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![[Post New]](/s/i/i.gif) 2017/02/12 06:41:52
Subject: Dealing with Death Guard
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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How do you kill these guys? Seriously! I was using Castellans detachment with mostly guard and some Space Marines and despite putting dozens of wounds on them THEY WOULD NOT DIE. Oh and they all had bikes and relentless so they got plenty of Ob Sec on the objectives. Plus having a Daemon Prince with a 2+ jink save and a FnP with rerolling ones is just awful.
For note I can field War Convo, ANYTHING guard, and a full 10+ razorback Battle Company.
I want death guard to die.
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2017/02/12 11:29:37
Subject: Dealing with Death Guard
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Dakka Veteran
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Bring poison weapons or strength 10?
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![[Post New]](/s/i/i.gif) 2017/02/12 11:43:04
Subject: Dealing with Death Guard
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Ancient Space Wolves Venerable Dreadnought
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How was your army set up?
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I don't break the rules but I'll bend them as far as they'll go. |
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![[Post New]](/s/i/i.gif) 2017/02/12 11:53:09
Subject: Dealing with Death Guard
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Prophetic Blood Angel Librarian
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The DP you need to take down in assault.
He shouldn't have had all bikes if he had a Vectorium to reroll those FnPs of 1 as he would have needed to take a Warband or Plague Colony which both require many non bike units.
Grav should still work well against DG as should plasma or any high strength low ap weapons - Yeh they will be 33% less effective (not counting the rerolls of 1 - cba to work that out right now) but still effective enough.
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![[Post New]](/s/i/i.gif) 2017/02/14 01:31:42
Subject: Dealing with Death Guard
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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Poly Ranger wrote:The DP you need to take down in assault.
He shouldn't have had all bikes if he had a Vectorium to reroll those FnPs of 1 as he would have needed to take a Warband or Plague Colony which both require many non bike units.
Grav should still work well against DG as should plasma or any high strength low ap weapons - Yeh they will be 33% less effective (not counting the rerolls of 1 - cba to work that out right now) but still effective enough.
I wasnt all bikes, but 2 squads of them were pretty darn hard to kill (T6, 3+ jink). As for a DP, how do you take it down in assault when it does 5 str 8 AP 2 attacks (it was using that poison flamer staff)?
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2017/02/14 01:40:03
Subject: Re:Dealing with Death Guard
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Excellent Exalted Champion of Chaos
Grim Forgotten Nihilist Forest.
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Plasma, S10. Volume of fire. Unless he rolls FnP like I have been this last couple of games. You should be good. I've actually been on a losign streak with my Death Guard.
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I've sold so many armies. :(
Aeldari 3kpts
Slaves to Darkness.3k
Word Bearers 2500k
Daemons of Chaos
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![[Post New]](/s/i/i.gif) 2017/02/14 01:57:43
Subject: Dealing with Death Guard
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Bounding Ultramarine Assault Trooper
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Grav it works wonders VS marines and MC's. If you know you are fighting Chaos just spam skyhammers with 4 grav cannons to each Dev squad.
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Ultramarine 6000 : Imperial Knights 1700 : Grey Knights 1000 : Ad mech 500 :Nids 4000 : Necrons 500 : Death watch 500 |
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