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Made in us
Sinister Chaos Marine





In a normal game on a 6x4 table, is there any real reason to take the Earthshaker over the Medusa now-a-days? Being that Renegades are already getting a discount due to lower BS that artillery doesn't really care about, I can't really see any good reasons for the extra range of the Earthshaker. Seems to me like most of the time I can place Medusa's in a good enough place to capitalize on their shorter range without issue. (Also, Breacher Shells, mentioned below for more range)

Secondly, if going with Medusa's, as I've done previously, are Breacher Shells a "must buy" option? I find even with 3 Rapiers it helps to have Medusa's with those small blast armorbane shots to finish things off. And the extra 12" in range is nice, too.
   
Made in us
Auspicious Daemonic Herald





I can't think of any reason to take the medusa. for an almost 50% price increase and the loss of range and the Barrage rule (which is huge) you only get +1Str & +1AP. That is not worth it.

Also never take breachers shells. For the price of 1 breacher shell medusa you could have bought another 3 rapier batteries
   
Made in us
Sinister Chaos Marine





 CrownAxe wrote:
I can't think of any reason to take the medusa. for an almost 50% price increase and the loss of range and the Barrage rule (which is huge) you only get +1Str & +1AP. That is not worth it.

Also never take breachers shells. For the price of 1 breacher shell medusa you could have bought another 3 rapier batteries


Hmm, loss of Barrage is huge. For whatever reason, I was of the mindset that they had Barrage. That changes things a bit, though I guess only when the table has a decent amount of terrain (not often in my Meta).

Edit: I will say that going from Str 9 to Str 10 is quite a big deal as T5 is much more common, and T5 with multi wounds it common, as well.

This message was edited 1 time. Last update was at 2017/02/01 20:03:21


 
   
Made in us
Auspicious Daemonic Herald





Barrage is much more then shooting things you can't see, it also lets you allocate wounds from the center of the blast to snipe key models and hit side armor on vehicles. Plus since barrage basically ignores intervening terrain for cover it means vehicles almost never get cover saves against barrage

The only beneft to the medusa is ID'ing T5 but I hardly think that justifies the 50% price increase especially after losing so many advantages of the Earthsakers

This is definitely no contest if you are runing the Ordnance Tyrant as well
   
Made in us
Stalwart Veteran Guard Sergeant





USA

I would personally go for a medusa. The difference between str 9 ap3 ordnance and str 10 ap1 armourbane is pretty big.

Str 10 means the difference of wounding on 2's vs wraithknights and other T8 GMC's. It means the difference between counting as ID against Plaguemarines, space marine bikers, and a plethora of other things that are toughness 5, which by the way, means they don't get to take a FNP save either.

AP1 armorbane means it will have roughly a 1/3 chance of getting an explodes result. Did your enemy bring a Spartan? Well they can kiss it goodbye, armored ceramite won't save them. It also means TEQ's will crap their pants.

Even if you don't take the bastion breacher shells, you're still slinging demolisher cannon shots around at a further distance than one could fire.

As an additional note, however. If you're running an emperor's wrath artillery battery, the basilisk is hands down better.

This message was edited 1 time. Last update was at 2017/02/01 20:19:14


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Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 chrispy1991 wrote:
running an emperor's wrath artillery battery

^Bringing your filthy loyalist formations into a renegade thread.

On a more serious note it really depends what kind of people you play: against tank/walker armies and elite armies that spam 2+ e.g. GK, the Medusa shines at wiping things from the board but for heavy infantry, low armour and 3+ or less spam then a battery of Earthshakers sat behind a large bit of cover is great for wiping gunlines and armies that rely on cover without being targetted yourself.

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 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

Medusa with Bastion Breacher shells hands down better option than Earthshaker.

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Made in us
Hooded Inquisitorial Interrogator





I have both in heavy field artillery form and with the deny cover orders the Medusa is worth its weight in gold. Earthshakers are very useful, but i'd take a medusa over an earthshaker every time.

i'm not a fan of the bastion breacher shells. If they have the right targets then they are brutal, but they tend to scatter for me and i've gotten frustrated by the small blast on them.

medusa guns still have ordinance so its a pretty good bet that they'll pen what they shoot at.
   
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Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

war wrote:
I have both in heavy field artillery form and with the deny cover orders the Medusa is worth its weight in gold.

OP is asking about R&H so no deny cover orders.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Hooded Inquisitorial Interrogator





 mrhappyface wrote:
war wrote:
I have both in heavy field artillery form and with the deny cover orders the Medusa is worth its weight in gold.

OP is asking about R&H so no deny cover orders.


Ah, so he is. I still wouldn't discount the S10 shots. Many a biker/wraith/wolf has been brought low by being doubled out.

Dirty heretics...
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

war wrote:

Dirty heretics...

Get outta here with your rotting corpse Emperor!

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

war wrote:
I have both in heavy field artillery form and with the deny cover orders the Medusa is worth its weight in gold. Earthshakers are very useful, but i'd take a medusa over an earthshaker every time.

i'm not a fan of the bastion breacher shells. If they have the right targets then they are brutal, but they tend to scatter for me and i've gotten frustrated by the small blast on them.

medusa guns still have ordinance so its a pretty good bet that they'll pen what they shoot at.


Ill second this, 90% of the time your opponent is going to be inside 36" as long as you set yourself up in the center of the map (and hopefully with plenty of zombie bubble wrapping). Your Earthshakers are going to have to fire direct most of the time because of their minimum range so you might as well go with a direct weapon anyways and put it behind an Aegis or under a Void Shield. That Str 10 AP 2 armourbane is pretty much going to guarantee a vehicle dead once a turn if you have a squad of 2 artillery carriages. And dont forget that str10 ap1 will work wonders kill ridiculous stuff like Death Guard and Daemon Princes

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Auspicious Daemonic Herald





You still get all the benefits of barrage while direct firing
   
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Nurgle Chosen Marine on a Palanquin






Quick YMDC question, If you take breacher shells, is it all you can fire? It doesn't say you are upgrading to breacher shells, but that you can take them. Would that just be having 2 types of ammo?

If you can fire either or, having a medusa around could be good, if you are stuck with just the breacher shells, small blast stinks pretty bad.


   
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 gwarsh41 wrote:
Quick YMDC question, If you take breacher shells, is it all you can fire? It doesn't say you are upgrading to breacher shells, but that you can take them. Would that just be having 2 types of ammo?

If you can fire either or, having a medusa around could be good, if you are stuck with just the breacher shells, small blast stinks pretty bad.


If you read the entry for breacher shells, it says that a medusa with the breacher shell upgrade fires with that profile. So that is all you can fire
   
Made in gb
Pyromaniac Hellhound Pilot






I used them both at a tournament recently. I think they both have their roll. Earthshakers to use their range to strike the enemy backfield and medusas to handle AP2 and S10 instant death needs.

I'd never use the bastion breacher shells though. Standard medusas are already pretty good against vehicles, and losing the large blast is pretty massive.

I'd personally run around 2 earthshakers for every medusa, depending on how much heavy artillery i wanted

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Made in us
Sinister Chaos Marine





Thanks for the opinions, insight and experience, folks.

I don't know if I've changed my mind on being Medusa heavy for my personal list, but I could see bringing a few Earthshakers to give them a shot. A prevalence of T5 multi wound models and TEQ models make the Medusa better than normal where I play, so I think that coupled maybe with a Cabal fishing for Earthly Anathema should handle things nicely.
   
Made in il
Warplord Titan Princeps of Tzeentch






I think where earthshakers really shine though, is apoc games-where the godlike range suddenly matters.

However, even in general games, the cheapness where renegades can spam earthshakers (not basilisks, the artillery unit) makes them valuable.

I remember I made a mock list some time ago just for kicks, it featured about 10 earthshakers and almost 200 meatshield infantry and zombies to block enemies forever from getting to them.
I should try to recreate it, then borrow some models to proxy play it as it sounds frustratingly fun

can neither confirm nor deny I lost track of what I've got right now. 
   
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 BoomWolf wrote:
I think where earthshakers really shine though, is apoc games-where the godlike range suddenly matters.

However, even in general games, the cheapness where renegades can spam earthshakers (not basilisks, the artillery unit) makes them valuable.

I remember I made a mock list some time ago just for kicks, it featured about 10 earthshakers and almost 200 meatshield infantry and zombies to block enemies forever from getting to them.
I should try to recreate it, then borrow some models to proxy play it as it sounds frustratingly fun


I have 9 earthshaker proxies, a popular one is some ww2 toy that is slightly larger than the FW model. My list includes all 9, around 100 zombies, 9 rapier laser destroyers, 4 quad mortars, 18 spawn and 2 wyverns. I played it for a while at my LGS and it built a reputation, all sorts of standard cheeses fought it, and none could do much against it.
Nasty players mix an unending host with their purge for infinite meat shield.

That style of list is why R&H pops up in tournaments.

   
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Decrepit Dakkanaut




Don't Earthshakers have a minimum range? That's something I'd be worried about.

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BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
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Why Aye Ya Canny Dakkanaughts!

Slayer-Fan123 wrote:
Don't Earthshakers have a minimum range? That's something I'd be worried about.

I believe that refers to minimum range for indirect fire, it can still fire directly below that. But don't quote mebon that.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Nurgle Chosen Marine on a Palanquin






That is correct, very few guns cannot fire within minimum range. Earthshakers can only direct fire within minimum, so they must have line of sight within 24".

   
Made in il
Warplord Titan Princeps of Tzeentch






That said, if you are within 24" and you don't have LoS-there are probably quite a few zombies parked there, and a few other earthshakers that are placed elsewhere and CAN target that spot if need be.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Krazy Grot Kutta Driva





UC Irvine

Not to be indecisive, but why not both?

Typically I go 4 earthshakers and 3 Medusas

Earthshakers prevent them from also hiding artillery AND make it difficult to hold backfield objectives. Combo with allied deepstrike and you have a decent shot at line breaker and holding the objective in their deployment

Medusas tare up anything threatening my line, the Str10 AP2 is a godsend for heretics as lots of the heavy hitting CC units cant take more than two barrages if the scatters right
   
 
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