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![[Post New]](/s/i/i.gif) 2017/02/27 21:36:10
Subject: Any miniatures systems designed specifically for more than two players?
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Fresh-Faced New User
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I am curious if anyone knows any miniatures systems that were specifically designed for more than two players at once, opposed to just grafting on three plus players variant rules onto a two player game.
I'd like some recommendations from the community. Thank you.
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![[Post New]](/s/i/i.gif) 2017/02/27 21:42:44
Subject: Any miniatures systems designed specifically for more than two players?
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Ship's Officer
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Mobile Frame Zero, the LEGO mecha fighting game, is designed around 3-5 players, and really works the best with at least 4. That's the only one I've got at the moment. I'm sure there's lots out there though.
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![[Post New]](/s/i/i.gif) 2017/02/27 21:53:48
Subject: Any miniatures systems designed specifically for more than two players?
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Fixture of Dakka
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Not really what you're looking for, but 2v2 Epic X-Wing is probably my favorite miniatures based Star Wars experience.
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![[Post New]](/s/i/i.gif) 2017/02/28 01:14:55
Subject: Any miniatures systems designed specifically for more than two players?
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Regular Dakkanaut
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A lot of board games that have miniatures of course, but that doesn't sound like hat you're after.
I don't know about specifically designed for, but I can confirm that.bolt action and x wing both work really well as multilayer games, with no modifications to the core rules.
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![[Post New]](/s/i/i.gif) 2017/02/28 02:14:48
Subject: Any miniatures systems designed specifically for more than two players?
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Fixture of Dakka
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Wolsung.
Works great for 2+ players, low model count, simple rules.
Seriously fun game.
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This message was edited 1 time. Last update was at 2017/02/28 02:18:44
"The Omnissiah is my Moderati" |
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![[Post New]](/s/i/i.gif) 2017/02/28 02:50:00
Subject: Any miniatures systems designed specifically for more than two players?
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Dakka Veteran
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The Hail Caesar - Black Powder line of rules for work well with a large amount of players.
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![[Post New]](/s/i/i.gif) 2017/02/28 02:53:39
Subject: Any miniatures systems designed specifically for more than two players?
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Androgynous Daemon Prince of Slaanesh
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Gore chosen? Silver tower? They're minis games, designed for a party.
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2017/02/28 04:33:17
Subject: Any miniatures systems designed specifically for more than two players?
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Dakka Veteran
South Portsmouth, KY USA
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You might try TechCommander it encourages only one or two units per player and has a deathmatch mode of play which closely resembles video game play as a free for all.
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Armies: Space Marines, IG, Tyranids, Eldar, Necrons, Orks, Dark Eldar.
I am the best 40k player in my town, I always win! Of course, I am the only player of 40k in my town.
Check out my friends over at Sea Dog Game Studios, they always have something cooking: http://www.sailpowergame.com. Or if age of sail isn't your thing check out the rapid fire sci-fi action of Techcommander http://www.techcommandergame.com
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![[Post New]](/s/i/i.gif) 2017/03/01 14:55:59
Subject: Any miniatures systems designed specifically for more than two players?
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Committed Chaos Cult Marine
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durecellrabbit wrote:The Hail Caesar - Black Powder line of rules for work well with a large amount of players.
I think Black Powder actually plays better with 4 (2 teams of 2) or 6 (2 teams of 3) players than it does just with 2. A friend of mine really only wants to play it with a minimum of 3 players where he is on the side with the team vs. the single player. However, I won't go as fair as saying it was specifically designed for more than two players. Although, the designers never seemed to play it that way in the battle reports/sample games either.
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