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Made in us
Blood Angel Neophyte Undergoing Surgeries




Black Crusade Detatchment:

Core: The Lost and the Damned - 618 points

Dark Apostle with Power Maul

10x Cultists with Autoguns

10x Cultists with Autoguns

10x Cultists with Autoguns

10x Cultists with Autoguns

10x Cultists with Autoguns

10x Cultists with Autoguns

10x Cultists with Autoguns

10x Cultists with Autoguns

10x Cultists with Autopistols

Core: The Lost and the Damned - 555 Points

Dark Apostle with Power Maul

10x Cultists with Autopistols

10x Cultists with Autopistols

10x Cultists with Autopistols

10x Cultists with Autopistols

10x Cultists with Autopistols

10x Cultists with Autopistols

10x Cultists with Autopistols

10x Cultists with Autopistols

10x Cultists with Autopistols

Core: The Lost and the Damned - 305 points

Dark Apostle with Power Maul

10x Cultists with Autopistols

10x Cultists with Autopistols

10x Cultists with Autopistols

10x Cultists with Autopistols

Auxillary: Heldrake Terror Pack

Heldrake with Bale Flamer

Heldrake with Bale Flamer

Auxillary: Chaos Spawn

One Chaos Spawn



Total Cultists: 220 (for those of you who just don't want to count that list.)

Okay. I know this doesn't look competitive. But how many 1850 lists have the firepower to deal with this many bodies? Especially because as you kill them they begin outflanking on your side of the table. not to mention the heldrakes coming on and vector striking / flaming things such as windriders.

Oh. And the lone spawn? He runs out in front of the chaos cultists because... why not.

 
   
Made in us
Been Around the Block





I can't help but think if you want maximum cheese you should consider calling them alpha Legion or working in Typhus. Or, you know, both. In for a penny ..
   
Made in gb
Pyromaniac Hellhound Pilot






Doesn't even bad haha. Would make for a unique game, but you'd have to play speedy not to annoy opponents

R+H do this better though if you can play forge world. They're basically the same, but their infantry can be stubborn, can take zombies with no typhus and can have cheap, genuinely scary artillery to back them up.

Oh and they respawn on a 2+...

This message was edited 1 time. Last update was at 2017/03/17 12:35:20


Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Spawn of Chaos




Texas

I love cultists as much as the next raving lunatic, but do you have anything that hurts high toughness/high armor. Would love to see this against 3 knights...
   
Made in gb
Longtime Dakkanaut




Go alpha legion and you can auto win vs drop pod lists.

DFTT 
   
Made in ca
Pulsating Possessed Space Marine of Slaanesh





Florida, USA

Would definitely change to alpha legion; black legion gives you very little (if any) benefit.

Also, as previously stated, you can fit in more bodies at equal effectiveness if you switched to running them as Renegades, though keeping track of that many various leadership values almost demands you make tokens to attach to each unit.

Would be fun to see and play against!

----Warhammer 40,000----
10,000  
   
Made in us
Daemonic Dreadnought





Eye of Terror

Teo wrote:
Black Crusade Detatchment:

Core: The Lost and the Damned - 618 points

Dark Apostle with Power Maul

10x Cultists with Autoguns

10x Cultists with Autoguns

10x Cultists with Autoguns

... [repeat]

Auxillary: Heldrake Terror Pack

Heldrake with Bale Flamer

Heldrake with Bale Flamer

Auxillary: Chaos Spawn

One Chaos Spawn

Total Cultists: 220 (for those of you who just don't want to count that list.)


This list... is a gamebreaker. There is a thread about the impact such a list had on my FLGS.

https://www.dakkadakka.com/dakkaforum/posts/list/571387.page

The difference is it was built around Typhus and Plague Zombies. It worked on the same principles: put lots of bodies on the board and let the Heldrakes do the killing.

The guy who ran it was good. He did not lose many games. I am pretty sure it would be easier to win with a list like this in 7th than it was in 6th.

A few things to consider:

- With a list like this, it helps to argue about the rules often. It gives people something to do besides watch you move your models.

- You might need more Heldrakes.

- Your games will take a long time to play. Some players will concede because they don't have time to finish.

- You will eventually learn how to use conga lines and cover tricks to make your cultists very hard to kill. Anything that makes it harder for someone to take one of your models off the board should be considered.

- You may advance your understanding of the mechanics of 40k to the point where you can break the game. Your opponent's models always need to be at least an inch away. Properly spaced, a list like this can prevent opponents from arriving from reserves, control their movement, and make them unable to target anything but the closest units.

- The people you play with will be amused at first but eventually come to despise you. They will organize and start pooling resources to optimize their lists specifically to destroy yours. They will suspect you of stealing things and having mental problems. They will question your hygiene.

   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 DoomMouse wrote:
R+H do this better though if you can play forge world. They're basically the same, but their infantry can be stubborn, can take zombies with no typhus and can have cheap, genuinely scary artillery to back them up.

Oh and they respawn on a 2+...

^This.

If you're going to do the infantry tidal wave, you have to go all the way: Purge detachment with maxxed out Zombies all with maxxed out units, this gives you more models (3pt Zombies vs 5pt cultists) and more stupid stuff (return to board on 2+ with outflank). You'll still be able to use the models you have now they'll just be a tad better.

Also, to others who have replied, who cares if they can't deal with armour when they will own every objective by turn 3 (or turn 2 if a lot of your army is killed turn 1 and they outflank onto the objectives), and if they are playing purge the alien? Well it won't matter what support the zombies have when your opponant gets 3VP per turn.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Speedy Swiftclaw Biker





 techsoldaten wrote:

- You might need more Heldrakes.


Nonsense! You clearly need more cultists...
   
Made in us
Been Around the Block





 techsoldaten wrote:
Teo wrote:
Black Crusade Detatchment:

Core: The Lost and the Damned - 618 points

Dark Apostle with Power Maul

10x Cultists with Autoguns

10x Cultists with Autoguns

10x Cultists with Autoguns

... [repeat]

Auxillary: Heldrake Terror Pack

Heldrake with Bale Flamer

Heldrake with Bale Flamer

Auxillary: Chaos Spawn

One Chaos Spawn

Total Cultists: 220 (for those of you who just don't want to count that list.)


This list... is a gamebreaker. There is a thread about the impact such a list had on my FLGS.

https://www.dakkadakka.com/dakkaforum/posts/list/571387.page

The difference is it was built around Typhus and Plague Zombies. It worked on the same principles: put lots of bodies on the board and let the Heldrakes do the killing.

The guy who ran it was good. He did not lose many games. I am pretty sure it would be easier to win with a list like this in 7th than it was in 6th.

A few things to consider:

- With a list like this, it helps to argue about the rules often. It gives people something to do besides watch you move your models.

- You might need more Heldrakes.

- Your games will take a long time to play. Some players will concede because they don't have time to finish.

- You will eventually learn how to use conga lines and cover tricks to make your cultists very hard to kill. Anything that makes it harder for someone to take one of your models off the board should be considered.

- You may advance your understanding of the mechanics of 40k to the point where you can break the game. Your opponent's models always need to be at least an inch away. Properly spaced, a list like this can prevent opponents from arriving from reserves, control their movement, and make them unable to target anything but the closest units.

- The people you play with will be amused at first but eventually come to despise you. They will organize and start pooling resources to optimize their lists specifically to destroy yours. They will suspect you of stealing things and having mental problems. They will question your hygiene.

Ages ago when i stayed playing we quickly invented a multi game system rule called "the parking lot rule". Anytime on any game one of us foundsomething so silly and annoying .. well the first time is funny. Nice discovery. If you do it again be warned that we may decide to resolve the game outside in the parking lot.
   
Made in us
Daemonic Dreadnought





Eye of Terror

Voodoogroves wrote:
Ages ago when i stayed playing we quickly invented a multi game system rule called "the parking lot rule". Anytime on any game one of us foundsomething so silly and annoying .. well the first time is funny. Nice discovery. If you do it again be warned that we may decide to resolve the game outside in the parking lot.


At the time, the owner of the FLGS and I were great friends and we invested a lot of time and energy into building the community. This was exactly the sort of thing we wanted to quash.

The player running the insane list was the subject of intense criticism. After a while, everyone knew him. No one took it so far as the parking lot, but he was suspected of everything from stealing models, purposefully gorging on beans before matches, having severe cognitive defects, gross delinquencies with hygiene, winning through attrition, arguing for the sake of arguing, and the like. The stories you would hear were crazy.

After he stopped playing that list and started playing Tyranids, that all died down and I got to know him a bit. Just about everything people were saying about him was untrue. He is an engineer, does a lot of detailed CAD stuff, had an interest in a biofuel company in the South that was starting to turn a profit. Eventually left the area for work.

Am curious about the OP - have you actually tried the list? How has that been for you?

   
Made in gb
Stealthy Kroot Stalker





Teo wrote:




Total Cultists: 220 (for those of you who just don't want to count that list.)

Okay. I know this doesn't look competitive. But how many 1850 lists have the firepower to deal with this many bodies? Especially because as you kill them they begin outflanking on your side of the table. not to mention the heldrakes coming on and vector striking / flaming things such as windriders.

Oh. And the lone spawn? He runs out in front of the chaos cultists because... why not.


The one question I have is do they have to outflank or can you choose. I have never seen a game where the person can choose as they roll but must state when deployment how units will deploy.
   
 
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