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Made in gb
Stealthy Grot Snipa





Hey Guys,

Been a long time out of the hobby, but I love walker spam (because I love building walker conversions).
With the new CSM traitor legions out I was wondering if anyone had any suggestions about whats worth taking and which chapters are worth it for walkers?

I had hoped for a shooty walker list, but so far what ive gathered is the more melee centric walkers are best, so any opinions on this matter would be highly appreciated.
Im not looking for something super cheese, just fun and at least a little bit viable (because sadly my current ork walker list just often doesn't cut it)


My thoughts:
Legions:
  • Alpha legion - could be fun with a couple hellforged warpacks for the IC shenanigans. although nothing overly special here
  • Iron warriors - Obliterators as troops could be good for MSU, combined with a hellforged warpack and maybe a deamon prince?
  • Death guard - This seems pretty nasty. I could go for a min plague colony for my core, with as much resilient troops as possible. Throw in a hellforged warpack with maulerfiends and a helbrute. Then maybe add in a few things to pad it out?
  • Unbound? - I could potentially just go unbound and bring a whole load of nasty units. As I usually convert heavily I can technically run with anything forgeworld/non-standard. Plague hulk as a good example?


  • Units/formations:
  • Hellforged warpack - I really like the idea of this formation. I would love for the forgefiends to be viable, but apparently they just really aren't. Especially over the idea of maulerfiends with rage and infinite deamonforge.
  • Deamon princes? Still nice and killy i'd assume? Best bet would be a nurgle one? wings and all the trimmings?
  • mayhem pack? I hear they are rather unreliable?
  • Contemptor Pattern Dreadnought?
  • Slaaneshi Sonic Dreadnought? - This sounds awesome, shooty and great potential for a fun conversion. Obviously would need a non-mono list. So maybe best in unbound?
  • Ferrus Infernum Dreadnought? Can have VoTW? would this work alongside some of the legion special rules?
  • Decimator Daemon Engine? This dude sounds hella-fun! some awesome weapon choices!


  • What other options have I missed? Any advice?
    IM WALKER HUNGRY! FEED ME!



    Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

     
       
    Made in us
    Longtime Dakkanaut




    Northridge, CA

    My suggestion is to wait for 8th to see if they change the vehicle damage table so walkers outside maulers are usable again.
       
    Made in ca
    Longtime Dakkanaut





    Toronto

    I also -love- making giant stompy robot conversions, and am constantly on the search for the perfect all-bot list.

    I don't think traitor legions brought much to the table, as none of the chaos walkers really benefit from legion rules (be nice if brutes got votl), and none of the legions themselves really lend themselves that well to walker-heavy builds (either through synergizing rules, or army composition). Even Iron Warriors sort of suck at fielding walker armies.

    Some of the best chaos walkers are daemons, so if you're comfortable making use of them your options open up a lot.

    Some staples I've settled on:
    Soul Grinders are life. Soul Grinders are love. Soul Grinders are THE workhorse chaos walker. They're pretty cheap, and have great armour, hullpoints, and offensive capabilities, with some customization in daemonic alignment. They can either go fast (slaannesh), go shrouded (nurgle) or go cheap (khorne). They basically ignore shaken/stunned, have a 5+ invul, and can deepstrike to boot.
    Even with the subpar daemonengine statline (3's across the board), their sturyness and reliability more than makes up for it.
    And now they have a spanking new formation in the daemonic incursion book: 3 grinders that get rerolls to hit/wound when one kills a model per phase. Let's you just plug them into any list without needing daemon HQ/troop tax, and the rerolls go a long way to solving their statline problems.
    Personally, I'll almost always have at least one grinder in a walker list, if not the formation of 3.
    Spoiler:


    Blood Slaughterers are another champ walker. AV13 and a deamon save makes them pretty sturdy, and they're nice and point-affordable. They're similar to the grinders, but they have way more assault potential (WS5, I4, rampage, rage++, and fleet) at the cost of some durability (less hullpoints and AV12/10 on the backs/sides) and ranged firepower. They're also sort of fiddly to control with the old rage rules needing to move towards the closest target, but they'll mulch basically anything in the game so it's not much issue. They can also come in squadrons for some hullpoint mitigation manouvering, and can pack harpoon guns to actually get into assault on the turn they deepstrike. And they should always deepstrike, as it lets you just cram them into the enemy backline and not worry about them getting kited around, chasing squirrels.
    Spoiler:


    Maulerfiends are awesome because they're fast and chew through vehicles really good. They're also a little frail with AV12, and can get bogged down fighting infantry with only 3 attacks and WS3. If you're going to use them, I'd run at least 2 because one will always draw fire and die. Or worse, get immobilized, like mine ALWAYS does.
    Spoiler:


    Hellbrutes are eh. They got better with the FAQ to give them 4 attacks base, but they're still pretty mediocre with their light armour, low shooting power, and lack of any daemonic saves. I sometimes use the mayhem pack as a cheap "walker troop" unit, because theyre not that expensive and can cause some trouble. Yes, they are unreliable. Rolling the table every turns inevitable rolls the thing you don't want. But they're fun, and they do force the opponent to pay attention to them because they will mess things up in combat. I will say for the mayhem pack to always give them a ranged weapon, just so just can make use of the fire-frenzy roll when it happens, isntead of just sitting there doing nothing.
    Spoiler:


    Now let's talk about the others!
    Contemptors: Very killy and decently survivable, but holycrapexpensive. A properly equipped and marked one costs as much as a land raider. Also they have no real mobility aside from cramming them in a dreadclaw (which can eat it). They're cool, but I'd not say they're worth the points.

    Decimators: Roughly equivalent to the contemptor. Little more choppy, little more mobile with deepstrike, and little more durable with the resurrection gimmick. But also expensive as a landraider, so... meh.

    Ferrus/Sonic Dreads: Basically fancy helbrutes with almost double the cost. The only half-decent one is the siege ferrus dread (which is essentially a chaos ironclad dread), but its also way too espensive, and the other daemon engines do the same thing for cheaper and better. Give these guys a pass.

    Forgefiends: If you want Hades autocannons or ectoplasma, take CSM rapier batteries. They're cheaper, more durable, and more accurate.

    For synergy units, daemons are the best bet. An allied detachment for an HQ with the grimior of true names (3++ daemon save on a grinder is no joke!) and troops with icons/instruments makes deepstriking in grinders/slaughterers very accurate.




       
    Made in gb
    Stealthy Grot Snipa





    andysonic1 wrote:My suggestion is to wait for 8th to see if they change the vehicle damage table so walkers outside maulers are usable again.


    ooh. if walkers make a come back il need my army ready! no time to be wastin'! any rumours on dates? next year? this year?

    McGibs wrote:I also -love- making giant stompy robot conversions, and am constantly on the search for the perfect all-bot list.

    I don't think traitor legions brought much to the table, as none of the chaos walkers really benefit from legion rules (be nice if brutes got votl), and none of the legions themselves really lend themselves that well to walker-heavy builds (either through synergizing rules, or army composition). Even Iron Warriors sort of suck at fielding walker armies.

    Some of the best chaos walkers are daemons, so if you're comfortable making use of them your options open up a lot


    This was my thoughts! none of them really offered much, and even the iron warriors artifacts were nothing great for the walkers. i really appreciate the indepth response you gave me, as for your thoughts....
    well.... whats the difference between a giant deamon robot and a giant robot daemon?!
    i am more than open to daemons, i will most definitely take a look at the incursion book in a little bit. i mean i like BIG monsterrobots, so 3 soul grinders would be a dream to build. in fact i already have a couple models on the way to something that sized (some ork walkers that only made it half of the way to the mekshop!) So as far as i understand soul grinders are sort of cheaper better defilers. maybe il make each of a different mark. a nurgle shooty one to sit in cover and phlem all over things. or maybe 2 nurgle ones. and then a slaaneshi one to back up a hellforged warpack, with 2 maulerfiends and a hellbrute. or is it worth just going 3 maulers?

    as for the FW stuff. its a shame the sonic dread is considered over costed. As conversion wise i like my stuff to basically be chaos orky, so with some magnets i can potentially change it back and use it as a dread. and the idea of an orky walker coated in giant speakers and pipes... maybe an ork playing an organ at the back

    i think if i went FW i would go with the one with the flamer smash attack shenanigans and the ressurection. not because its crazy viable, but because it sounds like it would bring some hilarious moments in some games. the idea of barbecuing the contents of some transports is too delicious! although the blood slaughters do sound pretty good. especially with the hook mechanic for DS assaults.

    so, seems like something along these lines;
    3 soul grinders
    hellforged warpack

    then after that il throw in either the FW stuff and maybe a allied daemon HQ and troops for the cheap psychics. But 3 soul grinders is going to be keeping me busy for awhile!

    i loved the photos too, ive seen some of your stuff before love the the bull and just the levels of blood

    i think i will repurpose this dude into one of the soul grinders (not a huge fan of the old 4 legged look)
    Spoiler:

    Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

     
       
     
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