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Made in us
Shas'la with Pulse Carbine



Los Angeles, CA

Oh very nice, sounds worth it for sure.

6400 Pts
4300 Pts
3200 Pts
2600 Pts

3080 Pts 30k
2460 Pts AoS Chaos Grand Alliance
2680 Pts AoS Sylvaneth 
   
Made in au
Dakka Veteran





col_impact wrote:
Hollismason wrote:
The big problem that Necron's cannot handle is Flying AV now with the nerf to Tesla , not Flying Monstrous Creatures.

I mean you still sort of get it with Nightscythes but not like it was.



Are we durable enough to just ignore Flyers? Flyers have got to land to take objectives.


If you have a look at JY2's first battle report his barge lord got shot at by around 6 flyers and he only lost 1 x hull point! haha
   
Made in us
Longtime Dakkanaut




I've got a list I'm tinkering with that's got 18 HDs, 6Ds, and a variety of other toys, particularly among them Tomb Stalkers. All the normal Ds and 6 of the Heavy Ds come from the formation, so a lot of rerolls going on there.

Anyway, just taking those Destroyers and Heavy Destroyers on there own, they run about 1140. Math hammering them out against 5 Hive Tyrants yield some impressive results. You do about 4.5 wounds per turn against them, and they do about 6 wounds per turn against you. Of course that's assuming everyone is happily in range and LOS, two things that will tend to favor the Destroyers. So you can cut down about 1/5th of their starting wounds per turn, and they in return can take down about 1/8th of your starting wounds.

It's a matchup that largely favors the Destroyers, in short. And they are coming in at a substantial discount, too.

I really, really dig HDs in this edition.
   
Made in nl
Loyal Necron Lychguard



Netherlands

Zimko wrote:
I'm thinking of trying an Obelisk. The gravity pulse will give AV flyers a scare without having to dedicate a shooting phase to them.

How about a Judicar Batallion with the Heat Ray?
Two Stalkers would have 4 shots, those shots would reroll misses and failed Armour Penetration rolls.
   
Made in kw
Powerful Ushbati





Manhatten, KS

1 unit of 10 tomb blades can kill a wave serpent a turn when rapid firing. Just a heads up.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Longtime Dakkanaut




 Tomb King wrote:
1 unit of 10 tomb blades can kill a wave serpent a turn when rapid firing. Just a heads up.


Indeed. And in return, a full blast from a standing wave serpent, Shuriken Cannon and all, kills about 1.3 Shield Vane tomb blades. Pretty good trade, there.


Automatically Appended Next Post:
Just threw this in Army List ::

http://www.dakkadakka.com/dakkaforum/posts/list/633970.page


Spoiler:
Destroyer Cult

155 Dlord + Solar Staff + Rez Orb ( Goes with Flayed Ones)


130 2 x Destroyers 1 x Heave Destroyer

130 2 x D + 1 x HD

130 2 x D + 1 x HD

150 3 x HD

Total for Destroyer Cult 695
CAD

HS
90 Cryptek + Chrono ( Goes with Flayed Ones)

Elite
250 2 x Triarch Stalker

195 15 x Flayed Ones

Troops
85 5 x Gauss Immortals

85 5 X Gauss Immortals

FA
150 3 x 1 x HD

HS
450 3 x 3 x HD

Total for CAD 1305

2000 on the nose.



I really think that list would absolutely roll. Has a pretty solid answer for anything in the current meta.

This message was edited 1 time. Last update was at 2015/02/06 09:06:10


 
   
Made in kw
Powerful Ushbati





Manhatten, KS

ShadarLogoth wrote:
 Tomb King wrote:
1 unit of 10 tomb blades can kill a wave serpent a turn when rapid firing. Just a heads up.


Indeed. And in return, a full blast from a standing wave serpent, Shuriken Cannon and all, kills about 1.3 Shield Vane tomb blades. Pretty good trade, there.


Automatically Appended Next Post:
Just threw this in Army List ::

http://www.dakkadakka.com/dakkaforum/posts/list/633970.page


Spoiler:
Destroyer Cult

155 Dlord + Solar Staff + Rez Orb ( Goes with Flayed Ones)


130 2 x Destroyers 1 x Heave Destroyer

130 2 x D + 1 x HD

130 2 x D + 1 x HD

150 3 x HD

Total for Destroyer Cult 695
CAD

HS
90 Cryptek + Chrono ( Goes with Flayed Ones)

Elite
250 2 x Triarch Stalker

195 15 x Flayed Ones

Troops
85 5 x Gauss Immortals

85 5 X Gauss Immortals

FA
150 3 x 1 x HD

HS
450 3 x 3 x HD

Total for CAD 1305

2000 on the nose.



I really think that list would absolutely roll. Has a pretty solid answer for anything in the current meta.


A very low model count for that big of a game. In addition, you have nothing that ignores cover which is something most list need these days. Your only assaulty element is 15 flayed ones. YMMV but I would not fear this list in the slightest. Not sure why people are so caught up on the destroyer and wraith trains. They haven't changed that much for the better. IMO i actually think destroyers got worse thanks to being slower now. The best unit in this dex is Tomb Blades... Not sure why people cant see that.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Longtime Dakkanaut




A very low model count for that big of a game. In addition, you have nothing that ignores cover which is something most list need these days. Your only assaulty element is 15 flayed ones. YMMV but I would not fear this list in the slightest. Not sure why people are so caught up on the destroyer and wraith trains. They haven't changed that much for the better. IMO i actually think destroyers got worse thanks to being slower now. The best unit in this dex is Tomb Blades... Not sure why people cant see that.


Only assault element is probably the best assault unit in the game, point for point, right now?

What list are you referring to that wouldn't fear this list in the slightest? I'm not trying to be antagonistic, because I honestly would like to know.

Ignores cover is nice, when you need it. This list drops two wave serpents a turn, easily. It doesn't need ignores cover. Flayed Ones will annihilate any troops that huddle up in cover.

I honestly would love for people to show me lists that could give this one fits. I compare it to some of the tournament winners and top table finishers over the last few months and I'm pretty certain it would crush most of them.


Automatically Appended Next Post:
Edit: to say, 5 Demon FMCs, that's one list that could get a bit problematic. The Flayed Ones could make any one that lands suffer, but their ++ goes a long way against AP 2.

5 Hive Tyrants wouldn't be much of a problem, though, I don't think.

This message was edited 1 time. Last update was at 2015/02/06 10:37:26


 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

MiniWargaming posted a new Youtube video talking about the 7E Necron Troops and Transports.




I think Matt may be over estimating the difficulty of killing Necron Warriors, but the video is still something good Necron related to listen to while assembling all your new Lychguard and Tomb Blades.

Unrelated, Tomb Blades are sold out on the GW US online store. Making them a mandatory portion of the Decurion has proven to be a great marketing move.

Edit:

Realised that was part of a series

Episode 3 is on HQs


This message was edited 1 time. Last update was at 2015/02/06 16:22:00


   
Made in us
Longtime Dakkanaut





ShadarLogoth wrote:
A very low model count for that big of a game. In addition, you have nothing that ignores cover which is something most list need these days. Your only assaulty element is 15 flayed ones. YMMV but I would not fear this list in the slightest. Not sure why people are so caught up on the destroyer and wraith trains. They haven't changed that much for the better. IMO i actually think destroyers got worse thanks to being slower now. The best unit in this dex is Tomb Blades... Not sure why people cant see that.


Only assault element is probably the best assault unit in the game, point for point, right now?

What list are you referring to that wouldn't fear this list in the slightest? I'm not trying to be antagonistic, because I honestly would like to know.

Ignores cover is nice, when you need it. This list drops two wave serpents a turn, easily. It doesn't need ignores cover. Flayed Ones will annihilate any troops that huddle up in cover.

I honestly would love for people to show me lists that could give this one fits. I compare it to some of the tournament winners and top table finishers over the last few months and I'm pretty certain it would crush most of them.


Automatically Appended Next Post:
Edit: to say, 5 Demon FMCs, that's one list that could get a bit problematic. The Flayed Ones could make any one that lands suffer, but their ++ goes a long way against AP 2.

5 Hive Tyrants wouldn't be much of a problem, though, I don't think.


I like your list, I like the idea of the D cult and am working on something similar in a 2k point list, but has less assault elements than yours.

Spoiler:
[Decurion]
Reclamation legion-
CCB with phase shifter/phyl 175pts
15 warriors 195pts
15 warriors 195pts
10 Immortals 170pts
6 tomb blades, shields,neb 132pts
6 tomb blades, shields,neb 132pts

Judicator Battalion
2 Triarch stalkers 250pts
5 Praetorians 140pts
5 Praetorians 140pts

Destroyer cult
D lord 110pts
3x 3destroyers 360pts

total= 1999pts


It can be brought down to 1850 by reducing Immortals by 2, dropping 1 tb from each squad, and 3 warriors from each squad. Gives 7 points to spare.

I'm thinking dropping an immortal and giving the D.Lord solar staff would be very useful, since the army is mostly optimal range 24"

Almost everything has relentless, so they can move and fire and the increased RP. Two decent units of tomb blades with ignores cover, the stalkers have a good chance of slagging anything that is not in cover/jinking with a total of 4 heatray shots with rerolls to hit and ap. Praetorians hang out around the warriors and immortals and play necro-police anycase any agitators try to get close. Destroyers with BS 5 if near stalkers and PE, and the reroll to wound/ap should put out a significant number of wounds/glances. Essentially they hit on 2+, if they miss (rolled a 1) they get PE and reroll, so your looking at usually getting all hits all the time. Str 5 Ap3 is MEQ bane, and with reroll to wound/pen has a decent chance of hurting things. Against toughness 7+ should still put out 2 wounds per 3 man squad, or 2 glances on anything av 11+. This is of course before inv saves and cover. The warrior/immortal blocks are large because they get the 4+ RP from the decurion, and if within 12" of the CCB they are getting rerolls to morale, fear, and pinning tests as well as getting to reroll Rp rolls of 1 from the enhanced reanimation protocols from the reclamation formation.

Basically it would play like a large semi spread out phalanx of mixed models with the faster elements moving to cover things.

If I was going to take this up to 2500 that would be fun, would add 2 ghost arks for the warrior blocks, flesh out the destroyers with 1 model each and add a some heavy destroyers. Or add 2 monoliths and 2 heavy destroyers.

This message was edited 2 times. Last update was at 2015/02/06 17:15:31


 
   
Made in gb
Longtime Dakkanaut




Which gun on a Triarch Stalker?

Honestly, I've never used one but it being cheaper and less of a lynchpin to build a strategy around and more a nice passive buff is making me take another look.

So... The flamer is nice for overwatch, particularly given that the Stalker looks to suck more than it has any right to in combat... (How do gigantic S7 claws have no AP? It's a giant Spyder!), though Melta probably isn't ever going to come into play on a 6 inch move model with no extra options.

Gauss... One shot, no blast on a model this pricey? Nah, I have other platforms for that.

And as for Particle Shredder, I already have Tomb Blades and Spyders on that avenue, though it could work if against the right saves.

Leaning default, I guess. Seems the most flexible.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

In terms of using Necrons outside of the Decurion, I'm wondering about a MSU army. Since small units are no longer penalised by RP, I'm thinking along the lines of a lot of 5-man squads. 4-6 5-man immortal squads as troops, 2 squads of 5 Preatorians, 2 squads of 5 deathmarks, maybe some destroyers, that sort of thing.

Does that sound reasonable?

Also, any idea what to use for my HQ in that sort of army (and where to put him)?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

 vipoid wrote:
In terms of using Necrons outside of the Decurion, I'm wondering about a MSU army. Since small units are no longer penalised by RP, I'm thinking along the lines of a lot of 5-man squads. 4-6 5-man immortal squads as troops, 2 squads of 5 Preatorians, 2 squads of 5 deathmarks, maybe some destroyers, that sort of thing.

Does that sound reasonable?

Also, any idea what to use for my HQ in that sort of army (and where to put him)?


I'd still want large blobs to put the HQs (like Crypteks) in because of their buffs to the entire unit. Otherwise, a MSU army would be annoying but I don't think it'll be very lethal.

6000+
2500
2000
2000
 
   
Made in us
Loyal Necron Lychguard




 vipoid wrote:
In terms of using Necrons outside of the Decurion, I'm wondering about a MSU army. Since small units are no longer penalised by RP, I'm thinking along the lines of a lot of 5-man squads. 4-6 5-man immortal squads as troops, 2 squads of 5 Preatorians, 2 squads of 5 deathmarks, maybe some destroyers, that sort of thing.

Does that sound reasonable?

Also, any idea what to use for my HQ in that sort of army (and where to put him)?


I've been thinking about this myself. MSU is the new hotness, and with the loss of Scythe and Barge spam, I was thinking about how to make Cron MSU work.

The best solution I have so far is destroyers. 6D6H Cult is probably the best setup for them, that's 4 3-man squads, 6 lascannons overall, and all very mobile and resilient on top of their shooting. Anyone that wants to kill them has to go through 6W/T5/3+/RP per squad, which is fairly hardy for a 130/150 point unit imo.

Praetorian 5 man squads with Rods aren't bad. If taken in the Judicator battalion, not only do they have the Formation Targeting thingy, but they also get Move Through Cover, so they can hug cover against AP3 weaponry. They're much less durable than Destroyers or Wraiths, but they're quick and have five AP2 guns per squad, rerolling everything if the Stalker is still alive. That's not a bad unit overall, but they'll die to focus fire much easier than Wraiths.

Lychguard are high on my list of units to try. Slow on the field, but pop them in a Night Scythe with HQ support (as I keep soapboxing, Orikan is GREAT with Shieldguard), and then drop them in the enemy gunline. Panic will ensue, and they'll chop everything except Terminators into paste (and will even kill them if you have Orikan/Warscythes in there).

I haven't gotten my Tomb Blades out, but I think they could do it. 3 are not very tough (1W/T5/3+/RP/Jink), but 3 squads of 3 could be better than 1 squad of 9 in some situations. Like if you want to give some Gauss and some Tesla and allow them to shoot at different targets, or to make it so they don't all have to jink at once. Still, just have to make sure they don't give up first blood.

Not much else wants to be in MSU small squads, except maybe Immortals in a Scythe. Warriors and Flayed Ones want to be in big blobs. Wraiths rarely want to be below 5.
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

Played a game vs a Tau.

Tomb Blades murdered the Kroot, but I was unable to do anything against the Riptides aside of being locked against them in CC. At the end I won because objectives.

Oh, and the Stalker was nuked in the first turn.
   
Made in us
Loyal Necron Lychguard




 Tyran wrote:
Played a game vs a Tau.

Tomb Blades murdered the Kroot, but I was unable to do anything against the Riptides aside of being locked against them in CC. At the end I won because objectives.

Oh, and the Stalker was nuked in the first turn.


That does not surprise me in the least. It seems that everyone in my FLGS hates my Stalker, I rarely have it live past Turn 3. I mean, I get that it buffs my Troops, but people just hate the thing with a passion.
   
Made in us
Decrepit Dakkanaut





The Golden Throne

Requizen wrote:
 vipoid wrote:
In terms of using Necrons outside of the Decurion, I'm wondering about a MSU army. Since small units are no longer penalised by RP, I'm thinking along the lines of a lot of 5-man squads. 4-6 5-man immortal squads as troops, 2 squads of 5 Preatorians, 2 squads of 5 deathmarks, maybe some destroyers, that sort of thing.

Does that sound reasonable?

Also, any idea what to use for my HQ in that sort of army (and where to put him)?


with the loss of Scythe and Barge spam


Does +30 points each really constitute the end of NS and AB of spamability? +90 points for 3 ABs in a 1500/1850/2000pt game? 130 points for NSs, embark a squad for 85pts, ends up being 5 more points than an Eldar DA squad in an WS with scatter/holofied.

This message was edited 1 time. Last update was at 2015/02/06 23:12:58


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Well, at the very least, I still plan to try my Annihilation Barges.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in nl
Loyal Necron Lychguard



Netherlands

 Byte wrote:
Does +30 points each really constitute the end of NS and AB of spamability? +90 points for 3 ABs in a 1500/1850/2000pt game? 130 points for NSs, embark a squad for 85pts, ends up being 5 more points than an Eldar DA squad in an WS with scatter/holofied.

Yes, since Barges are 30 points more and Night Scythe are 50 points more.
What people forgot with NS's is that Warriors got a minimum of 10, so you would take Immortals for the spam and that brings the total to 50 more points than before.


Automatically Appended Next Post:
 vipoid wrote:
Well, at the very least, I still plan to try my Annihilation Barges.

Nothing wrong with that, I just don't think you want to spam as much as possible in the new Codex
A Doomsday Ark is only 40 points more and can really ruin the opponents' day.

This message was edited 1 time. Last update was at 2015/02/06 23:23:23


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Kangodo wrote:

Nothing wrong with that, I just don't think you want to spam as much as possible in the new Codex


Well, they're certainly not auto-includes anymore.

Kangodo wrote:

A Doomsday Ark is only 40 points more and can really ruin the opponents' day.


The other aspect is that our infantry are a lot more interesting now.

I could easily see myself taking a list with no vehicles at all.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah so this kind of popped into my head and I want to try it now. I call it Wraith bomb

Destroyer Lord w/ Res Orb, Phase Shifter, Warscythe, Veil of Darkness

Troops
5 Immortals w/ Nightscythe
5 Immortals w/ Nightscythe

Fast Attack
10 Tomb Blades w/ Shield Vane, Nebuloscope
10 Tomb Blades w/ Shield Vane , Nebuloscope
6 Wraiths

H. Support
2 H. Destroyers
2 H. Destroyers

Formation
Canoptek Harvest
6 Wraiths
3 Spyders
1 Tomb Spyder


The entire point of the formation is just on your first turn Teleport the Wraiths who have Reanimation Protocols, into your opponents Deployment zone 12inches away from him.

Then advance with the 2nd unit of Wraiths.

When you get shot at Pop Res Orb to reroll your 3+ 5+. Or just tank it with a 4+, 5+ 5+ on the Destroyer lord.

It also works with the Decurion formation

1 Overlord w/ Warscythe , Res Orb, Veil of Darkness, Phase Shifter

1 10 Man Troop w/ Ghost Ark

1 10 Man Troop w/ Ghost Ark

5 Man Immortal w/ Nightscythe


Canoptek Harvest
6 Wraiths w/ whip coils
3 Scarabs
1 Spyder

Destroyer Cult
1 Destroyer lord w/ Warscythe

3 Destroyers

3 Destroyers

3 Destroyers

3 H. Destroyers

or

Another Canoptek Harvest and just take the rest in Tomb Blades.
1848

This message was edited 2 times. Last update was at 2015/02/06 23:43:48


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Dakka Veteran




 Tyran wrote:
Played a game vs a Tau.

Tomb Blades murdered the Kroot, but I was unable to do anything against the Riptides aside of being locked against them in CC. At the end I won because objectives.

Oh, and the Stalker was nuked in the first turn.


Out of curiosity, what killed the Stalker and how much fire did it take to do that?
Also, what did you list look like?


Automatically Appended Next Post:
Hollismason wrote:
Yeah so this kind of popped into my head and I want to try it now. I call it Wraith bomb

Destroyer Lord w/ Res Orb, Phase Shifter, Warscythe, Veil of Darkness

Troops
5 Immortals w/ Nightscythe
5 Immortals w/ Nightscythe

Fast Attack
10 Tomb Blades w/ Shield Vane, Nebuloscope
10 Tomb Blades w/ Shield Vane , Nebuloscope
6 Wraiths

H. Support
2 H. Destroyers
2 H. Destroyers

Formation
Canoptek Harvest
6 Wraiths
3 Spyders
1 Tomb Spyder


The entire point of the formation is just on your first turn Teleport the Wraiths who have Reanimation Protocols, into your opponents Deployment zone 12inches away from him.

Then advance with the 2nd unit of Wraiths.

When you get shot at Pop Res Orb to reroll your 3+ 5+. Or just tank it with a 4+, 5+ 5+ on the Destroyer lord.


I like it! Seems fun an evil lol.
What do you think about trying out a solar staff on the destroyer lord to force snap firing on the wraith group? Just in case the opponent tries to knock out your Spyder first to deny the wraiths RP

This message was edited 1 time. Last update was at 2015/02/06 23:43:50


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

You can't have both unfortunately on your D. Lord , it's Veil or nothing however you can just Purchase a Cryptek with it and teleport him with them or if you go first attach him to the Wraith Squad thats not Teleporting , activate the Staff them run them up the table.

Good Luck killing one unit that get's invisibility for a turn and moves 12" plus Fleet, and another that is a 3+, 5+ 5+.

You'll lose the RP after the 2nd Turn but you should have pretty much charged your opponents army by then with one of the groups of Wraiths then you can get the Spyder near them again.

You can also just

Overlord w/ Res Orb, Phase Shifter, Warscyth, Veil of Darkness
Cryptek w/ Sun Staff

or

D. Lord same set up
Cryptek Sun Staff


The Wraiths then get 4+ RP with the Cryptek attached and get to Reroll it if your feeling Frisky with the Res Orb from the D. Lord , basically don't shoot or charge that unit.

Or you can put them all together with the other wraiths, the ones without ressurection protocol and teleport that group instead.

Also you can do this...

If you go first .Start the Cryptek with the Staff of Light with the Wraiths that do not have R Protocol, Activate it on your first turn.

Teleport with the Wraiths that have R Protocol and the Warlord with the Rez orb

So the list could just be

Destroyer Lord w/ Res Orb, Phase Shifter, Warscythe, Veil of Darkness
Cryptek with Solar Staff

Troops
5 Immortals w/ Nightscythe
5 Immortals w/ Nightscythe

Fast Attack
8 Tomb Blades w/ Shield Vane, Nebuloscope
8 Tomb Blades w/ Shield Vane , Nebuloscope
6 Wraiths

H. Support
2 H. Destroyers
2 H. Destroyers

Formation
Canoptek Harvest
6 Wraiths
3 Spyders
1 Tomb Spyder

That's pretty much 1850 actually a little bit less but then you still got the combo. So you could teleport all of that the Cryptek and the Wraiths with the Solar Staff.

Also, the Cryptek can just activate the Solar Staff if your opponent tries to shoot the Wraiths w/ D-Lord on the first turn if he goes first and he's attached to them.

This message was edited 4 times. Last update was at 2015/02/07 00:01:19


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

I'm building my Tomb Blades and want to put Tesla Carbines and Nebulascopes on them for the sole reason that this is the coolest-looking variant.

But the scopes and the tesla don't seem to go together at all. :( Am I missing something? Because they have no AP most things will have an armor save anyway.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah the Gauss and Beamers are honestly better than the Carbine.

FUN FACT!!

How much would you think that 10 Tomb Blades w/ Shield Vanes, and Nebuloscopes cost?

210 Yes?

Well You'd be WRONG!!

That's right here's one easy way to save points and frustrate your opponents.

Equip only more than half of the squad with shield vanes!!

10 Tomb Blades w/ 6 that have shield vanes saves 8 points because the majority armour save is 3+.

This message was edited 1 time. Last update was at 2015/02/07 00:18:13


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Loyal Necron Lychguard




Hollismason wrote:
Yeah the Gauss and Beamers are honestly better than the Carbine.

FUN FACT!!

How much would you think that 10 Tomb Blades w/ Shield Vanes, and Nebuloscopes cost?

210 Yes?

Well You'd be WRONG!!

That's right here's one easy way to save points and frustrate your opponents.

Equip only more than half of the squad with shield vanes!!

10 Tomb Blades w/ 6 that have shield vanes saves 8 points because the majority armour save is 3+.


Saves aren't done like Toughness... saves are made on a model-per-model basis. those 4 models will only have 4+ saves regardless of what the other 6 have.
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

So, is tesla and neb-scopes a no-go? might be useful against jinking skimmers I guess. Kroot in woods.

It just looks so good. :(

This message was edited 1 time. Last update was at 2015/02/07 00:53:55


 
   
Made in us
One Canoptek Scarab in a Swarm




Klendathu

Excuse me if this has been touched on anywhere, but how are you guys loading out your overlords? I'm taking the reclamation legion and two Canoptek harvests in my list so far, but haven't decided on if I should go with CCB and WS or not. What else are you guys adding to them in that mode as well as if you were going to footslog them?

BANZAI! BANZAI! BANZAI!
4500
1000
500 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

omerakk wrote:
 Tyran wrote:
Played a game vs a Tau.

Tomb Blades murdered the Kroot, but I was unable to do anything against the Riptides aside of being locked against them in CC. At the end I won because objectives.

Oh, and the Stalker was nuked in the first turn.


Out of curiosity, what killed the Stalker and how much fire did it take to do that?
Also, what did you list look like?


2 Crisis suits with missiles with a buffmander.

My list was a Decurion detachement with 3 full units of Tomb Blades and a Judicator Battalion.
   
Made in us
Fixture of Dakka



Chicago, Illinois

I'm ambivalent about the Barge right now. I feel like if your gonna take one you should make him a boss. If not barebones , pretty much nothing, come at me brah. How I've tried him out...

Bargelord - Warscythe , Phase Shifter
total: 180

Cheap and Effective 4+ , 4++ is all you need baby

However

BargeLord - Warscythe, Phase Shifter, Phylactery , Conflagration Gauntlet, ST7 AP2 eat it.

I honestly don't think it needs anything other thant a Phase Shifter and War Scythe. Cheap and Effective..

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
 
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