Spawn of Chaos
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Hey all, it's been a long time since I've posted or had much to play with in terms of warhammer, but it seems me and my friends are going to start making and playing the game again- and so I thought I would try out a list of my own here to review as well heh. We're mostly playing against each other but aim for semi-competitive to competitive lists in case we actually do go play in any events or other people, with a number of more fun lists to mess with as well. That said, this is one of my more 'competitive' at least I feel from looking around and was curious of thoughts on it!
World Eaters
Lord of the Legion:
Daemon Prince
Daemon of Khorne, Berzerker Glaive, Power Armor, wings
250
Chaos Lord- MoK, VotW, Gorefather, Sigil of Corruption, Juggernaut
165
Chaos Warband:
Chaos Lord (Warlord)- MoK, VotW, Axe of Blind Fury, Sigil of Corruption, Juggernaut
170
Chaos Space marines
X5, MoK, VotW, Close Combat weapons
85
Chaos Space marines
X5, MoK, VotW, Close Combat weapons
85
Bikers
X3, Meltaguns x2, MoK, VotW
96
Chaos Terminators
X3, combi melta, x1 Lightning Claws (Champ), MoK, VotW, x2 Power Axe
122
Chaos Havocs
X5, 4x Autocannons, MoK
125
Chaos Spawn:
3 Spawn, MoK
96
Death Guard Allied Detachment
HQ:
Daemon Prince
Daemon of Nurgle, Black Mace, Power Armor, wings, Mastery lvl 3 (disciple of Nurgle), Spell Familiar
355
Chaos Space Marines
X5 MoN, VotW, Melta gun, Rhino, Perdus Rift Anomoly
160
Chaos Space Marines
X5 MoN, VotW, Melta gun, Rhino
140
1849
Basically, grabbing all the fun big toys of World Eaters on Juggerlords and having escorts of sorts for both- spawn for one, bigger bike group for another, though they hope to reach combat fairly fast being World Eaters and all along with their Daemon Prince. The nurgle side is a take of my own towards the perdus rift being oh so helpful to World Eaters- while grabbing another really nasty prince who can backup the others with some powers as well as being a monster himself and getting some much more sturdy troops to sit on things. Most of the warband is just what they are, havocs popping transports, termicide group, and bikes being those annoying but lovely tank killers. The marines in the world eaters are kinda on the fence of giving them an actual melta, but I'm not too sure what else to throw those points around (minus random funny gifts heh). The bikes too I contemplated making into one larger squad to give a bigger guard to one of the lords, and I'd just cut down on spawn to beef that one unit up. Finally my last things to think on are the Nurgle Prince- the disciple of Nurgle seems tempting with the potential to heal the lords/princes+bolster str/toughness, but invisibility and shrouding is also godly support for them (I'd probably go this way with one larger deathstar with the magic hitting more lords at once if bikes combined and lords to cut down spawn) . Anyways, if you let me know what you think (or yell at me if I miscalculated points somewhere!) I'd appreciate greatly and thank you in advance!
Edit, points fix and death guard made CAD (knew it would happen).
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Spawn of Chaos
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Intercessor- I am curious why they would be needed to be taken as a CAD instead of an allied detachment if you could explain please. It was a thing I was considering at first but then thought could cut some points cost there and the wording seems to line up that it is ok- as the Death Guard in the Traitor legions says as follows: 'A Death Guard Detachment retains the CHaos Space Marines Faction and is treated in all ways as a Chaos Space Marines Detachment' and then goes on to list the restrictions of marks, veterans etc with nothing else of note against it. As the World Eaters are listed similarly, they both do retain the same faction and fall into the ability to be taken as an allied detachment don't they? Just curious where I may be wrong on this, so I can have it functional and legal and all.
Edit: Derp. Nevermind- I misread the parts in allied detachments, you are totally right. The two lines of needing same and then different faction kind of threw me off for some reason...to which I have no idea why. Need to fix this then heh.
Andysonic- against heavy psyker armies I understand they probably could potentially stop me quite hard on the phase with enough of them, but focusing on blessings mostly where it's 6s for them to stop me and I get 4+s to cast, I still feel it should work decently in most cases. Besides, I can always 'even' the odds of the psykers the good old Khorne way of removing them fast with the khorne guys charging in to kill I feel. That said, even if I weren't to take the death guard setup, what would you suggest as criticism to potentially aim around instead with the free those points?
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