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Hi guys,
So I'm thinking about buying a Culexus Assassin (the anti-psyker one) for my Mechanicus army to upgrade it to 1500 points but I played two games today with a proxy to try it out.
First game was against an Iron Hands player, a very armour and artillery heavy list (1 Predator, 1 Whirlwind, the triple Vindicators and the cannon that shoots 4 little pies) didn't have any psyker, so in the end I just could do a turn 2 charge (as I had infiltrated him) and he just killed one bike or something before dying. So in short he was really useless. To my defense my opponent has taken the habit of testing his tourney lists against my poor guys so it was not a fun game at all anyway.
The next game was against Eldars, there were a squad of 5 or 6 Psyker bikes, and one or two Harlequins psykers I don't remember. I had placed him in a ruin to protect one of the objectives but in fact he was near useless too because the psykers were just too fast to catch up, and I was scared to make him wonder in the open against his firepower (the Culexus is still flimsy against 2 dozens shots). So he just like shot once with his psy-skull thing and was still vital for me as he captured an objective for me, assuring me victory. The thing is, except to make him deny a zone to my opponent's psykers where I could protect some units from psychic powers I didn't find him really good, just because he's still really slow. Yeah I could sprint but I want to charge, my opponent is just going to shoot him or flee, so what's the deal ?
How do I use him well ? For 140 points I could have a full Ranger squad that would still capture the objective and they can fire at 30" too, that would have left me 20 points for options. I don't really see it as menacing for psykers anymore. I will try it out more but he doesn't seem suited for my playstyle. After all I could just shoot his psykers with the same points value.
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