Sagitarius with a Big F'in Gun
|
Having toyed with the idea for a while, after having studied the Belicosa Potentis hierarchy chart, I've sought to bring more of the mentioned units in to the tabletop.
Could be fun to muse over Metallurgicus divisio using Necron & Iron Hands -esque notions, perhaps the Lictanex for stealth and infiltration shenanigans, eh?
Easy place to start is just proxying stuff that looks the part, but uses rules for other gubbinzes, such as using Metal > Bone Vampire Counts Dire Wolves to reperesent the "Cyber-Hybrid Carnivora" of the Lacyrae', but using Adsecularis Covenant rules.
That doesn't always realise the fantasy, so I've come up with a set of prototype rules for fielding these units closer to their lore.
-----
As I see it, the Lacyraemara cults are the "Home Guard", using civilian militias for military action, where professional soldiers aren't available.
This is already represented by the Adsecularis Covenants (people that dropped a spanner, or tapped in a nail too hard; punished for doing so [or whatever tickles the tidbit for where these bodies come from].
Governing these cyborgs are the Lacyraemarta Auxiliaries, just doing what-do. Vaguely like a Comissariat, I guess. (More like Overseers)
And then there's the big cheese of the factory, being the Lachrimallus Prime, although this is the one "at whose electro-whip the multitudes are driven to labour".
With these 3 units given already, I'd define a miniature organisation structure with it, having the Magos sat atop, over 2 divisions of the cult, being the Adsecularis & Carnivora.
Either division has its own type of Auxiliaries for tech-support, being the Vulpaxis & Lacyraemarta respectively.
Shadowing the driving force from the Magos would be the Wardens, providing direct immediate governance over the fighting bodies.
-----
Wardens: Based on the basic Skitarii statline, and using some of their upgrades.
[50 pts]
Wardens:
[Minor] WS 3 ¦ BS 3 ¦ S 4 ¦ T 4 ¦ W 1 ¦ I 4 ¦ A 2 ¦ Ld 9 ¦ Sv 3+ 6Fnp+
[Prime] WS 4 ¦ BS 4 ¦ S 4 ¦ T 4 ¦ W 2 ¦ I 4 ¦ A 2 ¦ Ld 10 ¦ Sv 3+ 6Fnp+
Unit Composition:
1 Warden Prime
2 Wardens
Unit Type:
Infantry
Wargear:
Taser Goad
Stubcarbine
Power Armour
(Prime):
Cortica Minor
Special Rules:
Knee Shot
(Precision Shot)
Stubborn
Bulky
Crusader
Options:
The squad can include:
Up to 3 additional Wardens [+15 pts]
The Prime may replace their Taser Goad with an item from the Skitarii Melee Weapons options (-10 cost to each option).
They may also replace their Stubcarbine with an item from the Skitarii Ranged Weapons options (-5 cost to each option).
Knee Shot:
If a Warden has moved no more than 3 inches in the movement phase, they may take a well aimed Knee Shot, firing only once with their weapon.
A successful hit against a model (being the closest to the concerning Warden should they shoot a unit) will have to take a Difficult Terrain test for their ensuing movement phase.
However, a successful would against a model will see them take a Dangerous Terrain test in their ensuing movement.
(Do note: A Dangerous Terrain test sees the tested lose a wound on a roll of 1. Having passed this test, they then have to take a Difficult Terrain test to determine their movement).
Only the hit models must take the tests, but the rest of their unit must be sure to maintain coherency.
On deciding which model gets hit: The closest model to the shooter. However, a hit roll of 6 allows the shooter to choose the target; precision shots.
Cortica Minor:
Carnivora are subject to Programmed Behaviour, unless within 12" of a model with the Cortica Minor, or Cortex Controller.
(Do note: Cortica Minor only works on Carnivora)
-----
Carnivora: Centric around fast, but fragile beasts. The Hounds are hard-hitting, but lacking the survivability (and thus reliability) of the Hawks, whereas the Hawks don't hit as hard on the flipside.
[20 pts]
Carnivora:
[Hound] WS 2 ¦ BS 1 ¦ S 5 ¦ T 3 ¦ W 1 ¦ I 5 ¦ A 1 ¦ Ld 8 ¦ Sv 6+ 6Fnp+
[Hawk] WS 2 ¦ BS 1 ¦ S 3 ¦ T 3 ¦ W 1 ¦ I 5 ¦ A 2 ¦ Ld 8 ¦ Sv 6+ 6Fnp+
Unit Composition:
5 Hounds /or/
5 Hawks
Unit Type:
Hounds - Beasts
Hawks - Beasts (Airborne)
Wargear:
Armoured Hide
Close-Combat weapon
Special Rules:
Execution Protocol
Stubborn
Options:
The squad can include:
Up to 15 additional Carnivora. [+4 pts each] (Do note: Unit can only be entirely Hounds *or* Hawks)
The Rite of Pure Thought [+10 pts] (Can't Overwatch anyway, might aswell shave off 5 pts of the cost)
Revenant Alchemistry [+25 pts]
Flak Armour [+15 pts]
Alternate Discharge [+25 pts]
Execution Protocol: Units gains Rage when having charged a unit that's lost 1 or more wounds.
Airborne: Unit can Jink. In addition, shots fired against the unit are with BS 3 or less.
Alternate Discharge: The unit can, instead of utilising Fleet, instead gain Furious Charge.
-----
Vulpaxis: Literally just Tech-Priest Lacyraemarta Auxiliaries, but changed to work with Carnivora, instead of Adsecularis.
However, they gain the option of:
Ironstrider Motivation Harness [+25 pts per Adept]
- The unit can move 12" in the movement phase, and can roll 2D6 [Pick the highest] for Run moves.
-----
I'm used to using slow, lumbering, expensive units, comprising Elite lists. Lacyrae' is very much the other side of the coin for my mélée obsessions, so whilst I've spent most of my time dealing with close combat, I've not done much at all with GEQ spam, let alone a freakishly fast tarpit swarm, which is where my main concern is.
The Carnivora are very fragile, and will take pretty heavy loses against artillery and multi-shot weaponry, but properly supported, will be terrifying against basic infantry.
These are prototype rules, and I'll keep tabs on performance in play tests, but the main reason of posting it here is, naturally, to have discussion over the rules, determining early-on a gauge of strength.
Any input will be greatly appreciated.
|