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![[Post New]](/s/i/i.gif) 2017/03/23 18:30:25
Subject: [1848] - Ynnari
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Fresh-Faced New User
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An updated list. Still trying to go for an assault heavy Ynnari force focusing on Harlequins/Wraiths/Psychic support. Could replace the aspect host with a Wraithknight, but that would highly limit my amount of troops on the ground and I'd have no anti-air.
~Shadowseer Treads Upon Stars
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![[Post New]](/s/i/i.gif) 2017/03/23 18:43:26
Subject: [1848] - Ynnari
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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I have fought against something similar. It was good against me.
What sort of opponents do you expect?
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![[Post New]](/s/i/i.gif) 2017/03/23 19:06:21
Subject: Re:[1848] - Ynnari
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Fresh-Faced New User
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Hi,
I honestly don't have a clue, since I'll be moving to a completely new location in a week or two. Currently where I am it's like 85% space marines, most of which take the game pretty relaxed and uncompetitive. I'd like to run something a little bit competetive, but that's not my main goal. I just want a strong list that can be decent against most things and is fun to play
~Shadowseer Treads Upon Stars
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![[Post New]](/s/i/i.gif) 2017/03/23 19:29:23
Subject: [1848] - Ynnari
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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I say keep the list as you had it because the Wraithknight, though good, could really crumble to a solid Psychic Shriek.. and that's nuts. At least, for example, the Shriek could only choose 1 unit from the aspect host.
Of course some might call me crazy for basing such a decision upon a single psychic power, but..
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This message was edited 1 time. Last update was at 2017/03/23 19:30:36
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![[Post New]](/s/i/i.gif) 2017/03/24 12:24:15
Subject: [1848] - Ynnari
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Regular Dakkanaut
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You do realize that you have to load up your Harlies into the raiders turn 1 which sucks. I also don't think your Banshee's will ever make it to combat, before getting shot off the board. Could help with soulbursting, but if the Harlies are in the boats, they won't benefit. Without an Autarch you no way to control when your blades come in. Most likely they won't get to charge until turn 3. You could switch them to cannons or scythe for more effective use, either that or add a shadowseer and foot slog them. I'm not trying to be a downer, just wanted​ to point out some problems I see.
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![[Post New]](/s/i/i.gif) 2017/03/24 17:32:24
Subject: Re:[1848] - Ynnari
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Fresh-Faced New User
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Hello,
Thank you for the feedback! I can see not being able to deepstrike with harlequins in the raiders isn't ideal, but with enhanced Aethersails they can move up to 36" with the harlies turn one and get as close as possible. I realize the raiders is a paper boat, so night shields for the 3+ Jink for some survivability, and even if they do go down, the harlequins can soulburst off of it and either get a free charge if they're close enough, probably not, but can move into a position to charge next turn.
For the Banshees, I know since they're footslogging and not the greatest they'll be taken down pretty easily at base, but that's one reason the psychic supports for. Getting powers like Gate of Infinity to put them in position to charge next turn, Veil of Tears to avoid distance shooting, Word of the Phoenix to soulburst move again or run with their 3" modifier will help them position better and move up the field better. Then there's everyone's favorite, invisibility. And If I roll on runes of date on one of the Farseers I can cast forewarning or fortune or both on them for a 4++ and reroll. It's not fullproof, but it should really help with their shortcomings.
As for the Wraithblades, I completely agree. They could annoyingly be stuck in reserves all game on bad rolls, though if I get the psychic power Scriers Gaze to reroll reserves it would help a little. I'm now thinking of getting rid of the 2 extra wraithblades and try and see what upgrades I don't absolutely need and squeezing in an Autarch for the +/- 1.
Just listing my thought processes on the matter, thank you again for the feedback! I really appreciate it.
~Shadowseer Treads Upon Stars
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![[Post New]](/s/i/i.gif) 2017/03/24 18:37:27
Subject: [1848] - Ynnari
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Regular Dakkanaut
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The Harlies can't start in the raiders, so they have to embark first turn, so no turboboosting first turn.
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