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Made in nz
Fresh-Faced New User




Chaos spawn special rule
Random Attacks (PC 41 ): At the beginning of each Fight sub-phase, roll a D6 for each friendly Chaos Spawn unit that is locked in combat. The result is the number of Attacks (before modifiers) that
all Chaos Spawn in the unit have this tum.
Since it says for each friendly spawn unit that is locked in combat. In kill team every model is a unit, does this mean each chaos spawn roll a D6 for all other spawn locked in combat. so if i have 4 spawn locked in combat i roll 4 d6 and get six on all of them, only the spawn i was rolling for has 24 attacks +2 for rage +6 for Mutated beyond reason; grasping pseudopods. or does this apply to all spawn? or do i only give this to the spawn im rolling for at the time? If i only give this to one spawn at a time, do i roll like this for all spawn or if one spawn is killed in its combat do i roll 1 less D6 for the next spawns Random attacks?
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Each unit rolls a simple D6. All spawn in that unit have that many attacks.

As such, in Kill Teams, you roll a D6 for each spawn to determine it's Attack value.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Been Around the Block




That is a very specific reading of that. Most people would run it as Spawn having d6 attacks. I have never heard of anyone running your interpretation.

The argument could be made, but it would not be a fun game.
   
 
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