Hi, quick question right off the bat. Does the contingent headquarters in a hunter Cadre, have the special rules of the hunter Cadre? I.e. 12 inch supporting fire and able to run and shoot if within 12 of the commander. The list is kind of dependent upon it and with so many rules, it is hard to keep track of!
The basic idea is that the crisis suit unit can move 6, run, shoot and 3d6 jet pack around. The Ghostkeels can do the same, but a bit slower. Everything else is supporting cast.
Contingent headquarters:
Shadowsun (Warlord)
Crisis bodyguard (2 flamers)
Hunter Cadre:
Commander (buffmander gear, drone controller, iridium armour, stim injectors, vectored retro-thrusters)
9 Crisis suits & 6 marker drones (10 Plasma Rifles, 8 fusion blasters, 9 target locks)
3 Ghostkeels (3 cyclic ion rakers, 3 tl fusion blasters, 2 target locks, 3 counterfire defence systems)
10 kroot
10 kroot
10 kroot
Piranha
Sniper drone team (1 marksman & 3 sniper drones)
Inquisition detachment
Inquisitor (3 servo skulls)
Assassin Detachment
Culexus assassin
Total = 1850pts
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