GodDamUser wrote:Yeah the key to beating the Tyranids is finding the ships in hibernation and blowing them up, any race could do it.
The hard part is finding the fleet.
As the Tyranids do not use warp travel... technically they don't even travel at FTL (which is the biggest messed up thing with their storylines) they use solar sail and gas propellants (he he they fart for momentum) to travel at near light speeds.
And space is huge and no one else actually spends time traveling through it unless in a system.. at which point the Hive Ships are awake/ing and then its a fight
Fighting Nids in a ground war is never a good option
This actually sounds like a sensible option. Unfortunately, as Lance845 suggested the issue with the 'nids is that although they appear animalistic they're far from it. They're immensely intelligent and adaptive (just like us, and all other intelligent races). You might be able to get the drop on them a couple of times wit ha particular tactic, but they've got enough numbers that they can stomach that and adapt.
Now, that's not to say that they are actually undefeatable. Not at all. All it means is that it's not that simple.
The only way to defeat the 'nids is to come up with new ways of killing them faster than they can adapt. It's a massively tall order, but
TBH it should be. They're a major faction in
40k. It shouldn't be easy to wipe them out.
Replace the 'nids with the Imperium in this example. It'd be a thoroughly gakky storyline if the Imperium was fighting the Tau, and the Tau came up with a virus that wiped out all of humanity. gakky storyline because it's just fantastically farfetched. Now, why would you think that such a situation is more believable with the 'nids? They're just as complicated and competent a race as we are, if not more. So, it's not that the 'nids are 'Mary Sue'. It's that they're actually a credible threat to the Imperium and the galaxy as a whole,
just like an antagonist should be.