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Made in us
Dakka Veteran





It took me a long time to collect 120 cultists and convert 20 of them to have 20 melta guns. I primarily did this for the Unending host. The idea was to have 2 platoons with 3 squads of 15men with 3 melta guns each. and 2 squads of 10 rabbles to meet the 4 troops requirement.

Now that I cant play unending host due to my flgs house ruling them like the Apostle in The Lost and the Damned formation. If the Arch Demagogue dies then the whole army falls apart. In addition, its just not very fun to move and run 120 cultists just to shoot 3 melta guns.

I made this thread to explore what else can I do with 120 of these guys and the 20 meltaguns.

In a previous topic i tried to explore using rh veterans to utilize scout or deep strike special rule.

There is Typhus and necrosius to turn them to zombies but I dont get to use the meltaguns i made for them.

There is Alpha Legion to infiltrate them but CSM cultists dont get to have meltaguns.


In the Grimdark future of DerpHammer40k, there are only dank memes! 
   
Made in gb
Pyromaniac Hellhound Pilot






Just run them as regular renegade infantry squads with a sigil and melts bombs in each unit of 20? They're decent value for bubble wrapping artillery and other R+H firepower

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Auspicious Daemonic Herald





Nothing about that rulings stops you from using the Unending Host. You just have to play to keep your Arch-Demagogue alive (which is something you should already be doing since he's also you warlord)
   
Made in au
Monstrously Massive Big Mutant





An unknown location in the Warp

Howdy, CadianGateTroll. I too play The Lost & The Damned. Could you point me to the rules of the Unending Host and what makes the Arch Demagogue so important in this setting? I have IA 13, is that the book I should scout for these rules?
All the best!

- r3n3g8b0y



 
   
Made in us
Auspicious Daemonic Herald





 r3n3g8b0y wrote:
Howdy, CadianGateTroll. I too play The Lost & The Damned. Could you point me to the rules of the Unending Host and what makes the Arch Demagogue so important in this setting? I have IA 13, is that the book I should scout for these rules?
All the best!

- r3n3g8b0y

It's in Siege of Vraks 2E. Unending Host makes the Master of Hordes devotion respawn on a 2+ instead of a 5+
   
Made in cn
Prophetic Blood Angel Librarian




I've used Unending Host a few times. It's worth taking some with flamers to reduce points on weapons and militia training. It's also the only time I'd ever consider plasma guns on troops with no save since you can try and get the unit wiped for them to come back (never did use plasma though). The 1 grenade in assault rule massively nerfs Renegades though as 15 krak grenade attacks in a unit with 3 melta guns for 95 points that came back with outflank on a 2+ was scary good!
With Unending Host a HUGE advantage is the 3+ cover save, use the flamer units to shield other units. They get Giant Spawn and normal Spawn across the table easily then (don't be worried about holding the spawn back at walking pace for an extra turn for this exact reason).
   
 
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