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the way damage goes is like this
Roll to Hit, Roll to Wound, Save Roll, Damage, Extra Saves.
So if I attack you with a weapon that deals 3 Damage you take a single save for each successful hit. So say I get 3 hits and you make 2 saves. The unit now takes 3 Damage. If its a unit of single wound models then 3 models are removed as casualties.
Now if you have a special rule that lets you discount wounds then you would throw your additional saves here. So keeping with the example. you have an ability to ignore wounds on a roll of a 6. You would now throw 3 dice, one for each Damage from the failed save throw.
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