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Made in ca
Fighter Ace






What all do you own?

If you want a max Kan list, You could roll with a double CAD for 6 heavy support slots. Take 3 kans each for 18 total. I'd give them all rokkits fwiw

There's also the dread mob formation:

Dread Mob Formation

Requirements: 1 Big Mek, 1 Painboy, 2 Gorka or Morkanauts, 3 Deff Dreads, 3 Killa Kan Units

Restrictions: All units of Killa Kans must include three models.

Special Rules: Biggest an’ da Best, Da Boss iz Watchin’.

’Ere We Go!: If every model in a unit has this special rule, the unit can re-roll a single dice when determining its charge range.

Wall of Steel: All models in this Formation with the Hammer of Wrath special rule inflict D3 hits instead of the usual 1.

Source: Supplement: Waaagh! Ghazghkull


I haven't checked the points but a double cad + dread mob formation would give you 27 kans, 3 dreads, and 2 gorkanauts total and be ITC legal, composition wise at least.

This message was edited 4 times. Last update was at 2017/03/04 23:10:31


 
Made in ca
Fighter Ace






Try this:

CAD

Big Mek - Da Fixer Upperz, KFF
100

2x 5 Nobz - 2x pk, 2x bc, boss nob w/ bp, bc, battlewagon w/ 4x rokkit, RR
290(580)

3x 10 Boyz - Shootas, 2x Big Shootas
80(240)

2x 3 Warbikers
54(108)

1x 4 Warbikers
72

3x 6 Killa Kanz - Rokkit
300(900)

2000

There's five main components to this list. Pair the killa kanz with a squad of boyz for bubblewrap and a warbiker squad (The unit of 4.)to tank overwatch and other fire with jink/T5, provide supporting fire, and basically act as outriders. Deploy these in the center of your force as a spearhead, with the kff on hand to provide you with the 5++ inv vs his long fangs. This will force his wulfen, TWC to charge your boyz or warbikers, setting them up to be counter charged by the kanz. They will be slower than boyz, so giving the boyz shootas will encourage them to provide supporting fire rather than leaving the kanz in the dust by making a run move.

Set up the battlewagons on your flanks with a squad of warbikers on their flank. The bikers and the board edge will shield your side armour. These units will be faster, and the nobz will pack a punch.Your opponent will be forced to abandon his flanks into your meatgrinder central force, or reposition to support his flanks, leaving both flanks to be counter charged by and kanz/biker/boyz combo, with the third advancing into his backfield. Alternatively, if he does make a push into your center force, you can use them to countercharge in support.

If you have another HQ choice you could restructure this list into a double CAD for smaller kan unit sizes to including the deff dread.

This message was edited 7 times. Last update was at 2017/03/05 02:12:58


 
 
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