Hulksmash wrote:I don't want broken. But I do want units that aren't price similar to comparable 2 wound models when they only have a single wound. I am ok with Ghouls at 100pts (still a little high) and Skellies at 80pts as they replenish so in essence I'm paying for more than just the 10 wounds. With chaos you've got marauders that are similar at 60pts and Gor that are 80pts but have a better
CC save, faster, and can run and charge (for a 20% discount vs. Warriors).
If they wanted dwarves to be more elite they needed to reflect it in their stats. As it is they are horde level rules wise but priced like elites.
So much this. I actually just retired my
TK, because they weren't "fun" in a meta that is locally just playing armies they enjoy for relaxed play.... and yet even in this quite casual environment Dwarves struggle to do anything. My wife's Saurus Guard, even beyond much greater access to much better buffs and supports, are overwhelmingly better "elite infantry" than literally anything I can field from Dwarves, at any point cost. As stated, you can totally price reasonable units that read, and perform as "elite".
In my mind, if priced accordingly, I imagine Dwarves to have devastating "toys" IE artillery, shooting in general, war-engines, etc... backed up by a costly, but ultra durable wall of guys tasked with working around their inherent slowness, by being a wall against attacks. At this point you still have competitive challenges in tournament scenarios tasking players with higher mobility, BUT at least their is a tactical/racial internal logic to how said army performs.
As it stands we have artillery being the only decent option (albeit still pricey and with only a couple of the options being worthwhile, and insta gimped if you take out one squishy support model), and everything else being some of the worst priced, performing models in all of
AoS. :-p
Edit: Incidentally, as others suggest, slashing Dwarf points almost by half, instantly rectifies things, and at least fits them into the aforementioned internal logic.