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Made in gb
Xeno-Hating Inquisitorial Excruciator





How do tank traps interact with walkers.

Tank traps are impassable terrain to all vehicles.

Walkers behave as infantry in the movement/assault phase.

Need some clarity on wether a dreadnought can move through a lone of tank traps.

Haven't got access to a rule book for a bit so any help is greatly appreciated thanks.
   
Made in au
[MOD]
Making Stuff






Under the couch

 HANZERtank wrote:


Walkers behave as infantry in the movement/assault phase.
.

There's your answer.

They're vehicles, but when you're looking for which movement rules apply to them you count them as infantry.

 
   
Made in us
Auspicious Daemonic Herald





How do infantry move through impassible terrain?

That's your answer
   
Made in au
[MOD]
Making Stuff






Under the couch

Task traps aren't impassable to infantry.

 
   
Made in us
Auspicious Daemonic Herald





 insaniak wrote:
Task traps aren't impassable to infantry.

It still is a vehicle, it just moves like infantry. It doesn't say it counts as being infantry.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

This.

Walkers are vehicles. Tank traps are impassable to vehicles. Nuff said.

They move and fight in most respects like infantry, but they are still vehicles.

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Made in nz
Scarred Ultramarine Tyrannic War Veteran




Ankh Morpork

I think in the past I argued the opposite, but having a look at the rules I've come to the following reading:

From 'Tank Traps':

"Tank traps are impassable terrain to non-Skimmer vehicles, dangerous terrain to Bikes, and open ground for other units."

From 'Moving Walkers':

"Walkers move using the movement rules for Infantry."

Walkers move using the movement rules for, but are not actually, Infantry. As such they would move using the rules for Infantry attempting to move into something they, as actually a non-Skimmer vehicle, find Impassable.

Therefore you would move using the rules for Infantry attempting to move into/through/etc. Impassable terrain.
   
Made in us
Longtime Dakkanaut





To play devil's advocate, though, given that you use the movement rules for infantry, wouldn't the movement rules for infantry through tank traps (count as open ground) apply?
   
Made in us
Longtime Dakkanaut




 doctortom wrote:
To play devil's advocate, though, given that you use the movement rules for infantry, wouldn't the movement rules for infantry through tank traps (count as open ground) apply?


This comes down to basically two interpretations. Tank traps are impassable to vehicles movement. Walkers are vehicles, therefore its impassable versus Walkers move as Infantry therefore that terrain that is impassable to vehicles is not impassable because they are counted as Infantry for movement. The rule is not clear enough to determine intent for walkers.

This message was edited 1 time. Last update was at 2017/02/06 23:22:24


 
   
Made in us
Khorne Rhino Driver with Destroyer






Here's another question, if I purchase the tank traps (they're part of my army) can they prevent large base models (I.E. Wraithknight) from charging if the model base has to land on top of a tank trap?

5500 points
6000 points 
   
Made in us
Longtime Dakkanaut





No, for monstrous creatures and the like they can invoke Wobbly Model Syndrome (page 20)
   
 
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