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Made in no
Chosen Baal Sec Youngblood




So we're starting a league in my local gaming club, starting at 750 and adding to it after each "season". I'm playing daemons, which I'm _VERY_ new to, and would like some critique on my list. Bear in mind that I'll have to proxy most of my army in the beginning. We have decided to cap our warlord at max 217 points, hence the Herald.

HQ:
Herald of Tzeentch mastery level 3 with one greater reward (Unbreakable Hide) 115 points

Elites:
2x5 flamers of tzeentch with pyrocasters 240 points

Troops:
2x20 pink horrors with iridescent horror 390 points

for a grand total of 745 points.

This is supposed to be an all comers list, where the point is not to win at all costs, but learning my army and having fun.

DA:80SGM-B-I++Pw40K10-D+A++/hWD206R+T(S)DM+ 
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

Overall a decent list. Your Horrors will make good psychic batteries and also have the numbers to take casualties before becoming sub-optimal. And a Herald of Tzeentch pretty much can't go wrong.

Now, while Flamers are a good choice and definitely worth having some of in your list, I'd say drop one of your Flamer units for some Screamers. Screamers are one of the better units in the Daemons Codex (And that's overall, not just Tzeentch!) and will always serve you well. Who doesn't love a fast-moving, high-strength unit that's reliable and decently tough? Plus if you ever put a Herald on a Disc (which is highly recommended by everyone ever) they make a great bodyguard for it.

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in gb
Irked Necron Immortal




Swansea

If your using the Wrath of Magnus updated warpstorm for Tzeentch your going to want paradox on that herald, being able to alter your psychic test is very important for a lot of the rolls that can make you insta perils. It also means if you throw double the warp charge of a power in dice a the test you literally cannot fail.

Other Dick moves include a portalglyph at 750 points to summon small units of horrors for even more warp charges, who are easily killed and split into more horrors giving you more warp charges.

Seriously you may as well rename the psychic phase the "Tzeentch Phase"

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War Forged Studios 
   
 
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