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Looking to retain some Alpha-strike capability and dictate were/how the battle is fought. I'm open to suggestions/changes.
Retributors 440
Protectors 200
Protectors 200
Prosecutors with hammers 100
Hammerstrike Force 120
Lord Celestant on Dracoth 220
Lord Celestant 100
Judicators 160
Judicators 160
Liberators 100
Lord Veritant 120
Celestial vindicators 80
2000
Lord Veritant has Bless Weapons and Mirrorshield,
The LCODw/Tempestos Hammer has Keen-Clawed, Consummate Commander, Strife-Ender
The Lord Celestant Quicksilver Draught.
Set up everything in the celestial realm (1 drop due to celestial vindicators) give first turn to opponent. On your turn roll to bring down prosecutors first, try to bring them down 9 inches away and then bring in the conga protectors and retributors using hammerstrike force. Bring down all other units you can behind them (LCOD, Celestant, Veritant, Judicators, Libs.) Shoot away! Charge nearly guaranteed for retributors and protectors, maybe get lucky and get the LCOD, or Celestant in there too.
Hope for double turn. If so use Speak with your Swords AND Furious Retribution, cast Bless Weapons on whichever paladin unit has more enemies in range. Shoot away! Move up other heroes in range, destroy everything with Paladins, charge new targets with heroes. Later rounds use Furious Retribution and the LCOD bubble to prevent losses.
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