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![[Post New]](/s/i/i.gif) 2017/03/14 23:13:37
Subject: Blast and Flamer templates, covering all stories of a building ?
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Mysterious Techpriest
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Hey there, just a quick question, as I couldn't find in the BRB where to answer it.
Let us say we have a ruin with a full squad of 10 guys spread out over the 3 stories, plus some at ground level, all fitting under a single blast template. Now my opponent hits the blast template at the guys at the top level. Will all my unit be affected by the blast or only the ones at the story that was aimed ? Same thing for flamers, will they hit all the units of the building ? That seems rather overpowered to me and quite silly, but if it's the rules, it's the rules. The problem is I don't find anywhere in the BRB where it's clearly written, at my FLGS we've been deciding it before the game all the time, but I'd like a solid explanation once.
Thanks in advance !
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2017/03/14 23:21:42
Subject: Blast and Flamer templates, covering all stories of a building ?
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Decrepit Dakkanaut
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Assuming you meant ruins, yes. There are no "levels" any longer.
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![[Post New]](/s/i/i.gif) 2017/03/15 02:05:16
Subject: Blast and Flamer templates, covering all stories of a building ?
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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The FAQ specifically covers this:
"Q: Do blast weapons, regardless of size or type, now hit all models at all height levels under the template? And if so, is intervening terrain (such as bridges or floors) ignored when determining how many hits are caused?
A: A blast marker or template affects all models underneath it, including those on different levels of a piece of scenery. (Designer’s Note: Earlier versions of this rule restricted the effect of blast markers and templates to models on ‘a single level’ of scenery. This created problems with scenery that didn’t have strictly definable ‘levels’ and we decided on this change for simplicity. In addition, we feel the rules now better reflect the explosions being three-dimensional (i.e. spherical and not circular) as well as better representing the deadliness of weapons such a flamers when used in confined spaces.)"
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![[Post New]](/s/i/i.gif) 2017/03/15 07:31:39
Subject: Re:Blast and Flamer templates, covering all stories of a building ?
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Mysterious Techpriest
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Okay thank you, guess I'll start saying it's official then haha. I'll try to spread my guys from now on
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2017/03/15 07:50:23
Subject: Re:Blast and Flamer templates, covering all stories of a building ?
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Nurgle Veteran Marine with the Flu
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Flamers are still going to struggle to hit models on the top levels if you have to place the narrow end of the template against the firing models base. Unless it's a torrent or your flamer is on the top level.
So flamers aren't usually really good firing into ruins unless you have multiple flamers toasting a packed ground floor.
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![[Post New]](/s/i/i.gif) 2017/03/15 07:52:08
Subject: Re:Blast and Flamer templates, covering all stories of a building ?
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Auspicious Daemonic Herald
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Tonberry7 wrote:Flamers are still going to struggle to hit models on the top levels if you have to place the narrow end of the template against the firing models base. Unless it's a torrent or your flamer is on the top level.
So flamers aren't usually really good firing into ruins unless you have multiple flamers toasting a packed ground floor.
No one plays that way
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![[Post New]](/s/i/i.gif) 2017/03/15 08:43:22
Subject: Re:Blast and Flamer templates, covering all stories of a building ?
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Terminator with Assault Cannon
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CrownAxe wrote: Tonberry7 wrote:Flamers are still going to struggle to hit models on the top levels if you have to place the narrow end of the template against the firing models base. Unless it's a torrent or your flamer is on the top level.
So flamers aren't usually really good firing into ruins unless you have multiple flamers toasting a packed ground floor.
No one plays that way
Perhaps this is why I think that 40k is a terrible, broken, unbalanced game, whereas other people seem to think that it's fine.
Because that's EXACTLY how I've played, because that's what the BRB says to do. You put the narrow end of the flamer template on your model's gun and you adjust the template accordingly. So if you fire into ruins, chances are, your template is going to be going in at a slant, not perfectly horizontally.
Because that's what the BRB says to do. Just like the whole "one grenade per phase" thing. Just saying.
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This message was edited 2 times. Last update was at 2017/03/15 08:46:50
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![[Post New]](/s/i/i.gif) 2017/03/15 08:51:09
Subject: Re:Blast and Flamer templates, covering all stories of a building ?
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Auspicious Daemonic Herald
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Traditio wrote: CrownAxe wrote: Tonberry7 wrote:Flamers are still going to struggle to hit models on the top levels if you have to place the narrow end of the template against the firing models base. Unless it's a torrent or your flamer is on the top level.
So flamers aren't usually really good firing into ruins unless you have multiple flamers toasting a packed ground floor.
No one plays that way
Perhaps this is why I think that 40k is a terrible, broken, unbalanced game, whereas other people seem to think that it's fine.
Because that's EXACTLY how I've played, because that's what the BRB says to do. You put the narrow end of the flamer template on your model's gun and you adjust the template accordingly. So if you fire into ruins, chances are, your template is going to be going in at a slant, not perfectly horizontally.
Because that's what the BRB says to do. Just like the whole "one grenade per phase" thing. Just saying.
Now I know definitely not to play it that way since you do it that way.
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![[Post New]](/s/i/i.gif) 2017/03/15 08:53:38
Subject: Re:Blast and Flamer templates, covering all stories of a building ?
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Terminator with Assault Cannon
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CrownAxe wrote:Now I know definitely not to play it that way since you do it that way. Then I guess it's unfortunate that the FAQs keep seeming to agree with me, isn't it?
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This message was edited 2 times. Last update was at 2017/03/15 09:52:05
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![[Post New]](/s/i/i.gif) 2017/03/15 09:10:42
Subject: Re:Blast and Flamer templates, covering all stories of a building ?
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[MOD]
Making Stuff
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Traditio wrote:
Because that's EXACTLY how I've played, because that's what the BRB says to do. You put the narrow end of the flamer template on your model's gun...
Only if it's a vehicle.
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![[Post New]](/s/i/i.gif) 2017/03/15 09:18:22
Subject: Re:Blast and Flamer templates, covering all stories of a building ?
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Terminator with Assault Cannon
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insaniak wrote: Traditio wrote: Because that's EXACTLY how I've played, because that's what the BRB says to do. You put the narrow end of the flamer template on your model's gun...
Only if it's a vehicle. No. Read your BRB again. You're just wrong. And, to be clear: This is why your interpretations of the rules simply are not winning anymore. The degree to which you are wrong is tremendous. Believe me. Let me just tell you how wrong you are... For anyone reading: Do not let a single thought about what he says about the rules immigrate into your mind. Deport all of what he says from your thoughts. You must build a tremendous mental wall between what I say and what Insaniak says. His reading of the rules is fake rules. Because the FAQs tend to favor my interpretations big league. Big league. Just let me tell you. But, don't worry: we can Make The Rules Great Again. Just ignore Insaniak. Because, apparently, I alone know how to interpret them correctly. Everyone else who interprets the rules seem to be bad hombres. And finally, Insaniak, let me just ask you: Where is your BRB? Show me your BRB, and everyone will admit that you know the rules. But I don't believe...
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This message was edited 17 times. Last update was at 2017/03/15 10:11:48
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![[Post New]](/s/i/i.gif) 2017/03/15 10:19:23
Subject: Re:Blast and Flamer templates, covering all stories of a building ?
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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Traditio wrote:Because the FAQs tend to favor my interpretations bigly. Bigly. Just let me tell you.
Fixed that for you.
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![[Post New]](/s/i/i.gif) 2017/03/15 10:59:25
Subject: Blast and Flamer templates, covering all stories of a building ?
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Stealthy Kroot Stalker
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For counting models hit you count every model on every level that the flamer template touches as you look down through the ruins. Now the effect then is that only models that the firer can see can be killed by the flamer weapons.
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![[Post New]](/s/i/i.gif) 2017/03/15 11:12:57
Subject: Re:Blast and Flamer templates, covering all stories of a building ?
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[MOD]
Making Stuff
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Traditio wrote: insaniak wrote: Traditio wrote:
Because that's EXACTLY how I've played, because that's what the BRB says to do. You put the narrow end of the flamer template on your model's gun...
Only if it's a vehicle.
No. Read your BRB again. You're just wrong..
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