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Made in us
Fresh-Faced New User




Warboss
Lucky stick,attack squid, pk,warbike

Warboss
Pk,bosspole, attack squid

Painboy

20 Boyz
Nob,pk,bosspole

20 Boyz
Nob,pk,bosspole

20boyz
Nob,pk,bosspole

20 Boyz
Nob,pk,bosspole

3 Deffkopptas
Tl rokkets

Burna bomba

9 warrbikers
Warboss on bike with them

3 Mek guns

Deffdread
3 CC arms one RL

5 flash guys

3 meganobz
Combi schorchas, killsaws in a truck

Puts me at about 1810pts
Only have one truck right now, not sure where I should put the painboz, was thinking painboy other warboss with the meganobz







   
Made in ca
Fighter Ace






I would ditch the attack squig with the lucky stikk warboss. It basically gives him hatred anyway and you can't reroll a die more than once.

The second boss I would recommend MAand/or the finkin cap. Rolling twice on strategic traits will be extremely useful for you.

Field the 3 koptas solo. Use them to grab objectives, eat overwatch, grab linebreaker, and snipe MEQ characters or vehicle rear armour. If you field them one unit with ignore cover could shoot all three down in one turn, but it would take them 3 turns to shoot down 3 solo koptas.

Maybe with your leftover points grab another kopta or a unit of gretchin. If you want to be more competitive, I'd go for more trukks. Maybe some more nobz so you can split your boyz into 8 units of 10 and put them in trukks.

This message was edited 1 time. Last update was at 2017/02/23 00:44:03


 
   
Made in us
Fresh-Faced New User




I'll get rid of the attack Squid. Two warlord traits would be nice, but if I take 3 single kopptas I lose my warrbikers and I love warrbikers and I think the burna Bomba be fun
   
Made in ca
Fighter Ace






oh i see, you're running a horde.

You could run the list as 2 CADs and have 6 fast attack, elite, and heavy support slots. All you need is 2 hq and 4 troops, which you have. also gives you obsec, which is really useful.
   
Made in us
Fresh-Faced New User




Really? I started playing again a little bit ago, so I'm still! Trying to figure this all out and on how these attachments work. I stopped playing at 5th edition lol

This message was edited 1 time. Last update was at 2017/02/23 02:20:00


 
   
Made in ca
Fighter Ace






I stopped in 4th, came back. The new detachment and formation system is deceptively easy, you'll get the hang of it in no time.
   
Made in it
Waaagh! Ork Warboss




Italy

I'd suggest to take mobs of 30 boyz if you run them on foot, one warboss is enough but 1-3 footslogging painboys would be a nice add to the mobs of boyz.


 
   
Made in us
Fresh-Faced New User




I was thinking about doing 2 or 3 30 man Boyz, now are nobz still good like before?
   
Made in ca
Fighter Ace






Not particularly, at least not as a whole unit like nob bikers used to be. The game has generally moved away from large unit sizes too, they're more of a liability than several smaller units would be. MSU is central to most competitive lists, but different strokes and all.
   
Made in us
Fresh-Faced New User




Sad to hear, I miss having 100+ models, seems boys in trucks,warrbikers, are the norm. Silly question what is MSU?
   
Made in ca
Fighter Ace






You are getting way ahead of yourself.

You still take the 100 models. You just do it in 10 units of 10 instead of 3 units of 30. You get more hidden pks, greater tactical flexibility, helps negate LD issues, and forces your opponent to waste as much firepower as possible through overkill and dividing fire.

Imagine you have a unit that can kill 15 orks per turn on average. What would that unit have a tougher time dealing with: one unit of 30 or three units of 10?
   
Made in it
Waaagh! Ork Warboss




Italy

MSU = Multiple Small Units.

In an edition in which scoring is important and survive the huge amount of firepower that many armies have is impossible. So having a lot of units that can score VP and having small expendable units that make the opponent waste some wounds is the key to play orks (and also other squishy armies like dark eldar) more efficiently.

Force an enemy unit that can evaporate 20 orks to overkill a unit of 5. This is the concept.

But you can also block the way to immortal deathstars using cheap empty trukks or force them to assault units they don't want to assault.

This message was edited 1 time. Last update was at 2017/02/24 11:52:27


 
   
Made in us
Fresh-Faced New User




Now I have a better understanding, thanks so much for the info, I'll redo a list and see what you think thanks again for all the info everyone
   
 
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