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What purpose does vampire lord with wings serve?
The VLoZD and Mournghoul seem like the hammer units. Also the Terrorghesit by itself seems oddly placed as a 3rd beat stick but targeting bravery.
You could use hexwraiths/spirit hosts/dire wolves as a secondary tarpit unit that is faster that zombies. And the ethereal units are truly a tarpit with 4+ save and ignore rend. They take a while to chew through.
Many death players like at least one set of Morghast Archai because of their rend -2 and mortal wound survivability vs. current mortal wound spam.
You could always leave a summoning pool of 240 for Morghast Harbingers (the sword ones) and summon them at 9 inch range, they get 3d6 on the charge so they've got a ~75% chance to make 9 inch charges.
What command traits and artifact are you thinking?
Here's a sample list based on my own preferences:
Leaders
Vampire Lord On Zombie Dragon (440)
- General
- Deathlance
- Trait: Ruler of the Night
- Artefact: Cursed Book
Necromancer (120)
- Artefact: Cloak of Mists and Shadows
Battleline
2 x Morghast Archai (240)
- Deathlords Battleline
10 x Zombies (60)
10 x Zombies (60)
40 x Skeleton Warriors (320)
- Ancient Spear & Crypt or Tomb Shield
Behemoths
Mourngul (400)
Total: 1640/2000 (Source: ScrollBuilder website)
360 points for summoning or fill in with units you like.
Drop Morghasts for more options.
Zombies are pretty hard to make good. They're extremely slow even if you get a huge block and Danse them, they still never have rend and their range is so low they have to literally slowly surround an enemy.
Big blob of skeletons is WAY scarier once they're in combat.
However, with many armies, like Sylvaneth, Stormcast, Skaven etc... having reliable ranged damage, your necromancer will get sniped off. Even with his ward save and his look out sir.
Key to death seems to be about tarpitting the correct enemy units with your units (enemy has rend? use ethereal) (enemy has mortal wound? Spam cheap body zombie/dire wolves).
I would encourage you to build a 1000 and 1500 point list to try the game out on faster scales to see your own playstyle and develop your own value for movement speed/flying/rend/stats/magic etc... You can probably make fine lists with whatever you have now. Except consider dropping the Mourngul in <2000 pt games, he's sortof an eyeroll and unkillable in those games.
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