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Try this: CAD Big Mek - Da Fixer Upperz, KFF 100 2x 5 Nobz - 2x pk, 2x bc, boss nob w/ bp, bc, battlewagon w/ 4x rokkit, RR 290(580) 3x 10 Boyz - Shootas, 2x Big Shootas 80(240) 2x 3 Warbikers 54(108) 1x 4 Warbikers 72 3x 6 Killa Kanz - Rokkit 300(900) 2000 There's five main components to this list. Pair the killa kanz with a squad of boyz for bubblewrap and a warbiker squad (The unit of 4.)to tank overwatch and other fire with jink/T5, provide supporting fire, and basically act as outriders. Deploy these in the center of your force as a spearhead, with the kff on hand to provide you with the 5++ inv vs his long fangs. This will force his wulfen, TWC to charge your boyz or warbikers, setting them up to be counter charged by the kanz. They will be slower than boyz, so giving the boyz shootas will encourage them to provide supporting fire rather than leaving the kanz in the dust by making a run move. Set up the battlewagons on your flanks with a squad of warbikers on their flank. The bikers and the board edge will shield your side armour. These units will be faster, and the nobz will pack a punch.Your opponent will be forced to abandon his flanks into your meatgrinder central force, or reposition to support his flanks, leaving both flanks to be counter charged by and kanz/biker/boyz combo, with the third advancing into his backfield. Alternatively, if he does make a push into your center force, you can use them to countercharge in support. If you have another HQ choice you could restructure this list into a double CAD for smaller kan unit sizes to including the deff dread.
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