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Made in us
Mutilatin' Mad Dok





Georgia

Slayer-Fan123 wrote:
Grav simply needs to wound against size like it was intended to. Swarms on 6, infantry on 5+, Bulky on 4+, very bulky on 3+, everything bigger on 2+ and merely strip the HP on a 6 instead of immobilized on top of it.

Bam, simple fix.


That's actually not a bad idea. It might need some tweaking as far as that wound chart after playtesting but not a bad idea.

Anyway, as far as knights go, my opinion on this is probably kind of biased since my armies have ways of dealing with them. Admech has haywire and grav (lol) for days, and with orks I can either powerfist it to death or just ignore it, depending on the type of knight. I'd say around 1500 is a good start, but you do need to let your opponent ahead of time that you're bringing one.
 
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