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Made in nl
Raging-on-the-Inside Blood Angel Sergeant




netherlands

im building my second chaos army, already have a great slaanesch army, but to make a chaos warband i need some advice i will playing iron warriors and need one of the next units
raptors, tallos ore bikes what would you use to complete a warband

full compagny of bloodangels, 5000 pnt of epic bloodangels
5000 pnt imperial guard
5000 pnt orks
2500 pnt grey knights
5000 pnt gsc
5000 pnts Chaos legionars
4000 pnt tyranids
4000 pnt Tau
 
   
Made in us
Thinking of Joining a Davinite Loge




What is your play style? Raptors are great for deep striking and taking out a priority target. Usually, you trade them for a an opponent's piece. Talons are great if you are fighting chafe units. They cannot be fielded in large numbers and have no way to shoot when deep striking in. Your best bet is to have them out flank and charge something on the edge or take cover. Bikes are great because of the +1 T, they are fast and can have melta weaponry.

My play style works best with bikes and Raptors. Too date my talons have only succeeded in killing blob guard quickly. They might do better as a Night Lords army though. Especially with night fighting for more cover.

[/sarcasm] 
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

From all I've heard from the last few weeks of research getting back in the game, bikes is the only viable option here if you want a competitive list.
   
Made in ca
Pulsating Possessed Space Marine of Slaanesh





Florida, USA

Bikes will end up lasting longer from their increased toughness and natural speed. They can perform the same function of the raptors, at about the same point cost; five raptors with two meltaguns come in at 115 points, and five bikes with two meltaguns come in at 130 points. If you were to make the raptors nurgle, they'd be even with the bikes at 130, but if you're dead-set on running iron warriors, you wont be able to mark them.

So it really does come down to preference on movement and tactics. The bikes will move faster across the board on any given turn, but cannot jump over obstacles or hide as easily. Likewise, they lack the deepstrike flavor of the raptors, which really should be used as such. Previously mentioned sacrifice tactics hold true, deepstrike them into a safe position, pop a piece of armor, and whatever else happens is a nice bonus.

Do not consider the warp talons. They just don't make sense in the vast majority of ways you want to use them, they're much more expensive without being equally more deadly/resilient, and while the models do look amazing, they really need a delivery system other than deep strike to be effective. An edition which sees a proliferation of heavy ranged firepower has no room for a purely dedicated melee unit; there's a reason we stopped using swords when guns were invented. If you decide you really want to try and make them work, you'll be better off picking up the Raptor Talon as an aux choice to let them charge on the same turn they deepstrike.

Best of luck!

This message was edited 2 times. Last update was at 2017/02/13 13:04:42


----Warhammer 40,000----
10,000  
   
Made in nl
Raging-on-the-Inside Blood Angel Sergeant




netherlands

all thanks for the advice will go for the bikes then.

full compagny of bloodangels, 5000 pnt of epic bloodangels
5000 pnt imperial guard
5000 pnt orks
2500 pnt grey knights
5000 pnt gsc
5000 pnts Chaos legionars
4000 pnt tyranids
4000 pnt Tau
 
   
 
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