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Best way to utilize orks flash gitz in 7th edition?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Crazed Cultist of Khorne




Skalathrax

I have been thinking about adding some flash gitz to my ork army, but am still not completely sold on the idea that they would be worth it. It might be the fact that I am still stuck in 5th edition thinking with a lot of my ork stuff, but the models look cool and I wanted to at least give them a try.

I would run them in a battlewagon with a killcannon, since that is something I read about somewhere else, though not sure where atm. Have two big shootas as well to add to the dakka.

Any thoughts and suggestions would be appreciated!

Don't forget to eat your Khorne Flakes every morning! It is psychotically good! 
   
Made in it
Waaagh! Ork Warboss




Italy

Hi, sadly they don't worth it at all. They have S5 shots and there are two other units that are capable of more damage with S5 shots, which are warbikes and lobbas. If flash gitz AP was determined by a D3 maybe (and probably still not worth it) but currently they're among orks worst units, along with walkers and planes.

If you're looking to casual games they can have a room, like any other unit in the codex, but if you're planning to play in a competitive or semi-competitive meta don't bother with flash gitz.

 
   
Made in us
Nasty Nob





United States

The best way to utilize them and the concept or idea of them being worth it are conflicting thoughts.

Flash Gitz sling Str5 dakka in an army that does not lack for str 4 CC attacks or dakka from boyz and str 7 and 8 ranged attacks from toyz. Their role as a gunz toting Nob unit is very redundant. The best way to utilize them is some sort of meat for an IC that also happens to have guns. With that said, overwatch with flash gitz is an asset you lose the moment a SnP IC joins the unit.

Volumes could be written, but Flash Gitz need a powerklaw and a save. Getting them a KFF, FnP, and an open topped vehicle to fire from, would be a start.

This message was edited 2 times. Last update was at 2017/03/05 20:27:59


I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in gb
Fully-charged Electropriest






Competitively speaking they aren't great but the models are fantastic and they can be fun to use. They pretty much require a transport, a Trukk will do for a small squad but a Battlewagon is best for a big unit. A killkannnon is completely optional on their Battlewagon (I wouldn't use one personally) but fits fairly well if you're using them in a Blitz Brigade. I always stick simply with a ram and a rokkit, regardless of what's inside my transports. You want to deploy them in their transport within range or as close as possible to a decent target (Scouting Blitz Brigade Battlewagon's or Scout from another source helps a lot) and ideally keep their transport still if possible to benefit from the Gitfindas. Ammo runts are optional, I sometimes take 3 in a unit to use when I roll well on their AP roll.

Edit: as others have said they aren't the most point efficient way of getting low strength shots on the board but they are mildly versatile on that they've got assault weapons and a Nob statline. I don't like getting them out of their transport too early (or at all if I can avoid it) but if there isn't too much danger close and there's a squishy target available don't be afraid to get them stuck in. Things like Necrons have lower initiative than you so you can take relish in hitting first after softening then up with your Snazzguns, and the new Death Guard Marines are I3 as well so don't make bad targets once their numbers are reduced. You might even sweeping advance those 'Crons! If they take any wounds that is.

This message was edited 1 time. Last update was at 2017/03/05 21:51:41


 
   
Made in us
Tough-as-Nails Ork Boy






A forge world gunwagon is a good middle ground between trukk and battlewagon. 60 points for a 13/12/10 open topped tank with a twinlinked big shoota. You can take up to three in a single heavy support slot so get rides for your other shooting units like tankbustas burnas or lootas.

3000
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Made in us
Crazed Cultist of Khorne




Skalathrax

So they still are not worth it on the competitive side, as most ork units. Got it. I guess my orks are relegated to my "fun" hobby army and not tournament level army... Here is hoping the next edition gives a new army book and much needed update/boost to orkses!

Don't forget to eat your Khorne Flakes every morning! It is psychotically good! 
   
Made in ca
Regular Dakkanaut




The formation with the Battlewagon Blitz would be a good place to start. Load those two BWs up with Rokkits as well. It is a heavy investment, though.

I've seen Badrukk used in Tankbustas.

They are an anti-infantry unit. So if you pair them with Rokkit BWs and the Bully Boyz you have the start some something more rounded out than usual.

When I've used mine they were the stars of the games until they hit something like Thunderwolf Cavalry. But granted that's even just 5 in a BW parked in terrain.

Hope that helps
   
Made in us
Bonkers Buggy Driver with Rockets






As-is they're less cost-efficient than the troops of many armies. They won't do much in games, but the models are awesome so if you value visuals over effectiveness then just go for it.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in fr
Ragin' Ork Dreadnought




Honestly, they're still one of the worst units in the game. If you forced me to use them, I'd barely use their guns - Stick them in a trukk, use them as an assault squad. Nobz have 4 S5 attacks on the charge, after all - Not a bad volley by any means.
The problem with their guns is literally everything. BS2 sucks. BS3 is better, but requires you to be stationary - Since they have short range and are mounted on a unit that should really be used as a shoot-then-assault platform, it sucks too. The randomized AP means that you can't reliably hurt valuable targets, and anything that's unreliable can effectively be written off as an automatic fail - Assume you'll be able to get through 4+ armor, you'll be fine, but anything above average should never be relied on. They're expensive, and lack options. They can't get armor. They can't get melee upgrades. S5 is... Actually decent, but orks have a ton of S5 access, making it pretty redundant.
   
Made in us
Bonkers Buggy Driver with Rockets






Waaaghpower wrote:
Honestly, they're still one of the worst units in the game. If you forced me to use them, I'd barely use their guns - Stick them in a trukk, use them as an assault squad. Nobz have 4 S5 attacks on the charge, after all - Not a bad volley by any means.
The problem with their guns is literally everything. BS2 sucks. BS3 is better, but requires you to be stationary - Since they have short range and are mounted on a unit that should really be used as a shoot-then-assault platform, it sucks too. The randomized AP means that you can't reliably hurt valuable targets, and anything that's unreliable can effectively be written off as an automatic fail - Assume you'll be able to get through 4+ armor, you'll be fine, but anything above average should never be relied on. They're expensive, and lack options. They can't get armor. They can't get melee upgrades. S5 is... Actually decent, but orks have a ton of S5 access, making it pretty redundant.

This. This basically sums up why they don't get used.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
 
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