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Made in se
Regular Dakkanaut





Now, I'm pretty sure that GW decided to kill off Slaanesh long ago, but if we got Slaanesh mortals à la Khorne Bloodbound and Disciples of Tzeentch, what would they be like?

Godseekers of Slaanesh



Marauder equivalents

Okay, so there are Kairic Acolytes and Bloodreavers, so a Slaanesh could do with their own marauders, possibly based on this wallpaper. Sprinkle some Norscan pirate theme onto that if you want to.

What weapons should they have? I'd say three options, to get mileage out of the box.

Close combat option: Spears. Instead of pairing them with shields, make them powerful two-handed lances. Rending.

Ranged combat option: Muskets. Because, why not?

Middle-of-the-road option: Rapier and flintlock pistol. Weaker in close combat than the spears, poor range compared to the muskets, but more versatility.

Since they are Slaaneshi, banners and musicians should be highly important. Would be cool if special rules would include something totem-based (because they value works of art). Risks trampling on Bloodreaver territory though.


Chaos Warriors equivalents

Okay, so what do we want out of these? Maybe a legion kind of angle. Since our marauders and hellstriders are fairly flimsy, make them a rock unit. They'd be the psychotic vikings in heavy armor we all love, but with scutum shields. Weapons could be swords or spears, with swords being more reliable and spears having the greater range. Give them some shieldwall kind of special ability.


Chosen Equivalent

These should be duelists, hunting down monsters and heroes. Give them huge halberds or whatever, and make sure they are fast despite the chaos armour. If they fell a hero or monster, they inspire nearby Slaanesh units.


Chaos Knights equivalent

Hellstriders with heavy armour, basically. Good mobility, good hitting power, decent but not awesome staying power. Weapons? Ranged weapons would be interesting, pistol and sabre would be interesting indeed. Perhaps some kind of flamer-tempalte blunderbuss as a champion option?


Heroes

Plastic versions of foot and Hellstrider lords as the fighting element. As our leader element, wizards should be bards with nice keyword songs.


Curveball unit

Slaangors? Or something unexpected, like Slaaneshi ogres, bullgors or trolls.


Well, that's my take on it. What would you like to see?




This message was edited 3 times. Last update was at 2017/03/19 12:19:00


 
   
Made in es
Brutal Black Orc




Barcelona, Spain

 Rasclomalum wrote:
Now, I'm pretty sure that GW decided to kill off Slaanesh long ago, but if we got Slaanesh mortals à la Khorne Bloodbound and Disciples of Tzeentch, what would they be like?

Godseekers of Slaanesh



Marauder equivalents

Okay, so there are Kairic Acolytes and Bloodreavers, so a Slaanesh could do with their own marauders, possibly based on this wallpaper. Sprinkle some Norscan pirate theme onto that if you want to.

What weapons should they have? I'd say three options, to get mileage out of the box.

Close combat option: Spears. Instead of pairing them with shields, make them powerful two-handed lances. Rending.

Ranged combat option: Muskets. Because, why not?

Middle-of-the-road option: Rapier and flintlock pistol. Weaker in close combat than the spears, poor range compared to the muskets, but more versatility.

Since they are Slaaneshi, banners and musicians should be highly important. Would be cool if special rules would include something totem-based (because they value works of art). Risks trampling on Bloodreaver territory though.


Chaos Warriors equivalents

Okay, so what do we want out of these? Maybe a legion kind of angle. Since our marauders and hellstriders are fairly flimsy, make them a rock unit. They'd be the psychotic vikings in heavy armor we all love, but with scutum shields. Weapons could be swords or spears, with swords being more reliable and spears having the greater range. Give them some shieldwall kind of special ability.


Chosen Equivalent

These should be duelists, hunting down monsters and heroes. Give them huge halberds or whatever, and make sure they are fast despite the chaos armour. If they fell a hero or monster, they inspire nearby Slaanesh units.


Chaos Knights equivalent

Hellstriders with heavy armour, basically. Good mobility, good hitting power, decent but not awesome staying power. Weapons? Ranged weapons would be interesting, pistol and sabre would be interesting indeed. Perhaps some kind of flamer-tempalte blunderbuss as a champion option?


Heroes

Plastic versions of foot and Hellstrider lords as the fighting element. As our leader element, wizards should be bards with nice keyword songs.


Curveball unit

Slaangors? Or something unexpected, like Slaaneshi ogres, bullgors or trolls.

Well, that's my take on it. What would you like to see?



If rumours are true the slaaneshi cultists will be aelfs. It could be a possible mix of humans and aelfs, though, like humans+beastmen for tzeentch.

Just wait this summer to see whether the rumours and the plot hints from SoH and DoT pan out to see the return from imprisonment of the Prince of Excess.

This message was edited 1 time. Last update was at 2017/03/19 12:52:02


 
   
Made in au
Lady of the Lake






Slaanesh wasn't killed off at all.

   
Made in es
Brutal Black Orc




Barcelona, Spain

Oh yea, true, Slaanesh is captive, not dead. The aelven gods, tricked by tzeentch, attacked Slaanesh and she was caught on. But here's the thing: Morathi, her high-priestess prior to 7th edition, had been "found" not too long before and rumours abound about the event being counter-planeed by she-who-thirsts, using morathi as a thrall.

Personally I prefer AoS chaos to WHFB. In the Old World they were too unified, too focused on their quest to destroy the world. Here we've got the chaos gods truly playing the great game, with tzeentch tricking everyone, Khorne betraying the other gods and waging war against them, and slaanesh maybe having an ace (or a queen) under its sleeve.
   
Made in us
Auspicious Aspiring Champion of Chaos






The main villain in Shadows over Hammerhal is a Slaaneshi wizard. She who Thirsts isn't going anywhere.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





Lord Kragan wrote:
Oh yea, true, Slaanesh is captive, not dead. The aelven gods, tricked by tzeentch, attacked Slaanesh and she was caught on. But here's the thing: Morathi, her high-priestess prior to 7th edition, had been "found" not too long before and rumours abound about the event being counter-planeed by she-who-thirsts, using morathi as a thrall.

Personally I prefer AoS chaos to WHFB. In the Old World they were too unified, too focused on their quest to destroy the world. Here we've got the chaos gods truly playing the great game, with tzeentch tricking everyone, Khorne betraying the other gods and waging war against them, and slaanesh maybe having an ace (or a queen) under its sleeve.


Yup as a slaanesh fan as well slaanesh has gotten far more development than in whfb. I like the development and the great game being played as Nick said in the grand scheme of things sigmar and the other gods are "secondary".

Yes and in the new warhammer quest the slaanesh wizard kinda figures out how to "wake" up slaanesh hence why I will be doing a post of it soonish, it seems more of a case that the aelf gods captured slaanesh while slaanesh was literally in a deep slumber hence why they could do it.

This message was edited 2 times. Last update was at 2017/03/19 14:34:18


 
   
Made in us
Been Around the Block




We might not get anything TOO extreme, but I would like to see any expansions really define what kind of army Slaanesh would center around: I'm putting money on a mobility focused army.

Khorne is about closing the gap and boat loading your opponenet with attacks, Nurgle stuff seems kinda tanky with some neat and fluffy AoE and explosion effects, and Tzeentch pours on the dakka and magic spam, so I would love to see Slaanesh focus on speedy glass canon units (Hellstriders and friends)

Perhaps a better question to ask would be what gaps could the mere mortals fill that aren't already being accomplished by Daemon units? maybe a cheaper, braver, yet less punchy cultist unit as an alternate Battleline to the lady lobsters?

Perhaps - and this will be 100% as evil as it sounds - a unit of Chosen riding Fiends as an elite cavalry unit (give them some Ancient Persian names and designs, or name them after one of the Four Horsemen of the Apocalypse)? Maybe alternate weapons focusing on either combine-harvesting infantry or rotisserie grilling Monsters, with the champ gaining bonuses when attacking Heroes?

So long as the new kids have clearly defined functions and benefits/ defects compared to existing Host units, I think I'll be fine. More horse lords please!

The Good, the Bad, and the 40k:
Age of Sigmar major forces:
Hat tip counter: 1 
   
Made in se
Regular Dakkanaut





I was apparently completely unaware of recent fluff developments.

Slaaneshi Aelfs eh? Maybe that's the direction it goes? Well, I suppose there's always Slaves to Darkness.
   
Made in es
Brutal Black Orc




Barcelona, Spain

 Rasclomalum wrote:
I was apparently completely unaware of recent fluff developments.

Slaaneshi Aelfs eh? Maybe that's the direction it goes? Well, I suppose there's always Slaves to Darkness.


It's been a bit there for a while, granted the whole gig's multiple angles haven't been expanded. A good point may be that they do mixed race, not just aelfs or humans. I'd like it tbh, since mortals can fill the same nices by and large.

On thing they could do is screw with bravery. Imagine how devastating would be battleshock with a few negative modifiers.

This message was edited 1 time. Last update was at 2017/03/19 15:59:31


 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Slaanesh should stik with the theme that make him unique.

The Greek hedonist theme.

Spears, Lances, Short swords, javelins to his ranged units, fast troops, fragile and movile, round shields. And crest.

TONS



AND TONS


Of crest.

I want my Slaanesh 300's!

This message was edited 1 time. Last update was at 2017/03/19 20:05:22


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Been Around the Block




Phalanx-based heavy infantry, Hetairoi elite daemon cav, Myrmidon elite infantry, Companion heavy cav, the rest of the full Hellenic, Antigonid, Seleucid, and Ptolemaic packages for inspiration; it's all so juicy! Loving the thought of Sigvander the "Ehh, Alright" throwing dudes out of Atlantis (where else) to seize his destiny as the taxman of the universe. Bonus points for heroic sounding named characters!

And blanket screwing with bravery is something I have yet to see as a central mechanic for a standalone faction (not counting outcast trees and suicide Drycha). I'm just hoping GW could breathe ENOUGH life into such a force to make them worth considering for more than display cabinets.

The Good, the Bad, and the 40k:
Age of Sigmar major forces:
Hat tip counter: 1 
   
Made in us
Longtime Dakkanaut




I'd expect them to play up the aelf connection. I'd expect a light infantry reveller unit which will look more like witch elves - leaping and jumping.

I can't see them releasing something which basically amounts to Kairic Acolytes painted pink/grey and possibly given a slightly different shield. It would need something to separate it.

Slaangors? Possible but unlikely - or at least re-imagined if so. I wouldn't be surprised if Slaanesh gave birth to a collection of snake-people, Dechala style creatures. (Although crab and scorpion motifs also work). You could imagine these being slightly bulkier more powerful models - fitting the position of Enlightened Tzaangors or Putrid Blight Kings.

This would occur at the same time as new KoS and perhaps Plastic Fiends so they would want to make sure the aesthetic holds up there too.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Mraj__Undefined wrote:
Phalanx-based heavy infantry, Hetairoi elite daemon cav, Myrmidon elite infantry, Companion heavy cav, the rest of the full Hellenic, Antigonid, Seleucid, and Ptolemaic packages for inspiration; it's all so juicy! Loving the thought of Sigvander the "Ehh, Alright" throwing dudes out of Atlantis (where else) to seize his destiny as the taxman of the universe. Bonus points for heroic sounding named characters!

And blanket screwing with bravery is something I have yet to see as a central mechanic for a standalone faction (not counting outcast trees and suicide Drycha). I'm just hoping GW could breathe ENOUGH life into such a force to make them worth considering for more than display cabinets.


Just to nitpick, Hetairoi its "Companion" in Hellenic

But yes, you say much better than me what I want for a full slaanesh mortal release.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in ca
Grumpy Longbeard





Canada

Slaanesh should and probably will be mostly fast glass cannons. I would love to see the Hellenic theme continued.

Lord on boobsnake redone would be fantastic (the model has not been discontinued so it's likely).

For the "slots", like the OP mentioned:
Marauders: Spearmen
Warriors/Tzaangor: Corrupted aelfs, fast and deadly
Hellstriders are probably hanging around.

Assuming a battletome:
Illusion and mental magic.

The question I have is: What will the army trait be?
How will an all Slaanesh army reflect her nature?

Re-rolls to ensure perfection, extra movement, extra activations, more units running and charging or something else entirely?

   
 
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