If Ork walkers got 12" move you'd have a hard time arguing that any other walker in the game shouldn't. And while it might help Chaos melee engines (Defilers, Blood Slaughterers, that sort of thing) you'd also be buffing Dreadnaughts more than they need, and then you'd have a hard time arguing that melee non-flying MCs should stick with 6" move, and then jump MCs/Walkers would start asking why they're paying for jump packs if they don't give them a speed boost...
So basically we need the promised Movement stat in 8th to come along and split 'move speed' off from 'unit type' before this change would help much.
That said your proposal is basically what the Wasp jet pack does, so you could invent a 'Kan/Dread Rokkit Pack' as an upgrade that lets the vehicle go 8"-12" in the Movement phase (as if jump infantry, so move over terrain/models but Dangerous Terrain if it lands in terrain) at the expense of only firing snap shots that turn (call it 10pts for a Kan, 20pts for a Dread on the grounds that it's 10pts for a War Walker, but the Kan/Dread are more melee-oriented, better-armoured (and in the case of the Dread have more HP), and snap shots are generally less punishing for Orks).
|