs are still better than anything else csm has for deathstar building. Well, probably other than cultists but cultists are purely for wizard heavy armies. Khornedogs can work with far fewer wizards.
   
Made in gb
Savage Khorne Berserker Biker





UK

Couldn't you run a CSM detachment and a KDK detachment?
That's what I do. I have a KDK detachment with hounds, a Bloodthirster, berzerkers and possessed, and a CSM detachment with warpmsith, havocs, decimator, rapiers, vindicator and cultists

pronouns: she/her
We're going to need more skulls - My blogspot
Quanar wrote:you were able to fit regular guardsmen in drop pods before the FAQ and they'd just come out as a sort of soup..
 
   
Made in fi
Crazed Cultist of Khorne




Iisalmi, Finland

Buy some chaos hounds, paint them reddish colours. And maybe buy that daemon prince. Shouldn't cost much together. Scratchbuill that khornate daemon cannon, as it seems to be nice addition for KDK.


Victory isn't important, but great mounds of bloody skulls. From your side, if not enemy's... 
   
Made in lu
Rampaging Khorne Dreadnought






I second the daemon prince. You'll want one in either army, be it for fielding them or transforming into one.
   
Made in ca
Cultist of Nurgle with Open Sores




Canada

Ya I don't want to run both codecs because I won't make use of blood tithe. Yeah I need a demon prince either way. I just hate the models. I'll prob grab belakor he looks good at least


Automatically Appended Next Post:
Some mixed suggestions. Keep voting people! I need bigger sample size

This message was edited 1 time. Last update was at 2017/01/30 15:16:45


 
   
Made in lu
Rampaging Khorne Dreadnought






They're fun to scratch build/kitbash though. I find the scale makes it a bit easier to convert.
   
Made in ca
Cultist of Nurgle with Open Sores




Canada

Hmm yeah converting a demon prince. Interesting idea. I could try it maybe. Lots of cool expensive sigmar models


Automatically Appended Next Post:
Hmm yeah converting a demon prince. Interesting idea. I could try it maybe. Lots of cool expensive sigmar models

This message was edited 1 time. Last update was at 2017/01/30 15:48:38


 
   
Made in lu
Rampaging Khorne Dreadnought






Been eyeing this guy for a while now to convert to a khorne prince. Always liked the pose and then I saw a subtle conversion replacing the staff with an axe and I was sold.
Can't find it right now, but this one isn't bad either

Spoiler:


*edit* saved the pic I meant to disc
[Thumb - 13528920_498044593733637_8083573291026101643_n.jpg]
subtle...ish

This message was edited 1 time. Last update was at 2017/01/30 16:07:05


 
   
Made in us
Regular Dakkanaut





Run both, there's nothing stopping you from playing one game as a World Eaters army, and another as a KDK army.
   
Made in ca
Cultist of Nurgle with Open Sores




Canada

Oh fok ya that looks sick. No wings though that's the hardest part.


Automatically Appended Next Post:
Money is stopping me from running both cuz I need flesh hounds haha

This message was edited 1 time. Last update was at 2017/01/30 17:21:58


 
   
Made in fi
Crazed Cultist of Khorne




Iisalmi, Finland

In KDK, You might not wan't to have wings with your prince. Chaos Lord with Kor'lath and with jugger, bike or jump pack, then turn him in to prince with Kor'lath when he is in middle of fight and then when he dies he turns bloodthister with just normal axe of khorne and whip...

Money is stopping me from running both cuz I need flesh hounds haha

Box of 10 chaos hounds is like 20 or less dollars/euros. Little converting or not and painting them angry red/black mixture and you got 2 unit of Fleshhounds. I'm going to buy vampire count dire wolfs, because they look more wicked with little converting.

This message was edited 2 times. Last update was at 2017/01/30 18:07:11


Victory isn't important, but great mounds of bloody skulls. From your side, if not enemy's... 
   
Made in us
Longtime Dakkanaut




Northridge, CA

They FAQ'd it that you can start on the ground when you change into a DP or BT for KDK, so you should always get wings regardless.
   
Made in us
Regular Dakkanaut





What exactly is the benefit of World Eaters over KDK?
   
Made in ca
Longtime Dakkanaut





Mostly their Decurion formation allowing them to start closer to the enemy than normal, threatening Turn 1 charges, while allowing them access to some still somewhat useful formations.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Longtime Dakkanaut




Northridge, CA

KDK: I need to get my Flesh Hounds up the table to tarpit some units so my Maulerfiends and Juggerlord and Bloodthirster can get to them and kill them. I will be making assaults turn two and must plan around this.

WE: I need to get my Deamon Princes and Juggerlords up the table to kill everything. I will be making assaults turn one and must plan around this.

You're playing almost the same exact type of army, except you're one turn faster and arguably have harder hitting and tougher models to play with. Instead of hiding in cover you're more free to rush headlong forward because you have the ability to take multiple threatening units that can only be removed one a turn.

I personally switched from KDK to WE because when I went from CSM to KDK I wanted to play Marines with Khonre Deamons and ended up playing Khorne Deamons because the Marines still sucked. Now I can actually play CSM and they're faster than KDK and hit harder and I'm loving it.
   
Made in us
Stalwart Tribune





Washington State

 andysonic1 wrote:
KDK: I need to get my Flesh Hounds up the table to tarpit some units so my Maulerfiends and Juggerlord and Bloodthirster can get to them and kill them. I will be making assaults turn two and must plan around this.

WE: I need to get my Deamon Princes and Juggerlords up the table to kill everything. I will be making assaults turn one and must plan around this.

You're playing almost the same exact type of army, except you're one turn faster and arguably have harder hitting and tougher models to play with. Instead of hiding in cover you're more free to rush headlong forward because you have the ability to take multiple threatening units that can only be removed one a turn.

I personally switched from KDK to WE because when I went from CSM to KDK I wanted to play Marines with Khonre Deamons and ended up playing Khorne Deamons because the Marines still sucked. Now I can actually play CSM and they're faster than KDK and hit harder and I'm loving it.


I feel like this is an unfair assessment. The armies are different. KDK can be more hordeish with MSU spam which can make up for the lack of a first turn charge. On top of that, Khorne Dogs are perhaps some of if not the best skirmishing and tar pitting units in the entire game.

You also mention World Eaters hitting harder but I believe KDK can hit just as well if you factor in Blood Tithes. Plus army wide FNP on an army that already is rocking a large amount of invulnerable saves helps us even more as we get into combat. On top of this, you are constantly summoning more units.

Both armies are great assault armies but function in different ways. Comparing them on the one area they share is kind of a moot point as they both do it well.

First turn charge doesnt make or break KDK

Civilization is the progress toward a society of privacy. The savage's whole existence is public, ruled by the laws of his tribe. Civilization is the process of setting man free from men. 
   
Made in ca
Cultist of Nurgle with Open Sores




Canada

Wow I can't believe how close the vote is. You guys aren't helping me!!
   
Made in us
Longtime Dakkanaut




Northridge, CA

 thekerrick wrote:
 andysonic1 wrote:
KDK: I need to get my Flesh Hounds up the table to tarpit some units so my Maulerfiends and Juggerlord and Bloodthirster can get to them and kill them. I will be making assaults turn two and must plan around this.

WE: I need to get my Deamon Princes and Juggerlords up the table to kill everything. I will be making assaults turn one and must plan around this.

You're playing almost the same exact type of army, except you're one turn faster and arguably have harder hitting and tougher models to play with. Instead of hiding in cover you're more free to rush headlong forward because you have the ability to take multiple threatening units that can only be removed one a turn.

I personally switched from KDK to WE because when I went from CSM to KDK I wanted to play Marines with Khonre Deamons and ended up playing Khorne Deamons because the Marines still sucked. Now I can actually play CSM and they're faster than KDK and hit harder and I'm loving it.


I feel like this is an unfair assessment. The armies are different. KDK can be more hordeish with MSU spam which can make up for the lack of a first turn charge. On top of that, Khorne Dogs are perhaps some of if not the best skirmishing and tar pitting units in the entire game.

You also mention World Eaters hitting harder but I believe KDK can hit just as well if you factor in Blood Tithes. Plus army wide FNP on an army that already is rocking a large amount of invulnerable saves helps us even more as we get into combat. On top of this, you are constantly summoning more units.

Both armies are great assault armies but function in different ways. Comparing them on the one area they share is kind of a moot point as they both do it well.

First turn charge doesnt make or break KDK
I try not to factor in the FnP from the Blood Tithe because it isn't guaranteed. It depends on your strategy and the flow of the game whether you use your Tithe or don't, so saying they have army wide FnP is disingenuous. You're right that KDK is more MSU focused and WE are not, mostly due to Khorne Deamons being cheaper than their CSM equivalents. Flesh Hounds are also amazing tarpits, which I mentioned. They're both assault focused armies that do it differently, sure, I'm just saying WE are better at it. They're more reliable and don't need to rely on deep striking or Blood Tithe management to function at full strength from the get go.

This next part is just my personal experience but KDK at higher levels can get pretty boring. You spam Flesh Hounds, you spam Bikes, you spam Maulerfiends, you spam anything that can move 12" basically and then you fill in the rest with deep strike. You end up with a lot of the same units on the board. With WE you're best bet is the Chaos Warband which forces you to use lots of different units effectively. It's my opinion that this is just funner to play and plan strategies around.
   
Made in us
Stalwart Tribune





Washington State

 andysonic1 wrote:
 thekerrick wrote:
 andysonic1 wrote:
KDK: I need to get my Flesh Hounds up the table to tarpit some units so my Maulerfiends and Juggerlord and Bloodthirster can get to them and kill them. I will be making assaults turn two and must plan around this.

WE: I need to get my Deamon Princes and Juggerlords up the table to kill everything. I will be making assaults turn one and must plan around this.

You're playing almost the same exact type of army, except you're one turn faster and arguably have harder hitting and tougher models to play with. Instead of hiding in cover you're more free to rush headlong forward because you have the ability to take multiple threatening units that can only be removed one a turn.

I personally switched from KDK to WE because when I went from CSM to KDK I wanted to play Marines with Khonre Deamons and ended up playing Khorne Deamons because the Marines still sucked. Now I can actually play CSM and they're faster than KDK and hit harder and I'm loving it.


I feel like this is an unfair assessment. The armies are different. KDK can be more hordeish with MSU spam which can make up for the lack of a first turn charge. On top of that, Khorne Dogs are perhaps some of if not the best skirmishing and tar pitting units in the entire game.

You also mention World Eaters hitting harder but I believe KDK can hit just as well if you factor in Blood Tithes. Plus army wide FNP on an army that already is rocking a large amount of invulnerable saves helps us even more as we get into combat. On top of this, you are constantly summoning more units.

Both armies are great assault armies but function in different ways. Comparing them on the one area they share is kind of a moot point as they both do it well.

First turn charge doesnt make or break KDK
I try not to factor in the FnP from the Blood Tithe because it isn't guaranteed. It depends on your strategy and the flow of the game whether you use your Tithe or don't, so saying they have army wide FnP is disingenuous. You're right that KDK is more MSU focused and WE are not, mostly due to Khorne Deamons being cheaper than their CSM equivalents. Flesh Hounds are also amazing tarpits, which I mentioned. They're both assault focused armies that do it differently, sure, I'm just saying WE are better at it. They're more reliable and don't need to rely on deep striking or Blood Tithe management to function at full strength from the get go.

This next part is just my personal experience but KDK at higher levels can get pretty boring. You spam Flesh Hounds, you spam Bikes, you spam Maulerfiends, you spam anything that can move 12" basically and then you fill in the rest with deep strike. You end up with a lot of the same units on the board. With WE you're best bet is the Chaos Warband which forces you to use lots of different units effectively. It's my opinion that this is just funner to play and plan strategies around.


Were talking competitively here or otherwise we would all be telling OP to play what he likes. How can you say you cant factor in the blood tithes when its a super important rule to how the army works and functions? Its like not using world eater rules out of the new book. Bloodtithes add a huge depth of strategy and decision making and power to the army. The fact of the matter is that both armies can be successful assault armies. What kdk lacks in a first turn charge it makes up in being able to bring a lot of units back later in the game or choosing to summon them on an objective. KDK is a proven mid tier codex that can be successful. World Eaters haven't been out yet to show. Plus Maulerfiends and Thirsters are not a competitive choice for games. Yes the gorepack is wonderful but its not an entire army. What about the Fist of Khorne formation? Heldrakes? Soul Grinders? The codex is not all gorepack for sure.

Civilization is the progress toward a society of privacy. The savage's whole existence is public, ruled by the laws of his tribe. Civilization is the process of setting man free from men. 
   
Made in ca
Cultist of Nurgle with Open Sores




Canada

I am still surprised how close the votes are. I'll put in my two cents.

I guess a lot of it I think will be determined how World Eaters ultimately end up doing in the tournament scene. Also 8th edition could make a big difference on which army is ultimately better. I think I'm leaning towards playing World Eaters since it gives me more use of my whole collection.

If the Land Raider becomes good for some reason, then I'll probably go with World Eaters because Land Raiders are hard to fit into a Khorne Daemonkin army list due to the way it is organized.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

I play Daemonkin myself, and I have to say it is a fun army to play. The Blood Tithe mechanic is awesome, and unique to the army. Competitively, it's not that great, but I'm not convinced that World Eaters are much better. I'm considering picking up a few models (like Kharn) and running some of my Daemonkin as World Eaters to try them out. Maybe then I could say definitively which I think is better.

One thing is for sure: if you want to play Daemonkin competitively, get yourself as many Flesh Hounds as you can lay your hands on. WHFB Chaos Warhounds are dirt cheap (for GW anyways) and make excellent counts-as Khornedogs. Another model that does well is the Chaos Knight, if FW stuff is allowed in your area and if you can come up with the money.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
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Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 40 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
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Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Khorne Veteran Marine with Chain-Axe






I have recently run into the same thing. I have a KDK army. Testing out using World Eaters rules.

KDK have the blood tithe. Which is awesome. Army wide buffs, summoning, etc.
You can take demons and Bloodthirsters.
The artefacts are nice too. The armor that gives FNP and EW is nice. Plus the axe of khorne is a fav of mine.
But you have to pay for the mark and VoTLW and helbrutes are heavy support

World Eaters. You get a bunch of special rules. Counter attack, Rage, Furious charge, Admantium Will for free. No banners needed.
VoTLW for free.
Artefacts are good. The weapons are nice but unwieldy. But the Talisman of Burning Blood is amazing for a lord.
Access to vindis and preds
But you don't get demons and Helbrutes are elites

In my opinion they are both good and play similar but have different flavors.

I am going to play as World Eaters for a bit and see if I like it.

Refer to Page 5

PLAY LIKE YOU GOT A PAIR!!

World Eaters 5000 pts 
   
 
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