Switch Theme:

[2000] - Tzeentch - Tzeentch Chaos  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Revving Ravenwing Biker





Sherman Oaks, CA

Hello Dakka.

I've been playing around with a Tzeentch list I want to try out. I think I understand how all the Tzeentch spells and traits work but if I have made a mistake please let me know. Feedback appreciated.


LEADER / BEHEMOTH

Lord of Change - 300
Warlord
Command Trait: Incorporeal Form
Daemonic Gifts: Pyrofyre Stave or Wellspring of Arcane Might
Spells: Arcane Bolt, Mystic Shield, Infernal Gateway, Fold Reality

Ogroid Thramaturge - 160
Spells: Arcane Bolt, Mystic Shield, Fireblast, Infusion Arcanum

Gaunt Summoner with Familiars - 100
Spells: Arcane Bolt, Mystic Shield, Infernal Flames, Shield of Fate

Chaos Sorcerer Lord - 140
Spells: Arcane Bolt, Mystic Shield, Daemonic Power, Arcane Suggestion

Blue Scribes - 120
Spells: Arcane Bolt, Mystic Shield, Boon of Tzeentch, Tzeentch’s Firestorm

BATTLELINE

Chaos Warriors (20) - 360
Shield and Sword

Pink Horrors (10) - 140
Spells: Arcane Bolt, Mystic Shield, Bolt of Change

Pink Horrors (10) - 140
Spells: Arcane Bolt, Mystic Shield, Bolt of Change

OTHER

Burning Chariot of Tzeentch - 160

Burning Chariot of Tzeentch - 160

Flamers - 200

TOTAL: 1980 / 2000

As with all Tzeentch armies it's lots of wizards casting lots of spells. I have the Chaos Warriors added in bc Tzeentch really lacks any sort of melee defense, and having a big blob of 20 2-wound models with good saves (possibly re-rolling etc) is a great road block to keep my wizards safe and my Chariots and Flamers unharassed and throwing fireballs. Their job is to not die.

I have alo considered removing the flamers and keeping the points open for summoning blue horrors / brimstone horrors when the pink horrors die or if the ogroid summons them with his damage spells. Just to be extra annoying and stick on objectives.

My main concerns are that my wizards will get sniped and that the warriors will be too slow. However, with lots of magic etc I think I should be able to deal with anything fairly easily due to lots of mortal wounds etc. Anything I should add or change? I guess I can always move the spells around depending on who I am playing but I think it gives a lot of offensive and defensive options especially when combined with fate dice. Thoughts?

- VardenV2




The Reactor Core - Commission Painting Service: http://reactorcorepainting.com
_________________________________________ 
   
 
Forum Index » Warhammer: Age of Sigmar
Go to: