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Made in us
Fresh-Faced New User




I get paid on Tuesday! So... it's finally time to pull the trigger on hobby stuff and some models! I love the monsters in Death and the Sylvaneth behemoths. I recognize that skeletons are probably easier to get to work on table than zombies, and zombies cost about half what skeletons do. Clearly there is no good cheap get started path for death. I would like to put forward my list concept and hear how efficient it will be.

Vampire Lord on Zombie dragon
Vampire Lord with wings
Necromancer
20 zombies
20 zombies
20 zombies
Mourngul
Terrorgheist

I think that is 1680, is this to much creature feature? 1800 with skeletons for perspective.

Will 20x3 zombies be enough to support with a few more army adds? Corpse cart, mortis engine? If I swap to skeletons it will cost a lot more money, but is that just the way of Death? Pay the premium to play the game? I really like the look of the terrorgheist and the mourngul on paper and in the "flesh" zombie dragon lord looks like a great project and strong enough on table.

i am pretty settled on death or Sylvaneth, and the hope that death gets a few new toys before to long is not unreasonable, I hope.

Thanks for your advice, pay day is nearly upon me! Toys for the gamer throne!
   
Made in us
Been Around the Block




What purpose does vampire lord with wings serve?


The VLoZD and Mournghoul seem like the hammer units. Also the Terrorghesit by itself seems oddly placed as a 3rd beat stick but targeting bravery.

You could use hexwraiths/spirit hosts/dire wolves as a secondary tarpit unit that is faster that zombies. And the ethereal units are truly a tarpit with 4+ save and ignore rend. They take a while to chew through.

Many death players like at least one set of Morghast Archai because of their rend -2 and mortal wound survivability vs. current mortal wound spam.

You could always leave a summoning pool of 240 for Morghast Harbingers (the sword ones) and summon them at 9 inch range, they get 3d6 on the charge so they've got a ~75% chance to make 9 inch charges.

What command traits and artifact are you thinking?

Here's a sample list based on my own preferences:

Leaders
Vampire Lord On Zombie Dragon (440)
- General
- Deathlance
- Trait: Ruler of the Night
- Artefact: Cursed Book
Necromancer (120)
- Artefact: Cloak of Mists and Shadows

Battleline
2 x Morghast Archai (240)
- Deathlords Battleline
10 x Zombies (60)
10 x Zombies (60)
40 x Skeleton Warriors (320)
- Ancient Spear & Crypt or Tomb Shield

Behemoths
Mourngul (400)

Total: 1640/2000 (Source: ScrollBuilder website)
360 points for summoning or fill in with units you like.
Drop Morghasts for more options.

Zombies are pretty hard to make good. They're extremely slow even if you get a huge block and Danse them, they still never have rend and their range is so low they have to literally slowly surround an enemy.

Big blob of skeletons is WAY scarier once they're in combat.
However, with many armies, like Sylvaneth, Stormcast, Skaven etc... having reliable ranged damage, your necromancer will get sniped off. Even with his ward save and his look out sir.

Key to death seems to be about tarpitting the correct enemy units with your units (enemy has rend? use ethereal) (enemy has mortal wound? Spam cheap body zombie/dire wolves).

I would encourage you to build a 1000 and 1500 point list to try the game out on faster scales to see your own playstyle and develop your own value for movement speed/flying/rend/stats/magic etc... You can probably make fine lists with whatever you have now. Except consider dropping the Mourngul in <2000 pt games, he's sortof an eyeroll and unkillable in those games.
   
Made in us
Pious Palatine




purple40k wrote:
I get paid on Tuesday! So... it's finally time to pull the trigger on hobby stuff and some models! I love the monsters in Death and the Sylvaneth behemoths. I recognize that skeletons are probably easier to get to work on table than zombies, and zombies cost about half what skeletons do. Clearly there is no good cheap get started path for death. I would like to put forward my list concept and hear how efficient it will be.

Vampire Lord on Zombie dragon
Vampire Lord with wings
Necromancer
20 zombies
20 zombies
20 zombies
Mourngul
Terrorgheist

I think that is 1680, is this to much creature feature? 1800 with skeletons for perspective.

Will 20x3 zombies be enough to support with a few more army adds? Corpse cart, mortis engine? If I swap to skeletons it will cost a lot more money, but is that just the way of Death? Pay the premium to play the game? I really like the look of the terrorgheist and the mourngul on paper and in the "flesh" zombie dragon lord looks like a great project and strong enough on table.

i am pretty settled on death or Sylvaneth, and the hope that death gets a few new toys before to long is not unreasonable, I hope.

Thanks for your advice, pay day is nearly upon me! Toys for the gamer throne!


Always take the abhorrant ghoul king terrorgeist, built in regen plus the ghoul kings attacks, plus his own unique spell is worth WAY more than 80pts. Zombies are okay and taking them like that is fine but skeletans are in general going to perform better(you can get 20 skeletons with the correct equipment for 20$ from mantic) but not exceptionally so. As for additional things, Mortis Engines work well with creature feature lists, blood knights are always good, morghasts are great.


 
   
 
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